Player Matchup

Amaterasu
Amaterasu
CoachCaulk
Amaterasu
Level 126
God Stats
2W - 3L
1,156 SR
Queue Stats
99W - 101L
1,458 Elo+
Party 4
Maui
Maui
JohnnySpaceWalk
Maui
Level 131
God Stats
3W - 3L
1,376 SR
Queue Stats
101W - 109L
1,459 Elo+
Party 4
Fenrir
Fenrir
MonkeyManiac08
Fenrir
Level 120
God Stats
13W - 5L
1,685 SR
Queue Stats
98W - 94L
1,467 Elo+
Party 3
Ah Puch
Ah Puch
Salbachucha
Ah Puch
Level 127
God Stats
7W - 1L
1,905 SR
Queue Stats
125W - 94L
1,503 Elo+
Party 3
Izanami
Izanami
xoTokyo Joe
Izanami
Level 101
God Stats
4W - 5L
1,448 SR
Queue Stats
66W - 79L
1,447 Elo+
Party 4
Team Averages
Level 121
1,514 SR
1,467 Elo+

VS

Team Averages
Level 124
1,573 SR
1,486 Elo+
Merlin
Merlin
PuddinLesCup
Merlin
Level 156
God Stats
14W - 11L
1,582 SR
Queue Stats
300W - 271L
1,518 Elo+
Party 2
Neith
Neith
Ruin3132
Neith
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,626 Elo+
Solo
Nike
Nike
SeizedDragoon14
Nike
Level 51
God Stats
3W - 2L
1,711 SR
Queue Stats
24W - 30L
1,446 Elo+
Party 1
Arachne
Arachne
Tazdingler1
Arachne
Level 118
God Stats
1W - 1L
1,737 SR
Queue Stats
49W - 61L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
mfanmedusa
Cthulhu
Level 144
God Stats
0W - 2L
1,335 SR
Queue Stats
31W - 38L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CoachCaulk
Amaterasu
7
2 / 0 / 0
4,186
837
1,776
4,294
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 0 / 0
3,531
706
678
2,372
1,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 0 / 0
3,174
635
1,648
4,367
1,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Salbachucha
Ah Puch
6
0 / 0 / 0
3,538
708
1,680
1,658
458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
xoTokyo Joe
Izanami
4
0 / 1 / 0
3,048
610
440
1,738
516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
0 / 0 / 0
3,566
713
1,696
1,917
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Ruin3132
Neith
1
0 / 0 / 0
2,538
508
0
145
27
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 2 / 0
3,158
632
2,065
4,143
2,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
Tazdingler1
Arachne
5
0 / 0 / 0
2,995
599
1,581
4,184
1,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
mfanmedusa
Cthulhu
5
1 / 0 / 0
3,295
659
1,864
3,286
2,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CoachCaulk
Amaterasu
2
0
0
2
W
0
0
0
0
W
0
0
0
0
L
Merlin
0
0
0
0
L
Neith
Ruin3132
Neith
0
0
0
0
W
Ah Puch
Salbachucha
Ah Puch
0
0
0
0
L
0
2
0
0
L
Arachne
Tazdingler1
Arachne
0
0
0
0
L
Cthulhu
mfanmedusa
Cthulhu
1
0
0
1
W
Izanami
xoTokyo Joe
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,222
Damage
7,206
14,429
Taken
13,675
5,984
Mitigated
6,652
5,674
Healing
4,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CoachCaulk
Amaterasu
1,776
566
0
2,075
4,294
2,260
0
0
3,953
0
18,247
W
678
191
0
1,376
2,372
1,418
42
1,096
1,232
9,154
0
W
1,648
338
0
1,382
4,367
1,332
0
801
3,450
0
15,514
L
Merlin
1,696
135
0
923
1,917
551
0
785
1,132
19,631
0
L
Neith
Ruin3132
Neith
0
0
0
0
145
27
0
0
145
0
1,983
W
Ah Puch
Salbachucha
Ah Puch
1,680
179
0
841
1,658
458
0
565
1,005
18,804
0
L
2,065
630
0
1,204
4,143
2,763
0
0
4,143
0
11,923
L
Arachne
Tazdingler1
Arachne
1,581
1,371
0
1,399
4,184
1,242
0
1,347
2,837
0
9,644
L
Cthulhu
mfanmedusa
Cthulhu
1,864
204
0
922
3,286
2,069
0
226
3,060
12,255
0
W
Izanami
xoTokyo Joe
Izanami
440
395
0
0
1,738
516
170
850
888
0
14,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,477
Gold Earned
15,552
140
Minions Killed
105
0
Camps Cleared
0
497,417
Distance Traveled
425,534
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
4,186
837
31
6
0
98,115
0
W
Maui
3,531
706
12
2
0
91,960
0
W
Fenrir
3,174
635
33
7
0
116,519
0
L
Merlin
3,566
713
47
9
0
85,202
0
L
Neith
2,538
508
7
1
0
22,902
0
W
Ah Puch
3,538
708
39
8
0
109,933
0
L
Nike
3,158
632
14
3
0
99,743
0
L
Arachne
2,995
599
18
4
0
117,696
0
L
Cthulhu
3,295
659
19
4
0
99,991
1
W
Izanami
3,048
610
25
5
0
80,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role