Player Matchup

Hel
Hel
Akwatypus
Hel
Level 148
God Stats
2W - 1L
1,377 SR
Queue Stats
198W - 218L
1,402 Elo+
Solo
Achilles
Achilles
Count__Tofu
Achilles
Level 143
God Stats
5W - 5L
1,512 SR
Queue Stats
325W - 323L
1,521 Elo+
Party 1
Surtr
Surtr
CptnKurgi
Surtr
Level 129
God Stats
2W - 1L
1,784 SR
Queue Stats
25W - 31L
1,453 Elo+
Solo
Cabrakan
Cabrakan
DomDomS__
Cabrakan
Level 155
God Stats
11W - 8L
1,465 SR
Queue Stats
528W - 537L
1,532 Elo+
Party 1
Neith
Neith
Young_Milian
Neith
Level 99
God Stats
4W - 11L
1,417 SR
Queue Stats
235W - 263L
1,497 Elo+
Party 1
Team Averages
Level 135
1,511 SR
1,481 Elo+

VS

Team Averages
Level 112
1,455 SR
1,518 Elo+
Surtr
Surtr
AmonqxThieves
Surtr
Level 109
God Stats
2W - 2L
1,490 SR
Queue Stats
87W - 77L
1,548 Elo+
Solo
Kukulkan
Kukulkan
ChangedName2D32
Kukulkan
Level 149
God Stats
1W - 0L
1,214 SR
Queue Stats
18W - 11L
1,591 Elo+
Party 3
Yemoja
Yemoja
Nuudson007
Yemoja
Level 128
God Stats
3W - 0L
1,540 SR
Queue Stats
48W - 46L
1,450 Elo+
Party 2
Mulan
Mulan
Varap04
Mulan
Level 80
God Stats
3W - 1L
1,541 SR
Queue Stats
27W - 35L
1,418 Elo+
Party 2
Fafnir
Fafnir
guim123
Fafnir
Level 93
God Stats
1W - 0L
1,490 SR
Queue Stats
45W - 27L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 2
8,688
724
11,774
10,516
5,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Count__Tofu
Achilles
14
2 / 5 / 2
8,717
726
6,521
16,946
20,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
CptnKurgi
Surtr
15
2 / 4 / 3
8,069
672
8,309
12,615
14,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
DomDomS__
Cabrakan
13
0 / 6 / 5
7,611
634
7,665
14,368
20,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 2 / 3
7,771
648
14,723
9,701
5,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 12
10,770
898
16,609
17,520
22,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
16
5 / 2 / 16
9,922
827
18,944
11,445
7,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Nuudson007
Yemoja
17
3 / 1 / 20
9,683
807
6,925
14,730
14,924
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mulan
Varap04
Mulan
15
1 / 2 / 20
9,176
765
11,792
16,601
20,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
guim123
Fafnir
16
5 / 1 / 15
10,031
836
5,820
13,489
18,499
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
106
8
Kills
23
23
Deaths
8
15
Assists
83
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
9
2
12
7.5
W
Kukulkan
5
2
16
6.5
L
Achilles
Count__Tofu
Achilles
2
5
2
0.6
L
Surtr
CptnKurgi
Surtr
2
4
3
0.88
L
Cabrakan
DomDomS__
Cabrakan
0
6
5
0.42
W
Yemoja
Nuudson007
Yemoja
3
1
20
13
W
Mulan
Varap04
Mulan
1
2
20
5.5
L
1
2
3
1.25
W
Fafnir
guim123
Fafnir
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,992
Damage
60,090
64,146
Taken
73,785
65,627
Mitigated
83,614
17,742
Healing
36,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,774
1,121
5,681
2,061
10,516
5,762
0
6,587
3,798
26,428
0
W
16,609
4,268
808
4,752
17,520
22,983
648
5,080
12,108
5,309
34,955
W
Kukulkan
18,944
2,641
727
1,454
11,445
7,048
3,161
3,285
8,035
38,024
0
L
Achilles
Count__Tofu
Achilles
6,521
284
946
2,922
16,946
20,054
0
7,917
8,710
0
10,691
L
Surtr
CptnKurgi
Surtr
8,309
2,123
475
823
12,615
14,531
0
6,645
5,641
275
17,748
L
Cabrakan
DomDomS__
Cabrakan
7,665
605
202
882
14,368
20,196
0
8,737
5,367
13,873
0
W
Yemoja
Nuudson007
Yemoja
6,925
2,205
15,518
4,580
14,730
14,924
2,151
4,464
10,218
17,203
0
W
Mulan
Varap04
Mulan
11,792
983
850
2,551
16,601
20,160
945
3,354
13,021
267
24,462
L
14,723
1,541
184
3,566
9,701
5,084
0
5,444
4,124
0
32,908
W
Fafnir
guim123
Fafnir
5,820
2,355
2,631
2,921
13,489
18,499
243
2,595
10,760
9,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,856
Gold Earned
49,582
120
Minions Killed
176
0
Camps Cleared
0
987,323
Distance Traveled
1,034,430
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,688
724
38
3
0
193,433
0
W
Surtr
10,770
898
41
3
0
212,699
0
W
Kukulkan
9,922
827
65
5
0
206,284
0
L
Achilles
8,717
726
8
1
0
210,265
0
L
Surtr
8,069
672
23
2
0
224,982
0
L
Cabrakan
7,611
634
15
1
0
180,333
0
W
Yemoja
9,683
807
24
2
0
186,473
0
W
Mulan
9,176
765
38
3
0
212,875
0
L
Neith
7,771
648
36
3
0
178,310
0
W
Fafnir
10,031
836
8
1
0
216,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role