Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver II
 
He Bo
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Gold IV
Gotgmoney101
Awilix
Gold IV
Level 167
God Stats
30W - 35L
1,510 SR
Queue Stats
657W - 672L
1,332 MMR
Party 1
Yemoja
Yemoja
Silver II
Sola Requiem
Yemoja
Silver II
Level 99
God Stats
7W - 7L
1,475 SR
Queue Stats
29W - 36L
1,204 MMR
Party 3
Medusa
Medusa
Bronze V
WillyNectar
Medusa
Bronze V
Level 109
God Stats
2W - 1L
1,663 SR
Queue Stats
12W - 16L
1,175 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,530 SR
1,342 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,553 SR
1,197 MMR
Arachne
Arachne
Silver II
Bapts93
Arachne
Silver II
Level 159
God Stats
0W - 2L
1,335 SR
Queue Stats
18W - 25L
1,219 MMR
Solo
Izanami
Izanami
Bronze V
Bearded655
Izanami
Bronze V
Level 87
God Stats
0W - 2L
1,616 SR
Queue Stats
11W - 21L
1,170 MMR
Party 2
Mulan
Mulan
Silver I
Budokai1
Mulan
Silver I
Level 140
God Stats
2W - 2L
1,620 SR
Queue Stats
73W - 87L
1,194 MMR
Solo
Ganesha
Ganesha
Bronze V
Quackers52
Ganesha
Bronze V
Level 87
God Stats
0W - 1L
1,647 SR
Queue Stats
3W - 11L
1,174 MMR
Party 2
Persephone
Persephone
Silver I
chicharitox14
Persephone
Silver I
Level 80
God Stats
0W - 1L
1,549 SR
Queue Stats
114W - 115L
1,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
4 / 0 / 3
7,055
706
7,823
7,225
4,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
 
He Bo
10
1 / 0 / 2
5,738
574
4,498
5,133
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Awilix
11
7 / 0 / 3
6,543
654
6,423
5,985
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
9
1 / 0 / 5
5,510
551
4,140
5,934
3,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
10
3 / 0 / 1
5,943
594
7,528
6,119
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ao KuangAthenaIshtar

VS

Bans
JanusThanatosPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bapts93
Arachne
8
0 / 1 / 0
4,802
480
2,064
8,053
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
Bearded655
Izanami
7
0 / 3 / 0
4,977
498
4,857
7,157
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Budokai1
Mulan
8
0 / 5 / 0
4,802
480
3,097
9,428
4,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Quackers52
Ganesha
7
0 / 3 / 0
4,761
476
2,726
9,847
6,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
chicharitox14
Persephone
9
0 / 4 / 0
5,551
555
4,653
6,501
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
16
Kills
0
0
Deaths
16
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
3
5.5
W
He Bo
 
He Bo
1
0
2
2
L
Arachne
Bapts93
Arachne
0
1
0
0
L
Izanami
Bearded655
Izanami
0
3
0
0
L
Mulan
Budokai1
Mulan
0
5
0
0
W
Awilix
7
0
3
8.5
L
Ganesha
Quackers52
Ganesha
0
3
0
0
W
Yemoja
1
0
5
3.5
W
Medusa
3
0
1
3.5
L
Persephone
chicharitox14
Persephone
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,412
Damage
17,397
30,396
Taken
40,986
13,700
Mitigated
18,081
13,102
Healing
8,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,823
3,471
0
4,298
7,225
4,595
0
447
6,293
0
53,195
W
He Bo
 
He Bo
4,498
710
0
1,450
5,133
1,786
0
3,408
1,725
37,307
0
L
Arachne
Bapts93
Arachne
2,064
1,468
0
2,201
8,053
2,664
0
1,330
6,678
0
33,981
L
Izanami
Bearded655
Izanami
4,857
3,171
0
1,332
7,157
2,185
0
1,678
5,479
0
39,000
L
Mulan
Budokai1
Mulan
3,097
595
0
2,601
9,428
4,757
0
401
8,601
0
24,983
W
Awilix
6,423
2,573
0
955
5,985
2,168
0
1,798
4,187
0
48,915
L
Ganesha
Quackers52
Ganesha
2,726
147
58
1,619
9,847
6,635
0
2,621
7,132
7,946
0
W
Yemoja
4,140
768
2,389
2,244
5,934
3,187
0
1,013
4,921
17,252
0
W
Medusa
7,528
2,707
0
1,766
6,119
1,964
0
713
5,406
0
45,988
L
Persephone
chicharitox14
Persephone
4,653
439
0
663
6,501
1,840
0
2,608
3,881
36,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,789
Gold Earned
24,893
345
Minions Killed
248
0
Camps Cleared
0
1,023,236
Distance Traveled
993,186
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,055
706
86
9
0
205,826
4
W
He Bo
5,738
574
67
7
0
198,826
0
L
Arachne
4,802
480
55
6
0
238,735
0
L
Izanami
4,977
498
77
8
0
183,436
0
L
Mulan
4,802
480
50
5
0
175,799
3
W
Awilix
6,543
654
89
9
0
225,379
0
L
Ganesha
4,761
476
0
0
0
207,537
5
W
Yemoja
5,510
551
28
3
0
200,974
0
W
Medusa
5,943
594
75
8
0
192,231
3
L
Persephone
5,551
555
66
7
0
187,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role