Player Matchup

Maui
Maui
Anform
Maui
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,441 Elo+
Party 4
Osiris
Osiris
Bor0
Osiris
Level 102
God Stats
2W - 1L
1,586 SR
Queue Stats
9W - 6L
1,620 Elo+
Party 4
Anhur
Anhur
SoftJumper
Anhur
Level 44
God Stats
4W - 2L
1,715 SR
Queue Stats
57W - 50L
1,506 Elo+
Party 1
Ratatoskr
Ratatoskr
dizzlinnq
Ratatoskr
Level 41
God Stats
13W - 8L
1,500 SR
Queue Stats
48W - 47L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
ollie06ellie08
Baron Samedi
Level 19
God Stats
10W - 11L
1,505 SR
Queue Stats
25W - 41L
1,303 Elo+
Party 1
Team Averages
Level 46
1,561 SR
1,459 Elo+

VS

Team Averages
Level 37
1,397 SR
1,304 Elo+
Ix Chel
Ix Chel
AlvaroMM26
Ix Chel
Level 84
God Stats
1W - 6L
1,197 SR
Queue Stats
210W - 204L
1,417 Elo+
Party 3
Achilles
Achilles
DMGLONNIE
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,211 Elo+
Party 2
Izanami
Izanami
DarkspyroDragon1
Izanami
Level 37
God Stats
3W - 3L
1,236 SR
Queue Stats
3W - 3L
1,292 Elo+
Solo
Sylvanus
Sylvanus
TheOnlyOne_UwU
Sylvanus
Level 22
God Stats
2W - 2L
1,551 SR
Queue Stats
28W - 37L
1,387 Elo+
Party 3
Athena
Athena
xXLiLTanky1000Xx
Athena
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,211 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Anform
Maui
11
1 / 1 / 7
7,628
509
6,844
10,692
9,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Bor0
Osiris
14
3 / 0 / 3
8,614
574
11,151
12,662
12,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
14
6 / 1 / 2
9,088
606
13,133
12,200
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ratatoskr
dizzlinnq
Ratatoskr
14
6 / 1 / 2
8,370
558
6,896
12,783
4,903
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
ollie06ellie08
Baron Samedi
12
0 / 2 / 0
7,765
518
5,628
8,147
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AlvaroMM26
Ix Chel
14
4 / 2 / 0
8,537
569
8,785
9,416
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
DMGLONNIE
Achilles
10
0 / 2 / 0
5,694
380
4,817
12,285
12,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 7 / 0
6,662
444
4,378
12,745
3,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
11
0 / 2 / 4
7,140
476
7,895
17,549
8,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 3 / 1
5,714
381
1,630
9,897
6,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
5
5
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AlvaroMM26
Ix Chel
4
2
0
2
W
Maui
Anform
Maui
1
1
7
4.5
W
Osiris
Bor0
Osiris
3
0
3
4.5
L
Achilles
DMGLONNIE
Achilles
0
2
0
0
L
1
7
0
0.14
W
Anhur
6
1
2
7
L
Sylvanus
0
2
4
1
W
Ratatoskr
dizzlinnq
Ratatoskr
6
1
2
7
W
Baron Samedi
ollie06ellie08
Baron Samedi
0
2
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,652
Damage
27,505
56,484
Taken
61,892
34,678
Mitigated
34,115
18,649
Healing
14,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AlvaroMM26
Ix Chel
8,785
604
377
2,267
9,416
3,538
0
3,824
5,354
66,245
0
W
Maui
Anform
Maui
6,844
2,533
0
3,547
10,692
9,109
318
4,560
6,088
16,713
0
W
Osiris
Bor0
Osiris
11,151
4,282
0
5,550
12,662
12,331
79
2,093
9,836
0
62,466
L
Achilles
DMGLONNIE
Achilles
4,817
1,503
0
3,108
12,285
12,604
0
1,092
11,117
0
18,786
L
4,378
3,114
0
0
12,745
3,246
0
1,734
11,011
0
42,059
W
Anhur
13,133
7,731
0
6,496
12,200
5,014
2,883
2,344
9,856
0
84,878
L
Sylvanus
7,895
2,106
2,184
6,390
17,549
8,695
11
4,174
13,311
42,983
0
W
Ratatoskr
dizzlinnq
Ratatoskr
6,896
1,493
0
356
12,783
4,903
0
3,744
8,896
0
71,185
W
Baron Samedi
ollie06ellie08
Baron Samedi
5,628
331
75
2,625
8,147
3,321
950
5,569
2,578
51,827
0
L
1,630
691
0
526
9,897
6,032
0
1,254
8,627
9,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,465
Gold Earned
33,747
435
Minions Killed
281
0
Camps Cleared
0
1,435,695
Distance Traveled
1,330,988
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,537
569
123
8
0
314,629
0
W
Maui
7,628
509
18
1
0
297,842
3
W
Osiris
8,614
574
91
6
0
284,853
0
L
Achilles
5,694
380
24
2
0
280,345
0
L
Izanami
6,662
444
66
4
0
253,405
0
W
Anhur
9,088
606
135
9
0
253,129
0
L
Sylvanus
7,140
476
60
4
0
271,487
0
W
Ratatoskr
8,370
558
91
6
0
318,712
0
W
Baron Samedi
7,765
518
100
7
0
281,159
0
L
Athena
5,714
381
8
1
0
211,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role