Player Matchup

Chronos
Chronos
Monster_UltAssas
Chronos
Level 106
God Stats
19W - 15L
1,599 SR
Queue Stats
94W - 126L
1,493 Elo+
Solo
Medusa
Medusa
Nut_Crackerz
Medusa
Level 141
God Stats
9W - 2L
1,746 SR
Queue Stats
251W - 247L
1,464 Elo+
Party 1
Olorun
Olorun
SKULLYdaBEAST1
Olorun
Level 86
God Stats
5W - 2L
1,633 SR
Queue Stats
88W - 81L
1,524 Elo+
Solo
Ares
Ares
TTV_Drfallout
Ares
Level 120
God Stats
1W - 2L
1,462 SR
Queue Stats
206W - 195L
1,462 Elo+
Party 1
Gilgamesh
Gilgamesh
XxST4RK1LL3RxX
Gilgamesh
Level 121
God Stats
1W - 0L
1,884 SR
Queue Stats
133W - 128L
1,515 Elo+
Solo
Team Averages
Level 115
1,665 SR
1,491 Elo+

VS

Team Averages
Level 118
1,632 SR
1,490 Elo+
Anubis
Anubis
 
Anubis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CloudBreather1
Bakasura
Level 73
God Stats
3W - 2L
1,747 SR
Queue Stats
12W - 15L
1,469 Elo+
Party 2
Hachiman
Hachiman
Requin_Sensuel
Hachiman
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,432 Elo+
Party 2
Ares
Ares
get-established
Ares
Level 103
God Stats
1W - 3L
1,607 SR
Queue Stats
64W - 65L
1,519 Elo+
Solo
Nike
Nike
xXxMARVITZxXx
Nike
Level 147
God Stats
2W - 3L
1,808 SR
Queue Stats
953W - 930L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,317
563
4,538
9,518
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
1 / 1 / 2
7,462
574
7,071
7,112
2,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
6,383
491
2,313
7,999
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
3 / 1 / 2
6,758
520
3,149
8,658
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
XxST4RK1LL3RxX
Gilgamesh
14
3 / 2 / 0
7,821
602
6,801
14,410
12,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 2 / 1
7,953
612
7,815
5,625
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
10
0 / 3 / 4
5,950
458
5,629
8,749
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
12
1 / 2 / 1
7,321
563
3,356
9,649
3,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 0 / 0
4,477
344
228
1,631
747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 2 / 1
7,571
582
8,484
14,133
12,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
9
Kills
8
9
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
2
1
2.25
L
Bakasura
0
3
4
0.67
W
2
2
4
2
W
Medusa
1
1
2
2
L
Hachiman
1
2
1
0.75
W
0
3
0
0
W
3
1
2
4
W
Gilgamesh
XxST4RK1LL3RxX
Gilgamesh
3
2
0
1.5
L
0
0
0
0
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,872
Damage
25,512
47,697
Taken
39,787
27,121
Mitigated
23,043
13,516
Healing
10,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,815
94
0
2,046
5,625
3,220
456
3,391
2,140
58,906
0
L
Bakasura
5,629
3,920
0
1,228
8,749
3,342
0
3,227
5,522
0
20,447
W
4,538
1,167
0
3,947
9,518
2,922
0
1,229
7,969
50,323
0
W
Medusa
7,071
2,126
0
2,524
7,112
2,653
241
30
6,699
0
64,909
L
Hachiman
3,356
1,227
0
3,460
9,649
3,479
0
1,094
8,555
0
55,041
W
2,313
886
105
1,789
7,999
2,142
861
4,168
3,372
41,337
0
W
3,149
123
0
1,279
8,658
6,818
0
798
7,774
25,129
0
W
Gilgamesh
XxST4RK1LL3RxX
Gilgamesh
6,801
2,205
0
3,872
14,410
12,586
0
2,122
12,147
1,039
50,197
L
228
0
0
240
1,631
747
0
279
1,352
3,487
0
L
8,484
727
0
3,085
14,133
12,255
0
2,516
10,738
1,450
52,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,741
Gold Earned
33,272
364
Minions Killed
316
0
Camps Cleared
0
1,271,746
Distance Traveled
1,068,699
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,953
612
103
8
0
240,010
0
L
Bakasura
5,950
458
41
3
0
288,246
0
W
Chronos
7,317
563
81
6
0
255,695
0
W
Medusa
7,462
574
100
8
0
256,341
0
L
Hachiman
7,321
563
93
7
0
246,416
0
W
Olorun
6,383
491
70
5
0
218,294
0
W
Ares
6,758
520
34
3
0
296,848
0
W
Gilgamesh
7,821
602
79
6
0
244,568
0
L
Ares
4,477
344
6
0
0
47,799
0
L
Nike
7,571
582
73
6
0
246,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role