Player Matchup

Zeus
Zeus
ACEsxJoKeRz
Zeus
Level 98
God Stats
2W - 1L
1,364 SR
Queue Stats
51W - 57L
1,455 Elo+
Solo
Hel
Hel
DARTHGAMER01
Hel
Level 80
God Stats
1W - 1L
1,306 SR
Queue Stats
22W - 28L
1,402 Elo+
Solo
Kuzenbo
Kuzenbo
Defferrrglio
Kuzenbo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 249L
1,397 Elo+
Party 1
Zhong Kui
Zhong Kui
Haladrin
Zhong Kui
Level 74
God Stats
3W - 0L
1,824 SR
Queue Stats
72W - 78L
1,422 Elo+
Party 1
Ares
Ares
YeagerBomb17
Ares
Level 107
God Stats
3W - 3L
1,454 SR
Queue Stats
241W - 251L
1,399 Elo+
Party 1
Team Averages
Level 93
1,489 SR
1,415 Elo+

VS

Team Averages
Level 111
1,508 SR
1,407 Elo+
Awilix
Awilix
CyEdu854
Awilix
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,301 Elo+
Solo
Zeus
Zeus
DarkDolphinB
Zeus
Level 86
God Stats
3W - 6L
1,429 SR
Queue Stats
548W - 590L
1,446 Elo+
Solo
Yemoja
Yemoja
Jaykay077
Yemoja
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
ryno525981
Sun Wukong
Level 125
God Stats
10W - 7L
1,618 SR
Queue Stats
325W - 346L
1,438 Elo+
Solo
Maui
Maui
zaboomafoo369
Maui
Level 116
God Stats
2W - 3L
1,494 SR
Queue Stats
203W - 188L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
18 / 1 / 9
11,601
1,055
29,937
8,994
4,861
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 20
9,515
865
8,649
12,397
7,748
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Defferrrglio
Kuzenbo
14
0 / 3 / 21
9,243
840
7,755
16,130
21,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Haladrin
Zhong Kui
18
5 / 2 / 18
10,273
934
13,879
11,922
9,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 2 / 21
9,738
885
9,079
11,970
14,573
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
CyEdu854
Awilix
16
2 / 7 / 6
8,603
782
8,634
16,839
10,030
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 7 / 5
9,416
856
12,522
14,772
6,529
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Jaykay077
Yemoja
15
0 / 4 / 2
7,734
703
3,812
15,223
9,488
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
ryno525981
Sun Wukong
14
5 / 5 / 4
8,702
791
10,729
17,748
11,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 6
7,638
694
3,159
11,268
13,028
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
34
27
Kills
11
11
Deaths
28
89
Assists
23
Player
Kills
Deaths
Assists
KDA
W
18
1
9
22.5
L
Awilix
CyEdu854
Awilix
2
7
6
0.71
W
3
3
20
4.33
L
3
7
5
0.79
W
Kuzenbo
Defferrrglio
Kuzenbo
0
3
21
3.5
W
Zhong Kui
Haladrin
Zhong Kui
5
2
18
7
L
Yemoja
Jaykay077
Yemoja
0
4
2
0.25
W
1
2
21
5.75
L
Sun Wukong
ryno525981
Sun Wukong
5
5
4
1.4
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,299
Damage
38,856
61,413
Taken
75,850
58,594
Mitigated
50,942
30,495
Healing
21,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,937
2,477
1,164
1,222
8,994
4,861
1,815
2,373
6,621
45,555
0
L
Awilix
CyEdu854
Awilix
8,634
4,284
566
2,398
16,839
10,030
372
15,460
1,379
0
22,092
W
8,649
782
8,073
4,942
12,397
7,748
274
2,999
9,398
16,231
0
L
12,522
1,820
203
1,774
14,772
6,529
810
14,595
177
31,418
0
W
Kuzenbo
Defferrrglio
Kuzenbo
7,755
3,210
2,081
3,034
16,130
21,581
1,104
3,777
12,353
10,643
0
W
Zhong Kui
Haladrin
Zhong Kui
13,879
1,673
1,327
3,559
11,922
9,831
3,699
5,723
6,199
38,268
0
L
Yemoja
Jaykay077
Yemoja
3,812
841
7,226
4,500
15,223
9,488
341
14,744
479
10,351
0
W
9,079
836
2,398
2,695
11,970
14,573
1,423
4,621
7,349
16,146
0
L
Sun Wukong
ryno525981
Sun Wukong
10,729
1,397
828
2,899
17,748
11,867
115
16,851
897
0
18,545
L
3,159
592
327
395
11,268
13,028
61
7,649
3,619
8,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,370
Gold Earned
42,093
122
Minions Killed
110
0
Camps Cleared
0
1,033,995
Distance Traveled
806,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,601
1,055
32
3
0
216,871
0
L
Awilix
8,603
782
24
2
0
181,793
0
W
Hel
9,515
865
18
2
0
210,934
0
L
Zeus
9,416
856
41
4
0
139,212
0
W
Kuzenbo
9,243
840
4
0
0
201,080
0
W
Zhong Kui
10,273
934
56
5
0
201,550
0
L
Yemoja
7,734
703
10
1
0
172,006
0
W
Ares
9,738
885
12
1
0
203,560
0
L
Sun Wukong
8,702
791
25
2
0
187,455
0
L
Maui
7,638
694
10
1
0
125,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role