Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Crystal4707
Charon
Level 68
God Stats
1W - 2L
1,321 SR
Queue Stats
11W - 27L
1,269 Elo+
Party 2
Hercules
Hercules
LUKAxLAMB
Hercules
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,330 Elo+
Party 2
Cupid
Cupid
TonyMuch1421
Cupid
Level 98
God Stats
8W - 4L
1,858 SR
Queue Stats
44W - 51L
1,448 Elo+
Party 2
Poseidon
Poseidon
XvLEMONPLEDGEvX
Poseidon
Level 159
God Stats
0W - 1L
1,410 SR
Queue Stats
14W - 13L
1,523 Elo+
Party 2
Team Averages
Level 107
1,518 SR
1,414 Elo+

VS

Team Averages
Level 108
1,414 SR
1,372 Elo+
Gilgamesh
Gilgamesh
Escobar-Kun
Gilgamesh
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,236 Elo+
Party 1
Heimdallr
Heimdallr
FROSTEDTYKO
Heimdallr
Level 91
God Stats
1W - 2L
1,211 SR
Queue Stats
5W - 14L
1,268 Elo+
Party 1
Sylvanus
Sylvanus
IDanielSonYG
Sylvanus
Level 131
God Stats
6W - 6L
1,515 SR
Queue Stats
10W - 14L
1,364 Elo+
Solo
Hun Batz
Hun Batz
IcyGorillaz
Hun Batz
Level 128
God Stats
3W - 0L
1,302 SR
Queue Stats
332W - 308L
1,554 Elo+
Solo
Merlin
Merlin
Scuachorrito
Merlin
Level 128
God Stats
11W - 8L
1,541 SR
Queue Stats
249W - 240L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 6 / 3
6,598
440
6,204
13,588
5,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charon
11
1 / 2 / 2
6,759
451
1,643
9,958
7,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
LUKAxLAMB
Hercules
11
0 / 3 / 1
6,648
443
3,962
10,380
10,184
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 0
7,386
492
2,899
8,076
2,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
13
2 / 5 / 1
7,514
501
6,856
8,954
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Escobar-Kun
Gilgamesh
13
1 / 1 / 7
8,438
563
6,677
11,683
10,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
FROSTEDTYKO
Heimdallr
14
4 / 2 / 2
8,899
593
8,757
7,559
3,330
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
IDanielSonYG
Sylvanus
12
3 / 0 / 8
8,070
538
2,086
3,493
2,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
IcyGorillaz
Hun Batz
16
9 / 0 / 5
9,396
626
9,691
12,505
5,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
13
2 / 2 / 7
7,998
533
6,536
7,345
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
5
Kills
19
19
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
3
0.42
L
Charon
1
2
2
1
W
Gilgamesh
Escobar-Kun
Gilgamesh
1
1
7
4.5
W
Heimdallr
FROSTEDTYKO
Heimdallr
4
2
2
2.5
W
Sylvanus
IDanielSonYG
Sylvanus
3
0
8
7
W
Hun Batz
IcyGorillaz
Hun Batz
9
0
5
11.5
L
Hercules
LUKAxLAMB
Hercules
0
3
1
0.17
W
Merlin
2
2
7
2.75
L
1
3
0
0.33
L
Poseidon
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,564
Damage
33,747
50,956
Taken
42,585
27,982
Mitigated
24,304
7,830
Healing
16,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,204
1,027
0
1,146
13,588
5,394
0
2,944
10,638
0
42,416
L
Charon
1,643
26
0
1,902
9,958
7,117
0
2,275
7,683
11,359
0
W
Gilgamesh
Escobar-Kun
Gilgamesh
6,677
2,027
0
1,269
11,683
10,614
677
1,192
10,491
217
51,478
W
Heimdallr
FROSTEDTYKO
Heimdallr
8,757
4,568
0
2,630
7,559
3,330
2,355
1,223
6,336
0
71,882
W
Sylvanus
IDanielSonYG
Sylvanus
2,086
617
2,627
1,642
3,493
2,476
155
955
2,538
17,820
0
W
Hun Batz
IcyGorillaz
Hun Batz
9,691
3,140
0
7,641
12,505
5,442
0
2,689
9,816
0
86,681
L
Hercules
LUKAxLAMB
Hercules
3,962
983
0
1,982
10,380
10,184
164
619
9,761
0
36,723
W
Merlin
6,536
581
0
458
7,345
2,442
0
2,440
4,905
57,138
0
L
2,899
1,051
582
1,423
8,076
2,869
0
85
7,991
0
62,550
L
Poseidon
6,856
769
0
795
8,954
2,418
0
2,916
6,038
67,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,905
Gold Earned
42,801
351
Minions Killed
489
0
Camps Cleared
0
1,554,867
Distance Traveled
1,550,706
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,598
440
54
4
0
355,944
2
L
Charon
6,759
451
20
1
0
333,318
0
W
Gilgamesh
8,438
563
94
6
0
304,311
3
W
Heimdallr
8,899
593
132
9
0
279,745
0
W
Sylvanus
8,070
538
21
1
0
315,158
8
W
Hun Batz
9,396
626
133
9
0
354,661
0
L
Hercules
6,648
443
61
4
0
258,296
1
W
Merlin
7,998
533
109
7
0
296,831
3
L
Cupid
7,386
492
94
6
0
315,303
0
L
Poseidon
7,514
501
122
8
0
292,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role