Player Matchup

Baron Samedi
Baron Samedi
DeanDingus00
Baron Samedi
Level 82
God Stats
2W - 1L
1,723 SR
Queue Stats
2W - 5L
1,524 Elo+
Party 1
Hel
Hel
GrandmaHands
Hel
Level 27
God Stats
3W - 3L
1,451 SR
Queue Stats
18W - 7L
1,680 Elo+
Party 1
Fenrir
Fenrir
Hubstubs
Fenrir
Level 74
God Stats
3W - 2L
1,538 SR
Queue Stats
4W - 5L
1,497 Elo+
Party 1
Team Averages
Level 61
1,571 SR
1,567 Elo+

VS

Team Averages
Level 54
1,415 SR
1,482 Elo+
Ix Chel
Ix Chel
ElKalutz
Ix Chel
Level 67
God Stats
0W - 3L
1,175 SR
Queue Stats
70W - 75L
1,482 Elo+
Solo
Fenrir
Fenrir
Fargas28
Fenrir
Level 67
God Stats
3W - 4L
1,450 SR
Queue Stats
45W - 36L
1,458 Elo+
Party 2
Xing Tian
Xing Tian
Garganacl
Xing Tian
Level 28
God Stats
2W - 3L
1,619 SR
Queue Stats
16W - 15L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeanDingus00
Baron Samedi
14
4 / 0 / 7
10,573
881
18,635
9,539
5,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 8
9,189
766
7,828
7,353
3,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Hubstubs
Fenrir
13
6 / 2 / 5
10,390
866
11,205
17,748
18,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ElKalutz
Ix Chel
11
2 / 5 / 2
8,559
713
12,324
10,208
4,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Fargas28
Fenrir
11
0 / 1 / 2
7,932
661
4,898
14,396
12,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Garganacl
Xing Tian
11
2 / 5 / 1
8,550
713
7,541
19,170
19,831
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
4
4
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DeanDingus00
Baron Samedi
4
0
7
7.5
L
Ix Chel
ElKalutz
Ix Chel
2
5
2
0.6
L
Fenrir
Fargas28
Fenrir
0
1
2
1
L
Xing Tian
Garganacl
Xing Tian
2
5
1
0.5
W
1
2
8
2.5
W
Fenrir
Hubstubs
Fenrir
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,668
Damage
24,763
34,640
Taken
43,774
26,915
Mitigated
37,145
19,510
Healing
4,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DeanDingus00
Baron Samedi
18,635
2,681
3,104
4,649
9,539
5,341
1,021
6,218
3,046
58,343
0
L
Ix Chel
ElKalutz
Ix Chel
12,324
1,239
1,387
724
10,208
4,477
0
6,848
3,095
47,496
0
L
Fenrir
Fargas28
Fenrir
4,898
1,851
0
1,004
14,396
12,837
0
7,534
6,546
0
14,462
L
Xing Tian
Garganacl
Xing Tian
7,541
825
0
1,260
19,170
19,831
0
11,360
7,426
23,633
0
W
7,828
166
4,901
2,985
7,353
3,298
763
5,279
1,860
40,507
0
W
Fenrir
Hubstubs
Fenrir
11,205
4,229
0
3,871
17,748
18,276
758
8,019
8,775
0
20,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,152
Gold Earned
25,041
155
Minions Killed
105
0
Camps Cleared
0
682,907
Distance Traveled
643,818
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,573
881
93
8
0
221,601
0
L
Ix Chel
8,559
713
67
6
0
203,439
0
L
Fenrir
7,932
661
22
2
0
226,858
0
L
Xing Tian
8,550
713
16
1
0
213,521
0
W
Hel
9,189
766
46
4
0
248,952
5
W
Fenrir
10,390
866
16
1
0
212,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role