Player Matchup

Awilix
Awilix
 
Awilix
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LeonardoGabriel
Merlin
Level 33
God Stats
4W - 4L
1,624 SR
Queue Stats
6W - 9L
1,233 Elo+
Party 1
Yemoja
Yemoja
Yumezzo
Yemoja
Level 8
God Stats
2W - 3L
1,526 SR
Queue Stats
2W - 3L
1,357 Elo+
Party 1
Team Averages
Level 68
1,550 SR
1,363 Elo+

VS

Team Averages
Level 123
1,545 SR
1,526 Elo+
Medusa
Medusa
 
Medusa
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
NaTy53
King Arthur
Level 108
God Stats
308W - 253L
1,636 SR
Queue Stats
364W - 327L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
2 / 2 / 0
7,741
774
6,475
11,736
7,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 1
6,936
694
5,957
7,604
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Yumezzo
Yemoja
10
0 / 1 / 2
7,140
714
2,170
6,736
5,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 1 / 3
8,057
806
5,782
7,339
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
 
Merlin
11
2 / 1 / 3
7,988
799
8,675
4,972
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
NaTy53
King Arthur
11
1 / 0 / 5
7,825
783
9,075
7,530
6,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
6
6
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
2
0
1
W
Medusa
 
Medusa
3
1
3
4.5
W
Merlin
 
Merlin
2
1
3
3.5
L
0
3
1
0.17
W
King Arthur
NaTy53
King Arthur
1
0
5
3.5
L
Yemoja
Yumezzo
Yemoja
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,602
Damage
23,532
26,076
Taken
19,841
15,161
Mitigated
10,069
4,438
Healing
4,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
6,475
2,023
0
2,144
11,736
7,104
0
3,484
8,252
0
18,289
W
Medusa
 
Medusa
5,782
1,780
0
2,792
7,339
2,452
514
3,372
3,766
0
31,139
W
Merlin
 
Merlin
8,675
553
0
463
4,972
1,609
318
2,253
2,595
36,834
0
L
5,957
0
0
190
7,604
2,864
0
2,897
4,707
31,605
0
W
King Arthur
NaTy53
King Arthur
9,075
692
0
750
7,530
6,008
92
2,793
4,548
0
30,010
L
Yemoja
Yumezzo
Yemoja
2,170
411
1,698
406
6,736
5,193
0
2,687
4,049
13,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,817
Gold Earned
23,870
84
Minions Killed
135
0
Camps Cleared
0
588,924
Distance Traveled
631,116
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,741
774
20
2
0
215,303
0
W
Medusa
8,057
806
42
4
0
203,625
7
W
Merlin
7,988
799
59
6
0
201,726
0
L
Merlin
6,936
694
35
4
0
177,903
0
W
King Arthur
7,825
783
34
3
0
225,765
0
L
Yemoja
7,140
714
29
3
0
195,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role