Player Matchup

Hun Batz
Hun Batz
Aiyssr
Hun Batz
Level 149
God Stats
2W - 1L
1,647 SR
Queue Stats
101W - 109L
1,500 Elo+
Party 2
Artemis
Artemis
CoopTheKing27
Artemis
Level 103
God Stats
7W - 3L
1,728 SR
Queue Stats
67W - 69L
1,601 Elo+
Party 3
Yu Huang
Yu Huang
Industry120
Yu Huang
Level 106
God Stats
3W - 1L
1,728 SR
Queue Stats
102W - 104L
1,521 Elo+
Party 3
Cthulhu
Cthulhu
lilflapjackTV
Cthulhu
Level 126
God Stats
9W - 7L
1,537 SR
Queue Stats
284W - 291L
1,576 Elo+
Party 3
Amaterasu
Amaterasu
rucc
Amaterasu
Level 128
God Stats
5W - 2L
1,544 SR
Queue Stats
181W - 166L
1,551 Elo+
Party 2
Team Averages
Level 122
1,637 SR
1,550 Elo+

VS

Team Averages
Level 117
1,594 SR
1,528 Elo+
Nemesis
Nemesis
ACESM3LLY7
Nemesis
Level 143
God Stats
4W - 8L
1,456 SR
Queue Stats
182W - 245L
1,475 Elo+
Party 1
Chaac
Chaac
Diabellstar
Chaac
Level 36
God Stats
1W - 1L
1,773 SR
Queue Stats
16W - 17L
1,517 Elo+
Solo
Cupid
Cupid
GayBestFriend
Cupid
Level 116
God Stats
15W - 9L
1,664 SR
Queue Stats
796W - 679L
1,590 Elo+
Solo
Ares
Ares
SheWantMeAnhur
Ares
Level 144
God Stats
1W - 3L
1,546 SR
Queue Stats
296W - 376L
1,591 Elo+
Party 1
Ra
Ra
ToxicEXE34
Ra
Level 148
God Stats
1W - 2L
1,532 SR
Queue Stats
73W - 124L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aiyssr
Hun Batz
7
0 / 1 / 1
3,836
767
1,245
4,422
1,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
7
3 / 1 / 1
4,018
804
4,138
2,796
823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
Industry120
Yu Huang
7
1 / 0 / 0
4,047
809
1,226
1,550
426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
6
1 / 1 / 2
4,285
857
2,873
3,438
1,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Amaterasu
rucc
Amaterasu
8
2 / 0 / 0
5,157
1,031
1,635
3,699
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ACESM3LLY7
Nemesis
6
1 / 2 / 1
3,654
731
1,522
4,694
1,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

3
0 / 2 / 0
2,909
582
954
3,066
841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 2
3,354
671
1,690
4,442
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
1 / 2 / 2
3,798
760
1,085
5,350
2,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 0 / 0
4,054
811
773
2,322
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
7
Kills
3
3
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ACESM3LLY7
Nemesis
1
2
1
0.75
W
Hun Batz
Aiyssr
Hun Batz
0
1
1
0.5
W
Artemis
3
1
1
3.5
L
0
2
0
0
L
0
1
2
1
W
Yu Huang
Industry120
Yu Huang
1
0
0
1
L
1
2
2
1
L
1
0
0
1
W
Cthulhu
1
1
2
2
W
Amaterasu
rucc
Amaterasu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,117
Damage
6,024
15,905
Taken
19,874
6,136
Mitigated
7,074
6,157
Healing
5,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ACESM3LLY7
Nemesis
1,522
402
0
872
4,694
1,377
0
524
4,170
0
17,969
W
Hun Batz
Aiyssr
Hun Batz
1,245
327
0
659
4,422
1,498
0
429
3,993
0
19,678
W
Artemis
4,138
1,582
0
675
2,796
823
0
458
2,338
0
16,863
L
954
306
0
851
3,066
841
0
0
3,066
0
7,768
L
1,690
881
170
1,215
4,442
1,264
0
1,326
3,116
0
17,147
W
Yu Huang
Industry120
Yu Huang
1,226
0
0
961
1,550
426
0
199
1,351
20,923
0
L
1,085
0
0
1,254
5,350
2,932
0
1,502
3,848
9,436
0
L
773
53
144
872
2,322
660
0
747
1,575
20,378
0
W
Cthulhu
2,873
389
0
1,302
3,438
1,844
0
772
2,666
16,577
0
W
Amaterasu
rucc
Amaterasu
1,635
1,045
0
2,560
3,699
1,545
0
0
3,699
0
32,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,343
Gold Earned
17,769
204
Minions Killed
148
0
Camps Cleared
0
606,393
Distance Traveled
528,744
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,654
731
39
8
0
129,972
0
W
Hun Batz
3,836
767
37
7
0
143,820
0
W
Artemis
4,018
804
26
5
0
106,009
0
L
Chaac
2,909
582
10
2
0
63,580
0
L
Cupid
3,354
671
36
7
0
100,677
0
W
Yu Huang
4,047
809
49
10
0
113,006
0
L
Ares
3,798
760
13
3
0
105,673
0
L
Ra
4,054
811
50
10
0
128,842
1
W
Cthulhu
4,285
857
27
5
0
114,602
0
W
Amaterasu
5,157
1,031
65
13
0
128,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role