Player Matchup

Bacchus
Bacchus
Gold V
Invertkiller
Bacchus
Gold V
Level 142
God Stats
4W - 3L
1,680 SR
Queue Stats
42W - 33L
1,713 MMR
Party 2
Ix Chel
Ix Chel
Gold II
LitrilloPR
Ix Chel
Gold II
Level 83
God Stats
1W - 2L
1,565 SR
Queue Stats
156W - 152L
1,650 MMR
Party 4
Hachiman
Hachiman
Gold II
Starchaser98
Hachiman
Gold II
Level 187
God Stats
2W - 2L
1,570 SR
Queue Stats
71W - 50L
1,683 MMR
Party 2
Bastet
Bastet
Gold II
iAMsalty8989
Bastet
Gold II
Level 170
God Stats
6W - 6L
1,574 SR
Queue Stats
288W - 292L
1,702 MMR
Solo
King Arthur
King Arthur
Platinum III
ll-iSoloQ-ll
King Arthur
Platinum III
Level 157
God Stats
7W - 5L
1,600 SR
Queue Stats
52W - 42L
1,923 MMR
Party 4
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,598 SR
1,734 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,630 SR
1,701 MMR
Nike
Nike
Gold II
Archimaz
Nike
Gold II
Level 160
God Stats
7W - 10L
1,636 SR
Queue Stats
383W - 396L
1,571 MMR
Party 1
Olorun
Olorun
Gold II
SerFrith
Olorun
Gold II
Level 155
God Stats
61W - 46L
1,635 SR
Queue Stats
223W - 224L
1,471 MMR
Party 3
Aphrodite
Aphrodite
Gold I
TheShadeMan
Aphrodite
Gold I
Level 82
God Stats
2W - 1L
1,587 SR
Queue Stats
90W - 85L
1,697 MMR
Solo
Janus
Janus
Platinum V
WingWom
Janus
Platinum V
Level 129
God Stats
8W - 1L
1,657 SR
Queue Stats
56W - 42L
1,946 MMR
Party 3
Arachne
Arachne
Platinum V
Ðenounced
Arachne
Platinum V
Level 195
God Stats
71W - 54L
1,638 SR
Queue Stats
393W - 403L
1,818 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Invertkiller
Bacchus
14
2 / 2 / 4
9,136
435
7,957
19,429
24,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
LitrilloPR
Ix Chel
16
1 / 6 / 2
10,296
490
9,919
16,031
6,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Starchaser98
Hachiman
17
4 / 3 / 0
11,299
538
13,896
16,587
7,489
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
15
1 / 6 / 2
9,554
455
10,104
22,193
8,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
ll-iSoloQ-ll
King Arthur
15
0 / 7 / 0
9,963
474
9,099
25,050
25,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Maman BrigitteKuzenboSusanoAo Kuang

VS

Bans
ThanatosAtlasAchillesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
19
7 / 1 / 11
13,713
653
23,984
22,800
23,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
SerFrith
Olorun
18
3 / 2 / 5
11,382
542
10,839
12,868
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
TheShadeMan
Aphrodite
17
2 / 3 / 13
11,759
560
7,949
23,430
28,010
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Janus
WingWom
Janus
18
4 / 1 / 9
11,591
552
16,806
9,449
4,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Ðenounced
Arachne
20
8 / 1 / 5
12,803
610
14,737
22,359
10,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
67
8
Kills
24
24
Deaths
8
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nike
7
1
11
12.5
L
Bacchus
Invertkiller
Bacchus
2
2
4
2
L
Ix Chel
LitrilloPR
Ix Chel
1
6
2
0.33
W
Olorun
SerFrith
Olorun
3
2
5
2.75
L
Hachiman
Starchaser98
Hachiman
4
3
0
1.33
W
Aphrodite
TheShadeMan
Aphrodite
2
3
13
2.83
W
Janus
WingWom
Janus
4
1
9
8.5
L
Bastet
1
6
2
0.33
L
King Arthur
ll-iSoloQ-ll
King Arthur
0
7
0
0
W
Arachne
Ðenounced
Arachne
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,975
Damage
74,315
99,290
Taken
90,906
72,624
Mitigated
72,594
21,470
Healing
47,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
23,984
1,717
0
7,754
22,800
23,811
161
4,050
18,750
0
103,517
L
Bacchus
Invertkiller
Bacchus
7,957
943
0
2,991
19,429
24,630
0
10,083
8,847
22,833
0
L
Ix Chel
LitrilloPR
Ix Chel
9,919
1,374
1,552
2,346
16,031
6,900
216
6,143
9,467
98,365
0
W
Olorun
SerFrith
Olorun
10,839
4,898
1,190
6,756
12,868
5,626
2,699
1,172
11,696
93,052
5,013
L
Hachiman
Starchaser98
Hachiman
13,896
6,785
0
5,770
16,587
7,489
1,045
6,267
10,096
0
109,022
W
Aphrodite
TheShadeMan
Aphrodite
7,949
1,281
4,751
14,805
23,430
28,010
330
8,254
15,176
42,874
0
W
Janus
WingWom
Janus
16,806
663
0
2,180
9,449
4,329
204
3,513
5,936
95,908
2,002
L
Bastet
10,104
3,212
0
8,100
22,193
8,552
128
4,816
16,936
0
72,933
L
King Arthur
ll-iSoloQ-ll
King Arthur
9,099
639
0
711
25,050
25,053
66
6,728
16,901
0
82,399
W
Arachne
Ðenounced
Arachne
14,737
9,125
0
9,702
22,359
10,818
1,451
3,177
19,182
0
131,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,248
Gold Earned
61,248
600
Minions Killed
645
0
Camps Cleared
0
2,069,537
Distance Traveled
2,247,136
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
13,713
653
157
7
0
416,973
4
L
Bacchus
9,136
435
24
1
0
455,379
8
L
Ix Chel
10,296
490
180
9
0
387,638
0
W
Olorun
11,382
542
142
7
0
391,783
4
L
Hachiman
11,299
538
164
8
0
381,540
9
W
Aphrodite
11,759
560
52
2
0
428,740
0
W
Janus
11,591
552
136
6
0
485,052
9
L
Bastet
9,554
455
107
5
0
446,329
2
L
King Arthur
9,963
474
125
6
0
398,651
1
W
Arachne
12,803
610
158
8
0
524,588
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role