Player Matchup

Erlang Shen
Erlang Shen
DiffuseMaple910
Erlang Shen
Level 105
God Stats
2W - 0L
1,729 SR
Queue Stats
90W - 88L
1,503 Elo+
Party 2
Achilles
Achilles
KPasaMufasa7948
Achilles
Level 89
God Stats
1W - 1L
1,319 SR
Queue Stats
112W - 113L
1,516 Elo+
Party 2
Anhur
Anhur
Lubuku
Anhur
Level 124
God Stats
1W - 0L
1,749 SR
Queue Stats
39W - 49L
1,454 Elo+
Party 2
Hel
Hel
SandyBuffalo0
Hel
Level 158
God Stats
2W - 1L
1,579 SR
Queue Stats
373W - 358L
1,535 Elo+
Party 2
Cu Chulainn
Cu Chulainn
demonfox790
Cu Chulainn
Level 126
God Stats
3W - 1L
1,655 SR
Queue Stats
158W - 135L
1,571 Elo+
Party 2
Team Averages
Level 120
1,606 SR
1,516 Elo+

VS

Team Averages
Level 120
1,431 SR
1,387 Elo+
Zeus
Zeus
EmperorWarlord
Zeus
Level 125
God Stats
0W - 1L
1,170 SR
Queue Stats
8W - 13L
1,502 Elo+
Party 1
The Morrigan
The Morrigan
Vanadis9
The Morrigan
Level 144
God Stats
1W - 1L
1,687 SR
Queue Stats
8W - 21L
1,301 Elo+
Party 3
Ares
Ares
scaredygh0sty
Ares
Level 84
God Stats
3W - 3L
1,508 SR
Queue Stats
300W - 328L
1,465 Elo+
Solo
Anubis
Anubis
ultimatebob69
Anubis
Level 111
God Stats
0W - 3L
1,291 SR
Queue Stats
21W - 22L
1,581 Elo+
Party 1
Yemoja
Yemoja
xlxRavage
Yemoja
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,087 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DiffuseMaple910
Erlang Shen
17
1 / 4 / 18
10,928
643
12,875
24,777
40,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Achilles
20
8 / 0 / 16
13,006
765
15,291
21,004
28,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Lubuku
Anhur
18
7 / 3 / 12
12,423
731
12,881
19,078
8,551
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 1 / 17
12,729
749
15,918
15,361
16,444
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
demonfox790
Cu Chulainn
19
3 / 2 / 13
11,547
679
18,557
25,120
27,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 6 / 3
11,017
648
23,746
17,490
8,364
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Morrigan
Vanadis9
The Morrigan
19
3 / 4 / 3
10,627
625
16,583
13,000
7,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 5 / 1
8,414
495
2,916
12,362
9,931
16
0 / 9 / 5
9,416
554
15,487
19,451
11,445
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
xlxRavage
Yemoja
20
3 / 2 / 4
10,893
641
6,520
16,475
16,717
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
26
26
Kills
10
10
Deaths
26
76
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DiffuseMaple910
Erlang Shen
1
4
18
2.5
L
4
6
3
0.92
W
Achilles
8
0
16
16
W
Anhur
Lubuku
Anhur
7
3
12
4.33
W
7
1
17
15.5
L
The Morrigan
Vanadis9
The Morrigan
3
4
3
1.13
W
Cu Chulainn
demonfox790
Cu Chulainn
3
2
13
4.75
L
0
5
1
0.1
L
0
9
5
0.28
L
Yemoja
xlxRavage
Yemoja
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,522
Damage
65,252
105,340
Taken
78,778
121,816
Mitigated
53,844
64,841
Healing
29,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DiffuseMaple910
Erlang Shen
12,875
2,853
2,830
5,729
24,777
40,588
371
16,342
8,435
0
25,359
L
23,746
2,517
0
2,837
17,490
8,364
0
4,083
12,727
42,431
0
W
Achilles
15,291
2,070
2,788
7,326
21,004
28,938
672
12,510
8,494
0
31,882
W
Anhur
Lubuku
Anhur
12,881
7,140
622
1,790
19,078
8,551
3,712
16,437
2,641
0
43,791
W
15,918
1,114
27,851
10,883
15,361
16,444
2,627
10,223
4,970
32,129
0
L
The Morrigan
Vanadis9
The Morrigan
16,583
2,250
0
2,268
13,000
7,387
0
1,444
10,907
40,205
0
W
Cu Chulainn
demonfox790
Cu Chulainn
18,557
1,812
2,140
2,882
25,120
27,295
917
9,740
15,179
0
44,613
L
2,916
26
603
1,108
12,362
9,931
0
1,846
9,957
3,472
0
L
15,487
548
0
2,759
19,451
11,445
0
4,591
14,045
30,027
0
L
Yemoja
xlxRavage
Yemoja
6,520
1,764
13,788
5,968
16,475
16,717
0
3,840
11,919
15,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,633
Gold Earned
50,367
209
Minions Killed
152
0
Camps Cleared
0
1,650,047
Distance Traveled
1,105,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,928
643
29
2
0
303,456
0
L
Zeus
11,017
648
43
3
0
239,358
0
W
Achilles
13,006
765
39
2
0
378,202
0
W
Anhur
12,423
731
52
3
0
317,981
0
W
Hel
12,729
749
31
2
0
333,112
0
L
The Morrigan
10,627
625
56
3
0
242,567
0
W
Cu Chulainn
11,547
679
58
3
0
317,296
0
L
Ares
8,414
495
4
0
0
142,765
0
L
Anubis
9,416
554
34
2
0
216,851
0
L
Yemoja
10,893
641
15
1
0
263,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role