Player Matchup

Ymir
Ymir
CaptainQuig
Ymir
Level 145
God Stats
0W - 1L
1,357 SR
Queue Stats
103W - 92L
1,588 Elo+
Solo
Cernunnos
Cernunnos
Mekpeks
Cernunnos
Level 120
God Stats
12W - 16L
1,462 SR
Queue Stats
259W - 251L
1,531 Elo+
Party 2
Discordia
Discordia
Ruffillo
Discordia
Level 115
God Stats
3W - 4L
1,490 SR
Queue Stats
488W - 501L
1,537 Elo+
Solo
Agni
Agni
Zalotan
Agni
Level 145
God Stats
125W - 89L
1,618 SR
Queue Stats
232W - 214L
1,527 Elo+
Party 2
Thanatos
Thanatos
qApple
Thanatos
Level 124
God Stats
10W - 7L
1,647 SR
Queue Stats
49W - 25L
1,701 Elo+
Solo
Team Averages
Level 130
1,515 SR
1,577 Elo+

VS

Team Averages
Level 170
1,452 SR
1,548 Elo+
Pele
Pele
Ghostrick
Pele
Level 146
God Stats
11W - 9L
1,538 SR
Queue Stats
100W - 95L
1,561 Elo+
Party 3
Anhur
Anhur
KUWAmac
Anhur
Level 158
God Stats
11W - 21L
1,370 SR
Queue Stats
1,003W - 1,012L
1,530 Elo+
Solo
Merlin
Merlin
PowderZ
Merlin
Level 146
God Stats
1W - 1L
1,309 SR
Queue Stats
164W - 171L
1,576 Elo+
Party 1
Charon
Charon
bashiii
Charon
Level 253
God Stats
33W - 21L
1,626 SR
Queue Stats
931W - 920L
1,524 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
qBlackStar
Morgan Le Fay
Level 145
God Stats
2W - 3L
1,415 SR
Queue Stats
156W - 168L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 6
8,743
1,249
5,135
14,202
12,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Mekpeks
Cernunnos
14
1 / 2 / 4
8,484
1,212
8,289
11,172
4,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Ruffillo
Discordia
13
0 / 3 / 1
7,405
1,058
4,045
5,560
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Agni
Zalotan
Agni
14
1 / 2 / 4
8,441
1,206
7,746
6,406
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
qApple
Thanatos
14
5 / 3 / 2
9,410
1,344
11,854
10,974
4,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

274

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
6 / 1 / 4
9,275
1,325
7,097
6,522
2,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Anhur
KUWAmac
Anhur
13
0 / 2 / 7
8,023
1,146
7,702
9,964
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
PowderZ
Merlin
13
2 / 2 / 6
8,150
1,164
10,997
5,491
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
bashiii
Charon
14
1 / 1 / 11
9,383
1,340
9,517
12,409
15,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
qBlackStar
Morgan Le Fay
14
3 / 1 / 7
8,818
1,260
9,775
4,841
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
7
Kills
12
12
Deaths
7
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
2
6
1.5
W
Pele
6
1
4
8
W
Anhur
KUWAmac
Anhur
0
2
7
1.75
L
Cernunnos
Mekpeks
Cernunnos
1
2
4
1.5
W
Merlin
PowderZ
Merlin
2
2
6
2.5
L
Discordia
Ruffillo
Discordia
0
3
1
0.17
L
Agni
Zalotan
Agni
1
2
4
1.5
W
Charon
bashiii
Charon
1
1
11
6.5
L
Thanatos
qApple
Thanatos
5
3
2
2
W
Morgan Le Fay
qBlackStar
Morgan Le Fay
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,069
Damage
45,088
48,314
Taken
39,227
26,976
Mitigated
24,774
9,179
Healing
2,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,135
1,648
0
3,491
14,202
12,722
0
8,550
5,292
9,008
0
W
Pele
7,097
1,232
0
107
6,522
2,145
0
2,483
3,860
0
18,711
W
Anhur
KUWAmac
Anhur
7,702
3,011
0
1,448
9,964
3,089
0
2,915
6,803
0
25,213
L
Cernunnos
Mekpeks
Cernunnos
8,289
3,999
0
490
11,172
4,762
0
7,998
2,890
0
27,741
W
Merlin
PowderZ
Merlin
10,997
320
0
0
5,491
2,243
0
2,955
2,389
17,967
0
L
Discordia
Ruffillo
Discordia
4,045
0
0
320
5,560
1,968
0
3,571
1,893
9,027
0
L
Agni
Zalotan
Agni
7,746
559
0
112
6,406
2,618
0
3,616
2,677
23,777
0
W
Charon
bashiii
Charon
9,517
1,304
0
937
12,409
15,282
0
4,943
7,154
15,826
0
L
Thanatos
qApple
Thanatos
11,854
3,898
0
4,766
10,974
4,906
0
5,453
5,273
0
23,613
W
Morgan Le Fay
qBlackStar
Morgan Le Fay
9,775
415
0
59
4,841
2,015
0
2,686
2,095
24,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,483
Gold Earned
43,649
137
Minions Killed
146
7
Camps Cleared
5
704,535
Distance Traveled
823,705
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,743
1,249
3
0
0
143,387
2
W
Pele
9,275
1,325
34
5
1
182,327
0
W
Anhur
8,023
1,146
47
7
3
140,312
0
L
Cernunnos
8,484
1,212
53
8
2
147,943
0
W
Merlin
8,150
1,164
22
3
1
156,968
0
L
Discordia
7,405
1,058
9
1
0
103,250
0
L
Agni
8,441
1,206
52
7
0
151,747
0
W
Charon
9,383
1,340
9
1
0
175,880
0
L
Thanatos
9,410
1,344
20
3
5
158,208
0
W
Morgan Le Fay
8,818
1,260
34
5
0
168,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role