Player Matchup

Baron Samedi
Baron Samedi
ObtainedBelt930
Baron Samedi
Level 48
God Stats
9W - 7L
1,409 SR
Queue Stats
62W - 54L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
Scynamic
Kukulkan
Level 61
God Stats
7W - 2L
1,673 SR
Queue Stats
100W - 88L
1,474 Elo+
Party 1
Fenrir
Fenrir
dragonzcrazy
Fenrir
Level 89
God Stats
7W - 1L
1,573 SR
Queue Stats
122W - 102L
1,512 Elo+
Party 1
Team Averages
Level 66
1,552 SR
1,495 Elo+

VS

Team Averages
Level 71
1,655 SR
1,482 Elo+
Ah Puch
Ah Puch
AndrewCant
Ah Puch
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,528 Elo+
Party 2
Izanami
Izanami
Jayqwob
Izanami
Level 59
God Stats
1W - 1L
1,695 SR
Queue Stats
28W - 31L
1,478 Elo+
Party 2
Ymir
Ymir
xAmbrius
Ymir
Level 41
God Stats
2W - 2L
1,770 SR
Queue Stats
37W - 48L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ObtainedBelt930
Baron Samedi
16
3 / 0 / 14
12,567
785
9,070
10,976
16,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Scynamic
Kukulkan
16
9 / 1 / 10
13,729
858
29,429
10,372
4,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
8 / 2 / 9
13,107
819
9,890
20,285
29,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AndrewCant
Ah Puch
14
2 / 6 / 1
11,346
709
18,302
15,223
6,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Jayqwob
Izanami
14
1 / 4 / 1
11,200
700
11,916
15,015
6,350
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
10
0 / 10 / 1
9,520
595
5,038
22,492
21,664
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
20
Kills
3
3
Deaths
20
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AndrewCant
Ah Puch
2
6
1
0.42
L
Izanami
Jayqwob
Izanami
1
4
1
0.38
W
Baron Samedi
ObtainedBelt930
Baron Samedi
3
0
14
10
W
Kukulkan
Scynamic
Kukulkan
9
1
10
14
W
Fenrir
8
2
9
6.25
L
Ymir
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,389
Damage
35,256
41,633
Taken
52,730
49,974
Mitigated
34,634
11,814
Healing
3,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AndrewCant
Ah Puch
18,302
742
0
405
15,223
6,620
0
9,800
5,338
63,521
0
L
Izanami
Jayqwob
Izanami
11,916
7,522
0
1,126
15,015
6,350
0
11,476
3,354
0
55,152
W
Baron Samedi
ObtainedBelt930
Baron Samedi
9,070
1,098
1,348
4,390
10,976
16,386
525
6,622
4,354
37,030
0
W
Kukulkan
Scynamic
Kukulkan
29,429
2,098
0
3,152
10,372
4,472
1,352
8,191
2,181
99,952
0
W
Fenrir
9,890
2,066
0
2,924
20,285
29,116
356
9,644
10,641
0
38,915
L
Ymir
5,038
1,107
522
1,535
22,492
21,664
0
16,464
5,149
10,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,403
Gold Earned
32,066
239
Minions Killed
168
0
Camps Cleared
0
874,194
Distance Traveled
781,528
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,346
709
80
5
0
269,403
0
L
Izanami
11,200
700
85
5
0
280,333
0
W
Baron Samedi
12,567
785
62
4
0
279,091
3
W
Kukulkan
13,729
858
135
8
0
285,656
1
W
Fenrir
13,107
819
42
3
0
309,447
0
L
Ymir
9,520
595
3
0
0
231,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role