Player Matchup

Anhur
Anhur
Divas98
Anhur
Level 78
God Stats
5W - 1L
1,725 SR
Queue Stats
210W - 220L
1,439 Elo+
Party 2
Hachiman
Hachiman
centu014
Hachiman
Level 67
God Stats
1W - 5L
1,296 SR
Queue Stats
115W - 140L
1,455 Elo+
Party 2
Bakasura
Bakasura
enderma4
Bakasura
Level 99
God Stats
23W - 10L
1,589 SR
Queue Stats
194W - 177L
1,493 Elo+
Party 1
Janus
Janus
joaostone567
Janus
Level 80
God Stats
1W - 5L
1,584 SR
Queue Stats
136W - 146L
1,505 Elo+
Party 1
Jormungandr
Jormungandr
mmaliloGD
Jormungandr
Level 98
God Stats
30W - 21L
1,610 SR
Queue Stats
207W - 215L
1,480 Elo+
Party 1
Team Averages
Level 84
1,561 SR
1,474 Elo+

VS

Team Averages
Level 76
1,517 SR
1,441 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
 
Charybdis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Dark Clamant
Baron Samedi
Level 45
God Stats
7W - 6L
1,774 SR
Queue Stats
53W - 58L
1,496 Elo+
Party 4
Ao Kuang
Ao Kuang
FLOURYDOORSILVA
Ao Kuang
Level 109
God Stats
3W - 2L
1,541 SR
Queue Stats
86W - 98L
1,458 Elo+
Party 4
Scylla
Scylla
Foxy Cassiey
Scylla
Level 11
God Stats
5W - 9L
1,271 SR
Queue Stats
7W - 15L
1,251 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Divas98
Anhur
1
0 / 0 / 0
2,799
400
0
0
0
Hachiman
centu014
Hachiman
8
0 / 0 / 1
4,539
648
1,894
3,577
1,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
enderma4
Bakasura
7
3 / 0 / 0
4,664
666
1,362
3,349
1,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
0 / 1 / 1
4,545
649
1,341
2,705
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
mmaliloGD
Jormungandr
7
0 / 1 / 1
4,524
646
3,622
5,618
2,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
1 / 1 / 0
4,403
629
3,343
6,327
3,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
 
Charybdis
7
0 / 1 / 0
4,090
584
1,149
3,171
867
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Dark Clamant
Baron Samedi
6
0 / 0 / 0
3,853
550
1,123
2,713
1,485
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
8
1 / 0 / 0
4,101
586
993
4,305
1,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
8
0 / 1 / 0
4,163
595
710
2,322
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
2
2
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
1
0
1
W
Charybdis
 
Charybdis
0
1
0
0
W
Baron Samedi
Dark Clamant
Baron Samedi
0
0
0
0
L
Anhur
Divas98
Anhur
0
0
0
0
W
Ao Kuang
1
0
0
1
W
Scylla
0
1
0
0
L
Hachiman
centu014
Hachiman
0
0
1
0.5
L
Bakasura
enderma4
Bakasura
3
0
0
3
L
0
1
1
0.5
L
Jormungandr
mmaliloGD
Jormungandr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,219
Damage
7,318
15,249
Taken
18,838
5,692
Mitigated
7,894
4,514
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
3,343
887
0
1,524
6,327
3,731
0
3,211
2,705
0
25,963
W
Charybdis
 
Charybdis
1,149
275
0
1,617
3,171
867
0
0
3,151
0
26,029
W
Baron Samedi
Dark Clamant
Baron Samedi
1,123
177
55
1,492
2,713
1,485
0
0
2,658
12,082
0
L
Anhur
Divas98
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
993
86
0
923
4,305
1,270
0
557
3,648
23,242
0
W
Scylla
710
90
0
700
2,322
541
0
578
1,588
20,326
0
L
Hachiman
centu014
Hachiman
1,894
1,113
0
1,621
3,577
1,104
0
839
2,738
0
25,891
L
Bakasura
enderma4
Bakasura
1,362
1,094
0
649
3,349
1,007
0
284
3,065
0
12,668
L
1,341
132
0
722
2,705
861
0
1,621
1,002
22,127
0
L
Jormungandr
mmaliloGD
Jormungandr
3,622
1,115
0
1,522
5,618
2,720
0
0
5,618
28,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,071
Gold Earned
20,610
185
Minions Killed
206
0
Camps Cleared
0
574,364
Distance Traveled
683,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
4,403
629
42
6
0
142,997
0
W
Charybdis
4,090
584
57
8
0
125,953
0
W
Baron Samedi
3,853
550
20
3
0
114,586
0
L
Anhur
2,799
400
0
0
0
0
0
W
Ao Kuang
4,101
586
39
6
0
157,886
0
W
Scylla
4,163
595
48
7
0
141,632
0
L
Hachiman
4,539
648
51
7
0
132,538
0
L
Bakasura
4,664
666
35
5
0
170,649
0
L
Janus
4,545
649
53
8
0
134,425
0
L
Jormungandr
4,524
646
46
7
0
136,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role