Player Matchup

Bellona
Bellona
 
Bellona
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
MajinTorabisu
Charybdis
Level 145
God Stats
0W - 1L
1,341 SR
Queue Stats
32W - 55L
1,399 Elo+
Party 1
Arachne
Arachne
Mikehell77
Arachne
Level 59
God Stats
7W - 8L
1,479 SR
Queue Stats
171W - 199L
1,378 Elo+
Solo
Bacchus
Bacchus
WonkierToast390
Bacchus
Level 103
God Stats
1W - 2L
1,503 SR
Queue Stats
72W - 113L
1,396 Elo+
Solo
Hades
Hades
chukthe8bit
Hades
Level 152
God Stats
61W - 55L
1,529 SR
Queue Stats
409W - 417L
1,427 Elo+
Solo
Team Averages
Level 116
1,471 SR
1,420 Elo+

VS

Team Averages
Level 92
1,434 SR
1,387 Elo+
Hera
Hera
Bonnina
Hera
Level 65
God Stats
17W - 16L
1,466 SR
Queue Stats
58W - 69L
1,345 Elo+
Solo
Ix Chel
Ix Chel
ItsMeduza
Ix Chel
Level 104
God Stats
3W - 5L
1,182 SR
Queue Stats
3W - 5L
1,144 Elo+
Solo
Mercury
Mercury
Levi-Ackerman740
Mercury
Level 49
God Stats
2W - 1L
1,334 SR
Queue Stats
41W - 33L
1,496 Elo+
Party 2
Baron Samedi
Baron Samedi
O13Sinisters
Baron Samedi
Level 154
God Stats
94W - 84L
1,518 SR
Queue Stats
244W - 249L
1,464 Elo+
Solo
Cu Chulainn
Cu Chulainn
VisitorFromPluto
Cu Chulainn
Level 86
God Stats
18W - 11L
1,672 SR
Queue Stats
49W - 49L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
1 / 3 / 5
10,306
1,031
6,645
18,075
20,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charybdis
MajinTorabisu
Charybdis
16
2 / 4 / 6
10,701
1,070
5,782
10,481
4,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
Mikehell77
Arachne
16
3 / 6 / 8
10,688
1,069
12,305
22,764
13,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 6 / 4
9,400
940
817
11,291
9,672
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
5 / 6 / 3
11,451
1,145
16,595
18,314
12,110
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

143

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Bonnina
Hera
17
3 / 1 / 13
11,289
1,129
13,314
4,313
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ix Chel
ItsMeduza
Ix Chel
17
2 / 2 / 17
10,610
1,061
17,348
8,239
3,670
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 6 / 13
10,373
1,037
7,928
11,550
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
O13Sinisters
Baron Samedi
18
9 / 2 / 12
12,626
1,263
15,760
8,212
4,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
VisitorFromPluto
Cu Chulainn
17
7 / 1 / 13
11,615
1,162
17,708
13,443
16,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
93
12
Kills
25
25
Deaths
12
26
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
5
1.17
W
Hera
Bonnina
Hera
3
1
13
9.5
W
Ix Chel
ItsMeduza
Ix Chel
2
2
17
5.25
W
4
6
13
1.75
L
Charybdis
MajinTorabisu
Charybdis
2
4
6
1.25
L
Arachne
Mikehell77
Arachne
3
6
8
1.17
W
Baron Samedi
O13Sinisters
Baron Samedi
9
2
12
7.5
W
Cu Chulainn
VisitorFromPluto
Cu Chulainn
7
1
13
13.5
L
1
6
4
0.5
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,144
Damage
72,058
80,925
Taken
45,757
60,546
Mitigated
32,427
4,362
Healing
9,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,645
2,044
0
580
18,075
20,734
0
11,595
6,480
0
28,956
W
Hera
Bonnina
Hera
13,314
4,774
0
131
4,313
1,920
0
1,893
2,371
35,033
0
W
Ix Chel
ItsMeduza
Ix Chel
17,348
3,814
2,698
1,938
8,239
3,670
0
3,996
4,123
37,776
0
W
7,928
4,791
0
76
11,550
6,138
0
2,900
8,512
0
12,524
L
Charybdis
MajinTorabisu
Charybdis
5,782
4,201
0
0
10,481
4,696
0
4,922
5,559
0
36,985
L
Arachne
Mikehell77
Arachne
12,305
7,954
0
1,466
22,764
13,334
0
12,411
10,353
0
25,951
W
Baron Samedi
O13Sinisters
Baron Samedi
15,760
1,566
1,965
1,412
8,212
4,114
0
3,891
4,215
43,930
0
W
Cu Chulainn
VisitorFromPluto
Cu Chulainn
17,708
4,131
94
1,194
13,443
16,585
0
4,732
8,393
471
27,962
L
817
196
0
114
11,291
9,672
0
6,227
5,064
2,892
0
L
16,595
703
799
1,403
18,314
12,110
0
11,512
6,802
38,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,546
Gold Earned
56,513
176
Minions Killed
222
6
Camps Cleared
4
802,161
Distance Traveled
889,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,306
1,031
49
5
1
142,663
0
W
Hera
11,289
1,129
63
6
0
167,488
0
W
Ix Chel
10,610
1,061
53
5
0
177,443
0
W
Mercury
10,373
1,037
9
1
3
168,805
0
L
Charybdis
10,701
1,070
54
5
2
160,213
0
L
Arachne
10,688
1,069
24
2
3
207,506
0
W
Baron Samedi
12,626
1,263
68
7
0
168,645
0
W
Cu Chulainn
11,615
1,162
29
3
1
207,609
0
L
Bacchus
9,400
940
1
0
0
102,225
0
L
Hades
11,451
1,145
48
5
0
189,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role