Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Cyclo 09
Fenrir
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,514 Elo+
Party 3
Zeus
Zeus
DEMONIO EN MANO
Zeus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,389 Elo+
Party 3
Chiron
Chiron
General_Pegasus9
Chiron
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,350 Elo+
Party 1
Yemoja
Yemoja
Silvrfox047
Yemoja
Level 65
God Stats
118W - 119L
1,453 SR
Queue Stats
154W - 183L
1,384 Elo+
Solo
Team Averages
Level 69
1,491 SR
1,428 Elo+

VS

Team Averages
Level 85
1,559 SR
1,411 Elo+
Merlin
Merlin
Itz_Yo_Dad559
Merlin
Level 112
God Stats
10W - 14L
1,612 SR
Queue Stats
315W - 312L
1,487 Elo+
Party 2
Bellona
Bellona
Kop4193
Bellona
Level 84
God Stats
1W - 1L
1,687 SR
Queue Stats
52W - 67L
1,369 Elo+
Solo
Surtr
Surtr
Semi6794
Surtr
Level 82
God Stats
13W - 14L
1,412 SR
Queue Stats
213W - 206L
1,374 Elo+
Solo
Fafnir
Fafnir
Zactor420
Fafnir
Level 51
God Stats
11W - 8L
1,566 SR
Queue Stats
63W - 68L
1,406 Elo+
Solo
Olorun
Olorun
xXbuddhaWukongXx
Olorun
Level 96
God Stats
13W - 11L
1,518 SR
Queue Stats
193W - 211L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 2 / 3
5,921
538
3,383
11,485
8,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Cyclo 09
Fenrir
12
10 / 1 / 1
7,583
689
6,703
11,304
4,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 2 / 5
6,539
594
6,602
5,561
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 0 / 3
5,560
505
5,346
7,293
2,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
9
0 / 2 / 5
5,314
483
2,279
6,360
4,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 4
7,012
637
5,936
5,729
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
Kop4193
Bellona
10
2 / 3 / 1
6,322
575
4,558
11,011
9,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Surtr
Semi6794
Surtr
10
3 / 5 / 1
6,104
555
6,479
12,950
6,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
Zactor420
Fafnir
8
0 / 1 / 2
5,502
500
2,826
8,896
8,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 3 / 0
4,989
454
2,031
6,186
2,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
13
Kills
6
7
Deaths
13
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
3
0.75
W
Fenrir
Cyclo 09
Fenrir
10
1
1
10.5
W
2
2
5
2.25
W
1
0
3
2.5
L
0
1
4
2
L
Bellona
Kop4193
Bellona
2
3
1
0.83
L
Surtr
Semi6794
Surtr
3
5
1
0.7
W
Yemoja
0
2
5
1.25
L
Fafnir
Zactor420
Fafnir
0
1
2
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,313
Damage
21,830
42,003
Taken
44,772
22,790
Mitigated
28,363
9,469
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,383
401
0
2,000
11,485
8,984
6
581
10,904
0
35,544
W
Fenrir
Cyclo 09
Fenrir
6,703
1,419
0
1,931
11,304
4,888
0
2,265
9,039
0
51,915
W
6,602
1,252
0
460
5,561
1,889
0
2,177
3,384
40,269
0
W
5,346
881
191
2,874
7,293
2,362
0
2,895
4,398
0
27,285
L
5,936
453
0
1,265
5,729
2,102
0
2,677
3,052
57,616
0
L
Bellona
Kop4193
Bellona
4,558
1,739
0
3,197
11,011
9,708
60
537
10,474
0
37,365
L
Surtr
Semi6794
Surtr
6,479
2,996
0
2,382
12,950
6,089
72
2,848
10,102
948
44,690
W
Yemoja
2,279
579
528
1,485
6,360
4,667
0
3,029
3,331
18,369
0
L
Fafnir
Zactor420
Fafnir
2,826
851
0
2,744
8,896
8,160
0
1,907
6,989
10,386
0
L
2,031
1,165
555
1,945
6,186
2,304
0
912
5,274
22,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,917
Gold Earned
29,929
267
Minions Killed
288
0
Camps Cleared
0
1,124,346
Distance Traveled
1,097,725
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,921
538
49
4
0
218,402
3
W
Fenrir
7,583
689
77
7
0
282,439
0
W
Zeus
6,539
594
68
6
0
209,028
4
W
Chiron
5,560
505
45
4
0
225,812
0
L
Merlin
7,012
637
117
11
0
224,795
3
L
Bellona
6,322
575
59
5
0
230,419
0
L
Surtr
6,104
555
58
5
0
225,928
0
W
Yemoja
5,314
483
28
3
0
188,665
2
L
Fafnir
5,502
500
19
2
0
233,956
3
L
Olorun
4,989
454
35
3
0
182,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role