Player Matchup

Bellona
Bellona
ChaosxSniper666
Bellona
Level 88
God Stats
1W - 1L
1,796 SR
Queue Stats
8W - 4L
1,579 Elo+
Party 1
Izanami
Izanami
PsychoKangaroo7
Izanami
Level 93
God Stats
1W - 2L
1,168 SR
Queue Stats
6W - 4L
1,511 Elo+
Party 1
Ao Kuang
Ao Kuang
iE-devour
Ao Kuang
Level 85
God Stats
6W - 4L
1,660 SR
Queue Stats
179W - 190L
1,363 Elo+
Solo
Team Averages
Level 89
1,541 SR
1,484 Elo+

VS

Team Averages
Level 75
1,275 SR
1,319 Elo+
Discordia
Discordia
ObeyTeamJay
Discordia
Level 97
God Stats
2W - 5L
1,174 SR
Queue Stats
54W - 65L
1,326 Elo+
Party 2
Izanami
Izanami
REGGIEJONES21
Izanami
Level 68
God Stats
24W - 19L
1,517 SR
Queue Stats
232W - 246L
1,335 Elo+
Solo
Chaac
Chaac
Supernova7514
Chaac
Level 60
God Stats
6W - 11L
1,134 SR
Queue Stats
20W - 29L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,923
692
5,948
14,441
12,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 1 / 1
6,975
698
4,116
7,970
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
iE-devour
Ao Kuang
8
1 / 4 / 0
6,932
693
5,446
11,942
8,920
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ObeyTeamJay
Discordia
12
5 / 0 / 6
8,615
862
9,413
6,351
2,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
12
3 / 0 / 7
8,582
858
8,601
3,219
1,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
3 / 2 / 7
8,144
814
10,240
10,268
8,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
11
11
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Discordia
ObeyTeamJay
Discordia
5
0
6
8
L
0
1
1
0.5
W
Izanami
3
0
7
6.5
W
3
2
7
3.25
L
Ao Kuang
iE-devour
Ao Kuang
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,510
Damage
28,254
34,353
Taken
19,838
24,550
Mitigated
12,336
5,546
Healing
6,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,948
2,125
0
2,484
14,441
12,752
0
4,129
10,048
0
16,275
W
Discordia
ObeyTeamJay
Discordia
9,413
873
0
3,323
6,351
2,164
306
1,569
4,782
23,677
0
L
4,116
2,561
0
2,063
7,970
2,878
370
2,275
5,580
0
29,838
W
Izanami
8,601
6,433
225
124
3,219
1,495
1,400
975
2,244
0
38,674
W
10,240
1,855
0
2,638
10,268
8,677
0
3,416
6,852
0
30,107
L
Ao Kuang
iE-devour
Ao Kuang
5,446
2,222
0
999
11,942
8,920
0
3,261
8,523
17,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,830
Gold Earned
25,341
78
Minions Killed
126
0
Camps Cleared
0
526,338
Distance Traveled
551,414
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,923
692
6
1
0
182,119
0
W
Discordia
8,615
862
27
3
0
198,049
0
L
Izanami
6,975
698
52
5
0
172,207
0
W
Izanami
8,582
858
64
6
0
159,401
0
W
Chaac
8,144
814
35
4
0
193,964
0
L
Ao Kuang
6,932
693
20
2
0
172,012
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role