Player Matchup

Amaterasu
Amaterasu
Ashrimiel-Shorai
Amaterasu
Level 18
God Stats
0W - 2L
1,324 SR
Queue Stats
0W - 4L
1,211 Elo+
Party 1
Loki
Loki
Dominic0028
Loki
Level 95
God Stats
0W - 5L
1,169 SR
Queue Stats
13W - 29L
1,297 Elo+
Party 1
Hachiman
Hachiman
Sh_akZz
Hachiman
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Zeus
Zeus
kaIaka_shacal
Zeus
Level 87
God Stats
94W - 93L
1,499 SR
Queue Stats
467W - 460L
1,450 Elo+
Solo
Ymir
Ymir
lpercy
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,211 Elo+
Party 1
Team Averages
Level 56
1,398 SR
1,334 Elo+

VS

Team Averages
Level 93
1,549 SR
1,460 Elo+
Bellona
Bellona
Invastel
Bellona
Level 87
God Stats
11W - 4L
1,644 SR
Queue Stats
54W - 53L
1,446 Elo+
Solo
Artemis
Artemis
Jabali117
Artemis
Level 106
God Stats
4W - 4L
1,591 SR
Queue Stats
32W - 23L
1,527 Elo+
Solo
Chang'e
Chang'e
Kill3rpixieee
Chang'e
Level 83
God Stats
43W - 26L
1,635 SR
Queue Stats
110W - 111L
1,426 Elo+
Solo
Ne Zha
Ne Zha
KillSteal4Love
Ne Zha
Level 64
God Stats
1W - 2L
1,508 SR
Queue Stats
41W - 49L
1,443 Elo+
Solo
Scylla
Scylla
mcg_the_rager88
Scylla
Level 125
God Stats
10W - 11L
1,365 SR
Queue Stats
108W - 91L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
11
0 / 2 / 0
6,660
476
6,041
15,514
16,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 1
6,821
487
4,767
11,253
4,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Sh_akZz
Hachiman
10
0 / 7 / 1
5,231
374
3,303
9,449
3,550
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 0 / 0
7,139
510
6,797
8,149
2,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
lpercy
Ymir
10
1 / 3 / 0
6,248
446
1,104
9,493
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Invastel
Bellona
15
1 / 0 / 0
8,863
633
10,862
11,633
12,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Jabali117
Artemis
13
4 / 1 / 6
7,975
570
9,489
9,394
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
12
4 / 1 / 4
7,763
555
7,571
7,732
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 0 / 1
7,964
569
4,991
12,668
5,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 3 / 0
7,079
506
4,206
7,918
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
5
Kills
12
13
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
0
2
0
0
L
2
1
1
2.5
W
Bellona
Invastel
Bellona
1
0
0
1
W
Artemis
Jabali117
Artemis
4
1
6
7
W
Chang'e
4
1
4
6
W
3
0
1
3.5
L
Hachiman
Sh_akZz
Hachiman
0
7
1
0.07
L
2
0
0
2
L
Ymir
lpercy
Ymir
1
3
0
0.33
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,012
Damage
37,119
53,858
Taken
49,345
33,239
Mitigated
26,945
12,951
Healing
20,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
6,041
3,964
0
4,603
15,514
16,024
0
0
15,514
0
47,753
L
4,767
705
0
3,424
11,253
4,205
0
3,025
8,136
0
48,580
W
Bellona
Invastel
Bellona
10,862
6,333
0
6,364
11,633
12,276
0
0
11,633
0
77,200
W
Artemis
Jabali117
Artemis
9,489
2,933
0
3,875
9,394
3,963
369
1,090
8,304
0
47,612
W
Chang'e
7,571
416
1,572
3,449
7,732
2,843
0
2,948
4,784
50,807
0
W
4,991
371
0
4,426
12,668
5,089
0
1,409
11,259
0
70,782
L
Hachiman
Sh_akZz
Hachiman
3,303
1,507
0
0
9,449
3,550
194
2,466
6,983
0
20,122
L
6,797
401
0
3,199
8,149
2,640
0
3,362
4,561
57,881
0
L
Ymir
lpercy
Ymir
1,104
58
0
1,725
9,493
6,820
47
2,606
6,887
18,526
0
W
4,206
483
0
773
7,918
2,774
177
3,628
4,290
43,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,099
Gold Earned
39,644
318
Minions Killed
450
0
Camps Cleared
0
1,319,516
Distance Traveled
1,355,794
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,660
476
81
6
0
263,129
0
L
Loki
6,821
487
89
6
0
325,594
3
W
Bellona
8,863
633
132
9
0
253,114
5
W
Artemis
7,975
570
62
4
0
239,935
0
W
Chang'e
7,763
555
70
5
0
285,446
0
W
Ne Zha
7,964
569
92
7
0
313,737
0
L
Hachiman
5,231
374
32
2
0
241,537
0
L
Zeus
7,139
510
89
6
0
245,003
1
L
Ymir
6,248
446
27
2
0
244,253
0
W
Scylla
7,079
506
94
7
0
263,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role