Player Matchup

Thoth
Thoth
 
Thoth
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Cheesypnut45
Ao Kuang
Level 67
God Stats
10W - 10L
1,378 SR
Queue Stats
10W - 18L
1,284 Elo+
Party 1
Horus
Horus
XUnresolvedX
Horus
Level 54
God Stats
5W - 7L
1,352 SR
Queue Stats
7W - 17L
1,198 Elo+
Party 1
Artemis
Artemis
spicy_folklore9
Artemis
Level 24
God Stats
3W - 6L
1,287 SR
Queue Stats
7W - 23L
1,154 Elo+
Party 1
King Arthur
King Arthur
twinhydra850
King Arthur
Level 45
God Stats
2W - 1L
1,559 SR
Queue Stats
6W - 12L
1,219 Elo+
Party 1
Team Averages
Level 67
1,415 SR
1,271 Elo+

VS

Team Averages
Level 94
1,480 SR
1,381 Elo+
Horus
Horus
Kristofferson_47
Horus
Level 56
God Stats
6W - 9L
1,472 SR
Queue Stats
90W - 102L
1,411 Elo+
Solo
Nox
Nox
SunfyreXXO
Nox
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,355 Elo+
Party 2
Loki
Loki
T10 R1CK
Loki
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,365 Elo+
Solo
Jing Wei
Jing Wei
TurtBerzerk
Jing Wei
Level 127
God Stats
2W - 7L
1,436 SR
Queue Stats
90W - 101L
1,367 Elo+
Party 2
Merlin
Merlin
Tweety0521
Merlin
Level 104
God Stats
3W - 4L
1,494 SR
Queue Stats
409W - 415L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
0 / 2 / 0
7,612
448
1,486
6,664
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
Cheesypnut45
Ao Kuang
18
8 / 0 / 2
10,609
624
8,132
15,981
7,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
4 / 2 / 10
8,743
514
8,709
11,656
13,399
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 1 / 5
8,169
481
7,385
10,354
4,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
twinhydra850
King Arthur
14
2 / 3 / 1
8,853
521
8,280
14,255
11,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 0
9,179
540
12,761
17,008
17,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 4 / 1
6,268
369
370
5,726
2,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
12
1 / 3 / 2
7,465
439
5,669
12,217
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
TurtBerzerk
Jing Wei
12
1 / 6 / 0
7,775
457
6,964
12,712
3,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Tweety0521
Merlin
14
2 / 2 / 2
8,744
514
7,712
6,310
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
17
Kills
8
8
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
2
0
0
W
Ao Kuang
Cheesypnut45
Ao Kuang
8
0
2
9
L
4
2
0
2
L
0
4
1
0.13
L
Loki
1
3
2
0.67
L
Jing Wei
TurtBerzerk
Jing Wei
1
6
0
0.17
L
Merlin
Tweety0521
Merlin
2
2
2
1.5
W
4
2
10
4.5
W
3
1
5
5.5
W
King Arthur
twinhydra850
King Arthur
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,992
Damage
33,476
58,910
Taken
53,973
39,374
Mitigated
30,609
16,635
Healing
15,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
1,486
49
0
817
6,664
2,081
0
2,793
3,871
42,756
0
W
Ao Kuang
Cheesypnut45
Ao Kuang
8,132
2,986
212
9,297
15,981
7,618
523
1,283
14,558
108,278
3,243
L
12,761
5,018
170
7,133
17,008
17,828
0
3,131
13,877
0
73,544
L
370
292
633
464
5,726
2,860
0
305
5,421
6,151
0
L
Loki
5,669
1,502
0
5,083
12,217
4,064
0
2,821
9,396
0
42,384
L
Jing Wei
TurtBerzerk
Jing Wei
6,964
5,087
0
1,890
12,712
3,823
911
982
11,730
0
53,989
L
Merlin
Tweety0521
Merlin
7,712
359
0
265
6,310
2,034
312
2,094
4,216
62,117
0
W
8,709
3,699
910
2,585
11,656
13,399
90
2,744
8,860
0
22,627
W
7,385
2,969
0
1,615
10,354
4,457
590
1,110
9,093
0
45,000
W
King Arthur
twinhydra850
King Arthur
8,280
1,001
0
1,199
14,255
11,819
136
152
13,134
0
52,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,986
Gold Earned
39,431
429
Minions Killed
382
0
Camps Cleared
0
1,646,049
Distance Traveled
1,479,685
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,612
448
85
5
0
297,338
0
W
Ao Kuang
10,609
624
150
9
0
368,958
0
L
Horus
9,179
540
105
6
0
329,446
3
L
Nox
6,268
369
14
1
0
164,387
1
L
Loki
7,465
439
68
4
0
368,002
0
L
Jing Wei
7,775
457
88
5
0
319,621
2
L
Merlin
8,744
514
107
6
0
298,229
0
W
Horus
8,743
514
25
1
0
350,592
0
W
Artemis
8,169
481
71
4
0
295,522
2
W
King Arthur
8,853
521
98
6
0
333,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role