Player Matchup

Thanatos
Thanatos
HIMisSkullz
Thanatos
Level 25
God Stats
0W - 2L
1,311 SR
Queue Stats
6W - 20L
1,189 Elo+
Party 1
Atlas
Atlas
MrStabington
Atlas
Level 33
God Stats
21W - 18L
1,435 SR
Queue Stats
53W - 71L
1,403 Elo+
Party 1
Tiamat
Tiamat
Neo_NewType_
Tiamat
Level 64
God Stats
5W - 2L
1,741 SR
Queue Stats
84W - 105L
1,430 Elo+
Party 1
Set
Set
SoarEagle
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,274 Elo+
Party 1
Neith
Neith
The_SAMBHU01
Neith
Level 35
God Stats
5W - 6L
1,516 SR
Queue Stats
12W - 17L
1,395 Elo+
Solo
Team Averages
Level 35
1,501 SR
1,338 Elo+

VS

Team Averages
Level 68
1,448 SR
1,390 Elo+
Izanami
Izanami
Kajiru_66
Izanami
Level 45
God Stats
1W - 1L
1,396 SR
Queue Stats
29W - 39L
1,341 Elo+
Solo
Ne Zha
Ne Zha
Sp1teface
Ne Zha
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,311 Elo+
Solo
Zeus
Zeus
SumGuySoal
Zeus
Level 49
God Stats
10W - 3L
1,591 SR
Queue Stats
148W - 175L
1,386 Elo+
Solo
Ishtar
Ishtar
sexy_potatoe
Ishtar
Level 82
God Stats
4W - 10L
1,338 SR
Queue Stats
58W - 50L
1,460 Elo+
Solo
Sylvanus
Sylvanus
tanner1924
Sylvanus
Level 65
God Stats
5W - 3L
1,415 SR
Queue Stats
89W - 95L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HIMisSkullz
Thanatos
16
1 / 5 / 1
10,427
948
5,389
14,211
7,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 2 / 2
11,763
1,069
16,064
28,682
37,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tiamat
16
0 / 3 / 2
10,441
949
17,265
14,768
11,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
1 / 3 / 2
10,781
980
8,551
11,562
7,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 3 / 0
10,147
922
3,125
15,302
9,233
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

147

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kajiru_66
Izanami
17
1 / 1 / 10
10,851
986
23,117
19,784
11,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Sp1teface
Ne Zha
17
5 / 0 / 8
12,000
1,091
10,288
7,071
4,209
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

17
4 / 0 / 9
11,735
1,067
18,839
3,451
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
17
3 / 1 / 11
11,558
1,051
15,432
8,286
5,126
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
tanner1924
Sylvanus
17
3 / 1 / 11
12,710
1,155
10,150
14,703
19,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
3
Kills
16
16
Deaths
3
7
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Thanatos
HIMisSkullz
Thanatos
1
5
1
0.3
W
Izanami
Kajiru_66
Izanami
1
1
10
6
L
1
2
2
1
L
Tiamat
0
3
2
0.33
L
1
3
2
0.67
W
Ne Zha
Sp1teface
Ne Zha
5
0
8
9
W
4
0
9
8.5
L
0
3
0
0
W
Ishtar
3
1
11
8.5
W
Sylvanus
tanner1924
Sylvanus
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,394
Damage
77,826
84,525
Taken
53,295
71,870
Mitigated
41,968
9,560
Healing
16,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
HIMisSkullz
Thanatos
5,389
1,374
0
2,581
14,211
7,148
0
4,953
9,258
0
19,240
W
Izanami
Kajiru_66
Izanami
23,117
17,971
0
1,646
19,784
11,546
0
11,598
7,772
0
48,160
L
16,064
5,972
0
1,514
28,682
37,112
0
9,349
19,333
33,310
1,706
L
Tiamat
17,265
1,369
0
1,394
14,768
11,289
0
5,583
9,185
41,342
0
L
8,551
3,271
0
944
11,562
7,088
0
3,693
7,869
0
22,404
W
Ne Zha
Sp1teface
Ne Zha
10,288
4,559
0
959
7,071
4,209
0
3,604
3,343
0
28,724
W
18,839
1,440
0
152
3,451
1,686
0
1,283
2,098
41,851
0
L
3,125
1,092
0
3,127
15,302
9,233
0
5,411
9,891
0
26,553
W
Ishtar
15,432
8,568
0
371
8,286
5,126
0
4,659
3,437
0
32,229
W
Sylvanus
tanner1924
Sylvanus
10,150
3,341
7,056
6,656
14,703
19,401
0
9,242
5,022
19,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,559
Gold Earned
58,854
254
Minions Killed
247
6
Camps Cleared
8
989,020
Distance Traveled
1,000,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,427
948
33
3
2
191,668
0
W
Izanami
10,851
986
81
7
0
198,313
0
L
Atlas
11,763
1,069
40
4
0
229,978
0
L
Tiamat
10,441
949
74
7
1
204,137
0
L
Set
10,781
980
39
4
1
226,473
0
W
Ne Zha
12,000
1,091
21
2
3
235,837
0
W
Zeus
11,735
1,067
59
5
4
177,677
0
L
Neith
10,147
922
68
6
2
136,764
0
W
Ishtar
11,558
1,051
62
6
1
199,938
0
W
Sylvanus
12,710
1,155
24
2
0
188,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role