Player Matchup

Kuzenbo
Kuzenbo
AskMelGibson29
Kuzenbo
Level 147
God Stats
5W - 5L
1,486 SR
Queue Stats
108W - 92L
1,524 Elo+
Solo
Ares
Ares
FILADEDELFIA
Ares
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 33L
1,493 Elo+
Party 1
Artemis
Artemis
OfficialAngel23
Artemis
Level 103
God Stats
9W - 6L
1,563 SR
Queue Stats
375W - 368L
1,506 Elo+
Party 1
Izanami
Izanami
VenumXfireFTP
Izanami
Level 68
God Stats
1W - 1L
1,729 SR
Queue Stats
19W - 31L
1,407 Elo+
Solo
Da Ji
Da Ji
rhenato23
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,406 Elo+
Solo
Team Averages
Level 74
1,556 SR
1,467 Elo+

VS

Team Averages
Level 104
1,554 SR
1,461 Elo+
Achilles
Achilles
Gloud1
Achilles
Level 65
God Stats
1W - 2L
1,474 SR
Queue Stats
41W - 39L
1,482 Elo+
Solo
Da Ji
Da Ji
SAVAGExLEE
Da Ji
Level 127
God Stats
7W - 4L
1,568 SR
Queue Stats
522W - 534L
1,399 Elo+
Party 2
Neith
Neith
SweatAndTears
Neith
Level 100
God Stats
6W - 4L
1,507 SR
Queue Stats
168W - 176L
1,500 Elo+
Solo
King Arthur
King Arthur
UG Phantom XO
King Arthur
Level 140
God Stats
7W - 7L
1,483 SR
Queue Stats
381W - 417L
1,434 Elo+
Party 2
Yu Huang
Yu Huang
Zailian51
Yu Huang
Level 89
God Stats
4W - 2L
1,736 SR
Queue Stats
143W - 143L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
5,160
737
1,325
1,875
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 2 / 5
6,368
910
3,546
6,968
7,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 3 / 6
6,168
881
6,366
5,074
2,304
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
13
3 / 3 / 2
6,710
959
5,061
6,903
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
rhenato23
Da Ji
12
4 / 3 / 1
6,991
999
4,262
7,011
3,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gloud1
Achilles
12
2 / 1 / 7
7,538
1,077
4,274
8,145
8,079
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Da Ji
12
3 / 3 / 6
7,126
1,018
5,854
7,270
4,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 0 / 7
7,556
1,079
4,471
3,688
1,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
UG Phantom XO
King Arthur
11
0 / 3 / 9
6,504
929
2,752
7,778
9,429
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
Zailian51
Yu Huang
14
3 / 1 / 5
7,677
1,097
8,363
6,266
3,175
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
8
Kills
11
11
Deaths
8
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
L
0
2
5
1.25
W
Achilles
Gloud1
Achilles
2
1
7
5.5
L
1
3
6
1.33
W
Da Ji
3
3
6
2
W
3
0
7
6.5
W
King Arthur
UG Phantom XO
King Arthur
0
3
9
1.5
L
Izanami
3
3
2
1.33
W
Yu Huang
Zailian51
Yu Huang
3
1
5
5.5
L
Da Ji
rhenato23
Da Ji
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,560
Damage
25,714
27,831
Taken
33,147
16,772
Mitigated
26,806
5,508
Healing
8,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,325
669
58
1,058
1,875
1,160
0
580
1,295
1,930
0
L
3,546
334
0
1,285
6,968
7,070
0
2,055
4,913
6,448
0
W
Achilles
Gloud1
Achilles
4,274
315
1,736
3,340
8,145
8,079
0
1,055
7,090
0
9,209
L
6,366
955
345
109
5,074
2,304
0
974
4,100
0
16,832
W
Da Ji
5,854
400
486
1,036
7,270
4,364
0
822
6,448
0
7,499
W
4,471
813
0
947
3,688
1,759
871
711
2,977
0
12,614
W
King Arthur
UG Phantom XO
King Arthur
2,752
165
0
295
7,778
9,429
58
1,438
6,340
681
10,552
L
Izanami
5,061
2,966
160
1,497
6,903
2,600
0
2,970
3,933
0
15,568
W
Yu Huang
Zailian51
Yu Huang
8,363
1,100
384
428
6,266
3,175
847
845
5,421
21,891
0
L
Da Ji
rhenato23
Da Ji
4,262
705
351
645
7,011
3,638
0
2,060
4,951
0
6,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,397
Gold Earned
36,401
60
Minions Killed
79
0
Camps Cleared
0
568,074
Distance Traveled
735,542
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,160
737
0
0
0
42,673
0
L
Ares
6,368
910
8
1
0
127,253
0
W
Achilles
7,538
1,077
8
1
0
172,135
0
L
Artemis
6,168
881
17
2
0
114,839
0
W
Da Ji
7,126
1,018
5
1
0
153,537
0
W
Neith
7,556
1,079
24
3
0
147,532
0
W
King Arthur
6,504
929
15
2
0
133,127
0
L
Izanami
6,710
959
32
5
0
144,765
0
W
Yu Huang
7,677
1,097
27
4
0
129,211
0
L
Da Ji
6,991
999
3
0
0
138,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role