Player Matchup

Neith
Neith
Dabster-kun
Neith
Level 147
God Stats
1W - 1L
1,242 SR
Queue Stats
390W - 375L
1,469 Elo+
Party 1
Ao Kuang
Ao Kuang
JeTaiEuGinette
Ao Kuang
Level 157
God Stats
21W - 9L
1,720 SR
Queue Stats
667W - 631L
1,492 Elo+
Solo
Hercules
Hercules
WyFu-Generic
Hercules
Level 126
God Stats
6W - 10L
1,499 SR
Queue Stats
402W - 383L
1,462 Elo+
Party 1
Achilles
Achilles
WyFu-Mo
Achilles
Level 88
God Stats
7W - 0L
1,655 SR
Queue Stats
188W - 189L
1,495 Elo+
Party 1
Baba Yaga
Baba Yaga
WyFu-Monkey
Baba Yaga
Level 122
God Stats
2W - 4L
1,253 SR
Queue Stats
195W - 211L
1,434 Elo+
Party 1
Team Averages
Level 128
1,474 SR
1,470 Elo+

VS

Team Averages
Level 61
1,530 SR
1,486 Elo+
Sobek
Sobek
Anform
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,472 Elo+
Party 3
Skadi
Skadi
BleezyBrandonz
Skadi
Level 45
God Stats
0W - 3L
1,186 SR
Queue Stats
55W - 50L
1,497 Elo+
Party 2
Izanami
Izanami
Bor0
Izanami
Level 102
God Stats
1W - 1L
1,753 SR
Queue Stats
9W - 6L
1,631 Elo+
Party 3
Gilgamesh
Gilgamesh
Shootashoot_5
Gilgamesh
Level 29
God Stats
3W - 2L
1,711 SR
Queue Stats
41W - 56L
1,459 Elo+
Party 2
Merlin
Merlin
SpaZmat1cMayhem
Merlin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,947
530
9,395
6,665
2,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
15
9 / 1 / 1
9,307
620
9,550
15,329
6,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
WyFu-Generic
Hercules
15
2 / 0 / 2
9,498
633
7,658
10,034
8,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
WyFu-Mo
Achilles
10
2 / 2 / 2
7,190
479
2,760
12,217
11,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
WyFu-Monkey
Baba Yaga
12
0 / 1 / 6
7,651
510
8,501
4,782
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Anform
Sobek
9
2 / 3 / 1
6,980
465
4,293
13,108
10,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 3 / 1
7,652
510
5,620
13,550
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Bor0
Izanami
9
1 / 3 / 2
6,099
407
4,654
10,373
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Shootashoot_5
Gilgamesh
12
0 / 3 / 0
6,892
459
3,306
12,765
11,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 3 / 2
7,934
529
4,624
8,381
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
6
6
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
Anform
Sobek
2
3
1
0.83
L
2
3
1
0.83
L
Izanami
Bor0
Izanami
1
3
2
0.67
W
1
2
2
1
W
Ao Kuang
9
1
1
9.5
L
Gilgamesh
Shootashoot_5
Gilgamesh
0
3
0
0
L
1
3
2
0.67
W
Hercules
WyFu-Generic
Hercules
2
0
2
3
W
Achilles
WyFu-Mo
Achilles
2
2
2
1.5
W
Baba Yaga
WyFu-Monkey
Baba Yaga
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,864
Damage
22,497
49,027
Taken
58,177
31,094
Mitigated
33,787
15,322
Healing
15,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Anform
Sobek
4,293
509
0
4,304
13,108
10,087
345
3,913
9,195
11,475
0
L
5,620
2,061
0
4,254
13,550
5,250
0
4,076
9,474
0
66,209
L
Izanami
Bor0
Izanami
4,654
3,445
0
3,275
10,373
3,662
20
3,520
6,853
0
37,525
W
9,395
2,777
0
1,563
6,665
2,562
734
1,239
5,426
0
65,608
W
Ao Kuang
9,550
2,182
0
6,654
15,329
6,036
202
2,376
12,814
73,443
2,223
L
Gilgamesh
Shootashoot_5
Gilgamesh
3,306
607
0
830
12,765
11,570
0
2,279
10,486
0
38,047
L
4,624
469
0
2,366
8,381
3,218
819
4,613
3,768
53,567
0
W
Hercules
WyFu-Generic
Hercules
7,658
3,128
0
4,806
10,034
8,929
297
240
9,243
0
73,364
W
Achilles
WyFu-Mo
Achilles
2,760
373
0
891
12,217
11,598
93
3,690
8,527
0
16,434
W
Baba Yaga
WyFu-Monkey
Baba Yaga
8,501
569
0
1,408
4,782
1,969
434
1,372
3,410
56,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,593
Gold Earned
35,557
460
Minions Killed
345
0
Camps Cleared
0
1,561,986
Distance Traveled
1,425,184
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,980
465
11
1
0
307,562
2
L
Skadi
7,652
510
94
6
0
275,444
1
L
Izanami
6,099
407
66
4
0
280,003
0
W
Neith
7,947
530
108
7
0
275,564
2
W
Ao Kuang
9,307
620
106
7
0
348,041
0
L
Gilgamesh
6,892
459
67
4
0
299,537
0
L
Merlin
7,934
529
107
7
0
262,638
2
W
Hercules
9,498
633
122
8
0
306,181
0
W
Achilles
7,190
479
23
2
0
319,322
2
W
Baba Yaga
7,651
510
101
7
0
312,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role