Player Matchup

Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Ki11er z0mb1
Hercules
Level 124
God Stats
2W - 4L
1,281 SR
Queue Stats
960W - 998L
1,428 Elo+
Solo
Loki
Loki
KingsOfLouis510
Loki
Level 58
God Stats
8W - 6L
1,547 SR
Queue Stats
39W - 80L
1,301 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PPPPEEEEPPAA
Morgan Le Fay
Level 82
God Stats
9W - 20L
1,419 SR
Queue Stats
70W - 118L
1,386 Elo+
Party 1
Hel
Hel
mydarkcave
Hel
Level 97
God Stats
2W - 0L
1,516 SR
Queue Stats
11W - 14L
1,322 Elo+
Solo
Team Averages
Level 90
1,452 SR
1,388 Elo+

VS

Team Averages
Level 86
1,463 SR
1,394 Elo+
Kumbhakarna
Kumbhakarna
CHI TOWN 1620
Kumbhakarna
Level 109
God Stats
2W - 3L
1,460 SR
Queue Stats
265W - 273L
1,353 Elo+
Solo
Nemesis
Nemesis
Haze_jona23op
Nemesis
Level 61
God Stats
11W - 8L
1,506 SR
Queue Stats
85W - 100L
1,384 Elo+
Solo
Neith
Neith
Seras sama
Neith
Level 89
God Stats
0W - 1L
1,545 SR
Queue Stats
11W - 16L
1,414 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tarps Off Baby
Cu Chulainn
Level 63
God Stats
14W - 15L
1,558 SR
Queue Stats
98W - 117L
1,425 Elo+
Solo
Chang'e
Chang'e
contreritas102
Chang'e
Level 107
God Stats
3W - 5L
1,246 SR
Queue Stats
121W - 140L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 5 / 0
7,985
444
4,976
10,492
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
Ki11er z0mb1
Hercules
15
3 / 1 / 0
9,020
501
5,139
11,204
12,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 4 / 1
9,874
549
9,690
14,493
6,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
PPPPEEEEPPAA
Morgan Le Fay
15
0 / 3 / 5
9,111
506
6,647
10,480
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 8 / 1
8,539
474
8,959
14,630
4,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CHI TOWN 1620
Kumbhakarna
7
1 / 1 / 1
6,506
361
1,363
6,861
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
14
3 / 3 / 4
9,091
505
6,806
15,145
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
14
5 / 2 / 4
9,155
509
10,236
12,935
4,051
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Tarps Off Baby
Cu Chulainn
15
5 / 2 / 0
9,159
509
10,769
15,281
15,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

17
6 / 2 / 3
10,727
596
10,750
12,882
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
10
Kills
20
21
Deaths
10
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
5
0
0
L
Kumbhakarna
CHI TOWN 1620
Kumbhakarna
1
1
1
1.5
L
Nemesis
3
3
4
1.67
W
Hercules
Ki11er z0mb1
Hercules
3
1
0
3
W
6
4
1
1.63
W
Morgan Le Fay
PPPPEEEEPPAA
Morgan Le Fay
0
3
5
0.83
L
Neith
5
2
4
3.5
L
Cu Chulainn
Tarps Off Baby
Cu Chulainn
5
2
0
2.5
L
6
2
3
3.75
W
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,411
Damage
39,924
61,299
Taken
63,104
30,877
Mitigated
34,052
16,285
Healing
13,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,976
3,538
0
2,551
10,492
3,754
306
974
9,518
0
50,752
L
Kumbhakarna
CHI TOWN 1620
Kumbhakarna
1,363
345
0
2,574
6,861
4,113
251
1,051
5,778
9,125
0
L
Nemesis
6,806
2,478
0
1,846
15,145
5,963
429
3,699
11,366
0
57,077
W
Hercules
Ki11er z0mb1
Hercules
5,139
738
0
3,509
11,204
12,115
0
544
10,660
2,007
61,888
W
9,690
1,534
0
3,479
14,493
6,430
0
4,602
9,891
0
72,266
W
Morgan Le Fay
PPPPEEEEPPAA
Morgan Le Fay
6,647
676
0
2,304
10,480
3,944
578
4,380
6,100
66,488
0
L
Neith
10,236
4,563
190
2,256
12,935
4,051
652
5,178
7,599
0
58,925
L
Cu Chulainn
Tarps Off Baby
Cu Chulainn
10,769
1,068
0
597
15,281
15,315
774
1,741
13,540
959
59,149
L
10,750
737
1,083
4,951
12,882
4,610
495
4,331
8,351
91,399
910
W
8,959
1,008
1,588
2,854
14,630
4,634
1,048
1,902
12,728
54,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,529
Gold Earned
44,638
482
Minions Killed
394
0
Camps Cleared
0
1,584,014
Distance Traveled
1,535,307
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,985
444
84
5
0
274,799
0
L
Kumbhakarna
6,506
361
14
1
0
158,556
4
L
Nemesis
9,091
505
76
4
0
350,463
0
W
Hercules
9,020
501
98
5
0
279,709
2
W
Loki
9,874
549
86
5
0
394,756
3
W
Morgan Le Fay
9,111
506
122
7
0
344,106
10
L
Neith
9,155
509
75
4
0
343,167
0
L
Cu Chulainn
9,159
509
76
4
0
342,966
0
L
Chang'e
10,727
596
153
9
0
340,155
0
W
Hel
8,539
474
92
5
0
290,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role