Player Matchup

Ymir
Ymir
FACUNDO81220002
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,362 Elo+
Party 1
Zeus
Zeus
SeuVulski
Zeus
Level 88
God Stats
2W - 7L
1,522 SR
Queue Stats
91W - 87L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
enzomataloco
Zhong Kui
Level 104
God Stats
1W - 2L
1,248 SR
Queue Stats
84W - 86L
1,456 Elo+
Solo
Ishtar
Ishtar
sancril
Ishtar
Level 85
God Stats
2W - 2L
1,289 SR
Queue Stats
40W - 45L
1,462 Elo+
Party 1
Awilix
Awilix
will19035
Awilix
Level 180
God Stats
23W - 22L
1,513 SR
Queue Stats
1,093W - 1,117L
1,411 Elo+
Solo
Team Averages
Level 97
1,414 SR
1,426 Elo+

VS

Team Averages
Level 74
1,467 SR
1,441 Elo+
Apollo
Apollo
 
Apollo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
C9Tnight7
Chang'e
Level 36
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 2L
1,285 Elo+
Solo
Fenrir
Fenrir
THURZET777
Fenrir
Level 23
God Stats
5W - 5L
1,453 SR
Queue Stats
36W - 35L
1,511 Elo+
Party 2
Ymir
Ymir
daandesouza288
Ymir
Level 130
God Stats
5W - 1L
1,731 SR
Queue Stats
342W - 352L
1,413 Elo+
Solo
Tyr
Tyr
hernanxd22
Tyr
Level 74
God Stats
3W - 3L
1,365 SR
Queue Stats
135W - 119L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,705
394
4,929
14,616
11,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
12
2 / 3 / 1
8,120
478
15,285
8,081
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
enzomataloco
Zhong Kui
18
2 / 0 / 1
10,669
628
14,698
10,512
10,324
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
sancril
Ishtar
12
1 / 4 / 1
7,166
422
5,634
10,365
4,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Awilix
will19035
Awilix
11
5 / 0 / 2
7,964
468
6,220
6,808
2,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
5 / 2 / 2
9,736
573
11,086
12,368
5,393
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
C9Tnight7
Chang'e
13
2 / 4 / 1
7,888
464
5,726
12,978
4,869
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
THURZET777
Fenrir
13
2 / 1 / 2
7,995
470
3,074
15,157
6,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 3
7,608
448
4,182
12,048
9,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 3 / 0
8,483
499
4,152
18,755
14,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
10
Kills
9
10
Deaths
10
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
2
2
3
W
Chang'e
C9Tnight7
Chang'e
2
4
1
0.63
L
0
3
2
0.33
L
Zeus
2
3
1
0.83
W
Fenrir
THURZET777
Fenrir
2
1
2
3
W
0
0
3
1.5
L
Zhong Kui
enzomataloco
Zhong Kui
2
0
1
2.5
W
0
3
0
0
L
Ishtar
sancril
Ishtar
1
4
1
0.38
L
Awilix
will19035
Awilix
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,766
Damage
28,220
50,382
Taken
71,306
31,400
Mitigated
41,156
11,849
Healing
21,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
11,086
8,208
0
4,086
12,368
5,393
885
4,873
7,316
0
85,507
W
Chang'e
C9Tnight7
Chang'e
5,726
480
865
3,026
12,978
4,869
495
6,342
6,274
38,813
0
L
4,929
495
0
920
14,616
11,332
0
5,119
9,497
25,399
0
L
Zeus
15,285
1,503
0
0
8,081
3,024
0
2,850
5,231
50,262
0
W
Fenrir
THURZET777
Fenrir
3,074
429
0
5,041
15,157
6,545
135
4,106
10,924
0
62,474
W
4,182
201
0
2,182
12,048
9,995
0
5,075
6,759
30,136
0
L
Zhong Kui
enzomataloco
Zhong Kui
14,698
2,818
0
8,825
10,512
10,324
315
0
9,749
102,606
0
W
4,152
673
0
6,053
18,755
14,354
0
13,634
5,121
0
64,769
L
Ishtar
sancril
Ishtar
5,634
3,023
0
1,581
10,365
4,404
17
1,529
8,836
0
36,827
L
Awilix
will19035
Awilix
6,220
2,309
0
523
6,808
2,316
0
358
6,353
0
45,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,624
Gold Earned
41,710
407
Minions Killed
455
0
Camps Cleared
0
1,486,592
Distance Traveled
1,674,402
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,736
573
129
8
0
329,802
0
W
Chang'e
7,888
464
82
5
0
313,711
0
L
Ymir
6,705
394
21
1
0
328,376
0
L
Zeus
8,120
478
87
5
0
312,359
6
W
Fenrir
7,995
470
81
5
0
386,725
0
W
Ymir
7,608
448
43
3
0
300,512
0
L
Zhong Kui
10,669
628
180
11
0
271,378
3
W
Tyr
8,483
499
120
7
0
343,652
0
L
Ishtar
7,166
422
61
4
0
311,922
1
L
Awilix
7,964
468
58
3
0
262,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role