Player Matchup

Sun Wukong
Sun Wukong
CrimsonRaven333
Sun Wukong
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Merlin
Merlin
ItsYaBoiAnt76
Merlin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,593 Elo+
Party 3
Osiris
Osiris
S0CIALlSM
Osiris
Level 155
God Stats
3W - 4L
1,512 SR
Queue Stats
139W - 145L
1,520 Elo+
Solo
Ymir
Ymir
VERTIG0 SHAD0W
Ymir
Level 103
God Stats
9W - 22L
1,407 SR
Queue Stats
17W - 31L
1,396 Elo+
Solo
Xbalanque
Xbalanque
Yo_Boi_Goose
Xbalanque
Level 119
God Stats
2W - 4L
1,543 SR
Queue Stats
34W - 33L
1,494 Elo+
Solo
Team Averages
Level 88
1,492 SR
1,501 Elo+

VS

Team Averages
Level 58
1,583 SR
1,458 Elo+
Poseidon
Poseidon
 
Poseidon
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
M0CH1B4N
Sol
Level 12
God Stats
3W - 0L
1,731 SR
Queue Stats
5W - 6L
1,416 Elo+
Party 1
Surtr
Surtr
NihilistGrime
Surtr
Level 123
God Stats
1W - 0L
1,611 SR
Queue Stats
2W - 1L
1,275 Elo+
Solo
Anhur
Anhur
XxbutterxX
Anhur
Level 83
God Stats
26W - 14L
1,572 SR
Queue Stats
91W - 63L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrimsonRaven333
Sun Wukong
12
0 / 2 / 0
6,920
989
5,575
10,215
6,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 4 / 0
7,130
1,019
9,180
6,550
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
S0CIALlSM
Osiris
12
0 / 1 / 0
6,901
986
2,804
5,684
5,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 0
7,086
1,012
3,658
12,510
12,148
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
Yo_Boi_Goose
Xbalanque
13
0 / 1 / 0
7,492
1,070
7,042
10,272
4,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

286

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
10 / 0 / 1
9,935
1,419
16,668
5,710
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Khepri
 
Khepri
13
0 / 0 / 9
8,470
1,210
3,878
4,476
4,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 0 / 7
7,727
1,104
4,557
5,701
3,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 0 / 9
7,792
1,113
7,974
10,513
9,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
13
1 / 0 / 9
7,942
1,135
8,537
4,697
2,681
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
11
11
Deaths
0
0
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
10
0
1
10.5
W
Khepri
 
Khepri
0
0
9
4.5
L
Sun Wukong
CrimsonRaven333
Sun Wukong
0
2
0
0
L
0
4
0
0
W
0
0
7
3.5
W
0
0
9
4.5
L
Osiris
S0CIALlSM
Osiris
0
1
0
0
L
0
3
0
0
W
Anhur
1
0
9
5.5
L
Xbalanque
Yo_Boi_Goose
Xbalanque
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,259
Damage
41,614
45,231
Taken
31,097
30,407
Mitigated
23,110
2,136
Healing
4,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
16,668
4,626
0
653
5,710
2,965
0
2,645
3,065
31,708
0
W
Khepri
 
Khepri
3,878
107
0
1,042
4,476
4,922
0
1,519
2,957
9,692
0
L
Sun Wukong
CrimsonRaven333
Sun Wukong
5,575
704
0
630
10,215
6,223
0
6,313
3,902
0
11,378
L
9,180
438
0
100
6,550
2,467
0
3,587
2,963
25,733
0
W
4,557
1,297
0
524
5,701
3,084
0
3,306
2,395
17,650
1,548
W
7,974
2,244
0
1,013
10,513
9,458
0
3,370
7,143
264
20,987
L
Osiris
S0CIALlSM
Osiris
2,804
748
0
1,301
5,684
5,447
0
3,372
2,312
901
11,171
L
3,658
402
0
0
12,510
12,148
0
6,242
6,268
8,556
0
W
Anhur
8,537
6,292
0
1,188
4,697
2,681
0
2,503
2,194
0
20,038
L
Xbalanque
Yo_Boi_Goose
Xbalanque
7,042
3,260
0
105
10,272
4,122
0
5,617
4,655
0
29,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,529
Gold Earned
41,866
136
Minions Killed
144
3
Camps Cleared
9
615,375
Distance Traveled
734,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,935
1,419
30
4
2
141,619
0
W
Khepri
8,470
1,210
3
0
0
152,874
0
L
Sun Wukong
6,920
989
17
2
0
138,962
0
L
Merlin
7,130
1,019
33
5
1
132,065
0
W
Sol
7,727
1,104
41
6
5
151,718
0
W
Surtr
7,792
1,113
27
4
0
147,724
0
L
Osiris
6,901
986
21
3
0
86,042
0
L
Ymir
7,086
1,012
10
1
1
125,449
0
W
Anhur
7,942
1,135
43
6
2
140,537
0
L
Xbalanque
7,492
1,070
55
8
1
132,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role