Player Matchup

Yemoja
Yemoja
AyoBlkDynamite_
Yemoja
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 68L
1,439 Elo+
Solo
Anubis
Anubis
Datblkdude
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,310 Elo+
Party 1
Charon
Charon
DeathxRabbit
Charon
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,249 Elo+
Solo
Odin
Odin
QueenKhloe
Odin
Level 26
God Stats
0W - 2L
1,121 SR
Queue Stats
17W - 26L
1,352 Elo+
Party 1
Charybdis
Charybdis
RizukiAkuma
Charybdis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,356 Elo+
Solo
Team Averages
Level 69
1,424 SR
1,341 Elo+

VS

Team Averages
Level 97
1,451 SR
1,440 Elo+
Cthulhu
Cthulhu
Cdin25
Cthulhu
Level 40
God Stats
1W - 0L
1,312 SR
Queue Stats
2W - 4L
1,293 Elo+
Solo
Scylla
Scylla
LunaOdinson
Scylla
Level 133
God Stats
3W - 1L
1,417 SR
Queue Stats
139W - 150L
1,487 Elo+
Solo
Yemoja
Yemoja
Nieuleczalna
Yemoja
Level 128
God Stats
2W - 0L
1,528 SR
Queue Stats
108W - 103L
1,495 Elo+
Solo
Vamana
Vamana
No Comm Tom
Vamana
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,432 Elo+
Solo
Hercules
Hercules
bodyqc
Hercules
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 72L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,712
671
4,354
7,272
5,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
Datblkdude
Anubis
13
2 / 2 / 0
6,790
679
7,409
5,387
3,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Charon
14
0 / 2 / 3
6,982
698
9,973
9,300
4,865
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 2 / 2
6,401
640
2,497
8,945
9,460
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
RizukiAkuma
Charybdis
13
1 / 3 / 0
6,740
674
5,298
6,399
2,670
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cdin25
Cthulhu
14
1 / 0 / 10
8,541
854
6,130
9,542
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
15
4 / 1 / 6
8,857
886
8,860
6,939
2,830
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
13
0 / 0 / 8
7,943
794
4,406
5,382
4,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Vamana
12
1 / 2 / 5
7,494
749
6,237
8,163
7,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
bodyqc
Hercules
15
5 / 0 / 4
8,398
840
8,433
9,256
6,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
3
Kills
11
11
Deaths
3
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Cthulhu
Cdin25
Cthulhu
1
0
10
6
L
Anubis
Datblkdude
Anubis
2
2
0
1
L
Charon
0
2
3
0.75
W
Scylla
4
1
6
7
W
Yemoja
0
0
8
4
W
Vamana
1
2
5
1.75
L
0
2
2
0.5
L
Charybdis
RizukiAkuma
Charybdis
1
3
0
0.33
W
Hercules
bodyqc
Hercules
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,531
Damage
34,066
37,303
Taken
39,282
25,514
Mitigated
30,134
14,152
Healing
24,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,354
323
7,097
1,250
7,272
5,458
0
3,536
3,617
7,230
0
W
Cthulhu
Cdin25
Cthulhu
6,130
166
1,356
1,600
9,542
8,406
275
4,994
4,548
14,598
0
L
Anubis
Datblkdude
Anubis
7,409
31
499
740
5,387
3,061
0
2,516
2,824
16,031
0
L
Charon
9,973
815
1,066
2,040
9,300
4,865
0
5,912
3,265
23,298
0
W
Scylla
8,860
831
785
355
6,939
2,830
366
5,371
1,568
30,985
0
W
Yemoja
4,406
597
10,134
2,016
5,382
4,601
285
3,311
2,071
11,073
0
W
Vamana
6,237
1,833
1,075
1,498
8,163
7,374
0
3,141
5,022
0
13,574
L
2,497
258
131
1,329
8,945
9,460
0
3,923
4,721
0
4,195
L
Charybdis
RizukiAkuma
Charybdis
5,298
2,714
0
0
6,399
2,670
0
3,509
2,680
0
15,920
W
Hercules
bodyqc
Hercules
8,433
1,567
1,394
4,641
9,256
6,923
435
4,919
4,337
0
12,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,625
Gold Earned
41,233
89
Minions Killed
117
0
Camps Cleared
0
865,299
Distance Traveled
959,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,712
671
2
0
0
148,951
0
W
Cthulhu
8,541
854
14
1
0
215,806
0
L
Anubis
6,790
679
19
2
0
188,989
0
L
Charon
6,982
698
34
3
0
180,326
0
W
Scylla
8,857
886
58
6
0
199,567
0
W
Yemoja
7,943
794
10
1
0
156,280
0
W
Vamana
7,494
749
20
2
0
158,998
0
L
Odin
6,401
640
5
1
0
199,604
0
L
Charybdis
6,740
674
29
3
0
147,429
0
W
Hercules
8,398
840
15
2
0
228,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role