Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BlastedWings764
Serqet
Level 122
God Stats
7W - 8L
1,367 SR
Queue Stats
225W - 245L
1,371 Elo+
Solo
Ra
Ra
DeadSilencessss
Ra
Level 102
God Stats
0W - 3L
1,554 SR
Queue Stats
4W - 30L
1,191 Elo+
Party 1
Merlin
Merlin
Pixel Peek xcii
Merlin
Level 17
God Stats
1W - 10L
1,199 SR
Queue Stats
5W - 17L
1,386 Elo+
Party 1
Achilles
Achilles
demonhunter5749
Achilles
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,454 Elo+
Party 1
Team Averages
Level 79
1,424 SR
1,381 Elo+

VS

Team Averages
Level 89
1,466 SR
1,463 Elo+
Hou Yi
Hou Yi
A PAYNE BRINGER
Hou Yi
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 99L
1,460 Elo+
Solo
Poseidon
Poseidon
BentStaple
Poseidon
Level 78
God Stats
8W - 8L
1,451 SR
Queue Stats
233W - 259L
1,459 Elo+
Solo
Pele
Pele
Zompumkin
Pele
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
savashine
Baron Samedi
Level 98
God Stats
6W - 4L
1,440 SR
Queue Stats
315W - 337L
1,426 Elo+
Solo
King Arthur
King Arthur
virtuality2
King Arthur
Level 67
God Stats
35W - 41L
1,440 SR
Queue Stats
177W - 180L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 1 / 2
4,950
450
2,171
8,326
5,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 2 / 1
5,313
483
2,909
8,182
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 1
5,800
527
2,488
4,622
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 0
5,548
504
2,662
4,128
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
1 / 0 / 1
6,054
550
3,641
8,850
10,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,847
622
4,277
5,239
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
BentStaple
Poseidon
12
4 / 0 / 1
7,033
639
3,808
3,881
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
10
1 / 2 / 3
5,861
533
3,409
8,404
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
savashine
Baron Samedi
10
0 / 1 / 2
6,233
567
3,207
6,187
4,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
virtuality2
King Arthur
11
0 / 2 / 0
6,225
566
5,076
8,082
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
8
8
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
2
1
W
3
0
1
3.5
W
Poseidon
BentStaple
Poseidon
4
0
1
4.5
L
2
2
1
1.25
L
0
2
1
0.25
L
2
3
0
0.67
W
Pele
1
2
3
1.25
L
Achilles
1
0
1
1.5
W
Baron Samedi
savashine
Baron Samedi
0
1
2
1
W
King Arthur
virtuality2
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,871
Damage
19,777
34,108
Taken
31,793
22,910
Mitigated
17,829
7,755
Healing
7,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,171
265
0
2,762
8,326
5,611
0
2,563
5,695
12,651
0
W
4,277
2,238
0
2,398
5,239
2,182
800
2,549
2,690
0
48,339
W
Poseidon
BentStaple
Poseidon
3,808
739
0
1,326
3,881
1,271
0
1,059
2,822
60,809
0
L
2,909
869
199
1,210
8,182
3,640
0
2,293
5,797
0
24,941
L
2,488
365
168
696
4,622
1,629
0
1,536
3,014
45,993
0
L
2,662
166
0
0
4,128
1,174
0
177
3,951
32,063
0
W
Pele
3,409
780
0
1,278
8,404
2,690
0
1,285
7,020
0
40,024
L
Achilles
3,641
741
0
2,720
8,850
10,856
0
384
8,424
0
39,358
W
Baron Samedi
savashine
Baron Samedi
3,207
611
85
1,786
6,187
4,264
0
2,428
3,625
26,901
0
W
King Arthur
virtuality2
King Arthur
5,076
671
0
926
8,082
7,422
0
0
7,962
979
43,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,665
Gold Earned
32,199
274
Minions Killed
353
0
Camps Cleared
0
1,050,676
Distance Traveled
1,069,459
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,950
450
11
1
0
219,406
5
W
Hou Yi
6,847
622
72
7
0
187,839
0
W
Poseidon
7,033
639
105
10
0
237,992
0
L
Serqet
5,313
483
41
4
0
230,774
0
L
Ra
5,800
527
85
8
0
200,958
2
L
Merlin
5,548
504
62
6
0
215,840
0
W
Pele
5,861
533
56
5
0
274,477
2
L
Achilles
6,054
550
75
7
0
183,698
0
W
Baron Samedi
6,233
567
49
4
0
192,648
0
W
King Arthur
6,225
566
71
6
0
176,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role