Player Matchup

Arachne
Arachne
DrunkDrifter
Arachne
Level 101
God Stats
0W - 2L
1,308 SR
Queue Stats
111W - 86L
1,566 Elo+
Party 2
Achilles
Achilles
EmanLifts
Achilles
Level 126
God Stats
0W - 2L
1,396 SR
Queue Stats
90W - 98L
1,480 Elo+
Party 1
Chang'e
Chang'e
InGallows
Chang'e
Level 79
God Stats
0W - 2L
1,277 SR
Queue Stats
54W - 53L
1,495 Elo+
Party 1
Apollo
Apollo
JOIQueen
Apollo
Level 126
God Stats
0W - 2L
1,314 SR
Queue Stats
56W - 48L
1,541 Elo+
Party 2
Bacchus
Bacchus
VoreConnoisseur
Bacchus
Level 152
God Stats
2W - 1L
1,751 SR
Queue Stats
117W - 85L
1,572 Elo+
Party 2
Team Averages
Level 117
1,409 SR
1,531 Elo+

VS

Team Averages
Level 91
1,575 SR
1,639 Elo+
Shiva
Shiva
EXOTICGM
Shiva
Level 28
God Stats
3W - 3L
1,410 SR
Queue Stats
73W - 59L
1,464 Elo+
Solo
Thanatos
Thanatos
blurdemon
Thanatos
Level 144
God Stats
3W - 3L
1,572 SR
Queue Stats
248W - 174L
1,708 Elo+
Party 3
Sylvanus
Sylvanus
deadgodwarwolf
Sylvanus
Level 109
God Stats
1W - 1L
1,309 SR
Queue Stats
187W - 165L
1,556 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ileoiz
Ah Muzen Cab
Level 73
God Stats
5W - 0L
1,936 SR
Queue Stats
300W - 165L
1,728 Elo+
Party 3
Sol
Sol
osamabinballing
Sol
Level 103
God Stats
3W - 1L
1,649 SR
Queue Stats
309W - 184L
1,738 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DrunkDrifter
Arachne
14
2 / 5 / 9
8,304
692
6,989
14,083
8,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
EmanLifts
Achilles
15
4 / 5 / 7
9,073
756
12,555
16,486
25,270
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
InGallows
Chang'e
15
0 / 3 / 10
8,170
681
12,477
15,499
5,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
JOIQueen
Apollo
15
3 / 3 / 2
8,445
704
4,844
13,277
4,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 3 / 8
8,656
721
12,207
13,599
10,192
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
EXOTICGM
Shiva
14
0 / 2 / 11
8,556
713
9,650
12,293
14,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
blurdemon
Thanatos
18
6 / 3 / 6
10,811
901
9,246
12,022
6,132
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
13
0 / 3 / 12
9,037
753
6,095
16,082
17,361
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
ileoiz
Ah Muzen Cab
17
6 / 3 / 8
10,108
842
16,425
9,692
5,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
7 / 1 / 11
11,193
933
19,333
11,427
5,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
67
12
Kills
19
19
Deaths
12
36
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Arachne
DrunkDrifter
Arachne
2
5
9
1.3
W
Shiva
EXOTICGM
Shiva
0
2
11
2.75
L
Achilles
EmanLifts
Achilles
4
5
7
1.5
L
Chang'e
InGallows
Chang'e
0
3
10
1.67
L
Apollo
JOIQueen
Apollo
3
3
2
1.33
L
3
3
8
2.33
W
Thanatos
blurdemon
Thanatos
6
3
6
3
W
Sylvanus
0
3
12
2
W
Ah Muzen Cab
ileoiz
Ah Muzen Cab
6
3
8
3.33
W
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,072
Damage
60,749
72,944
Taken
61,516
54,869
Mitigated
48,815
30,561
Healing
30,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DrunkDrifter
Arachne
6,989
3,588
1,478
3,512
14,083
8,583
125
6,529
7,320
0
7,637
W
Shiva
EXOTICGM
Shiva
9,650
576
2,757
2,782
12,293
14,204
351
4,510
7,397
0
15,017
L
Achilles
EmanLifts
Achilles
12,555
1,043
47
1,851
16,486
25,270
31
4,312
11,915
1,496
15,204
L
Chang'e
InGallows
Chang'e
12,477
159
9,347
7,964
15,499
5,992
715
5,734
9,619
26,685
0
L
Apollo
JOIQueen
Apollo
4,844
2,707
705
1,562
13,277
4,832
1,502
4,229
8,872
0
28,038
L
12,207
398
1,612
2,483
13,599
10,192
369
4,624
8,700
17,840
0
W
Thanatos
blurdemon
Thanatos
9,246
1,290
0
6,972
12,022
6,132
197
5,719
5,920
0
21,311
W
Sylvanus
6,095
1,134
4,511
4,253
16,082
17,361
454
7,077
8,724
10,537
0
W
Ah Muzen Cab
ileoiz
Ah Muzen Cab
16,425
4,556
699
1,132
9,692
5,340
2,031
3,316
6,188
0
38,743
W
19,333
7,238
1,488
5,755
11,427
5,778
4,083
4,954
6,143
38,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,648
Gold Earned
49,705
152
Minions Killed
163
0
Camps Cleared
0
1,108,006
Distance Traveled
1,161,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,304
692
9
1
0
226,719
0
W
Shiva
8,556
713
12
1
0
253,808
0
L
Achilles
9,073
756
12
1
0
212,605
0
L
Chang'e
8,170
681
39
3
0
225,686
0
L
Apollo
8,445
704
70
6
0
225,943
0
L
Bacchus
8,656
721
22
2
0
217,053
0
W
Thanatos
10,811
901
34
3
0
253,012
0
W
Sylvanus
9,037
753
6
1
0
219,133
0
W
Ah Muzen Cab
10,108
842
50
4
0
213,256
0
W
Sol
11,193
933
61
5
0
222,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role