Player Matchup

Jing Wei
Jing Wei
RainDHyuga
Jing Wei
Level 34
God Stats
1W - 1L
1,438 SR
Queue Stats
8W - 23L
1,211 Elo+
Solo
Fafnir
Fafnir
SkolKortesoja
Fafnir
Level 43
God Stats
0W - 2L
1,525 SR
Queue Stats
17W - 50L
1,155 Elo+
Party 2
Tiamat
Tiamat
xxSplinnerxx
Tiamat
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 59L
1,162 Elo+
Party 2
Team Averages
Level 40
1,487 SR
1,176 Elo+

VS

Team Averages
Level 52
1,513 SR
1,329 Elo+
Ymir
Ymir
INTERNETHOBO237
Ymir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,330 Elo+
Solo
Neith
Neith
PrincessNinja0w0
Neith
Level 26
God Stats
1W - 0L
1,439 SR
Queue Stats
55W - 51L
1,335 Elo+
Party 1
Sol
Sol
Vybe_01
Sol
Level 82
God Stats
2W - 1L
1,602 SR
Queue Stats
251W - 247L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
RainDHyuga
Jing Wei
11
0 / 6 / 0
8,370
598
5,838
15,919
6,864
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 0
8,410
601
4,196
16,787
20,403
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tiamat
11
0 / 7 / 0
8,225
588
8,732
12,531
7,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 12
10,053
718
7,050
11,759
12,963
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
8 / 0 / 9
11,393
814
12,429
6,473
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
15
8 / 0 / 8
11,942
853
18,982
8,671
3,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
17
17
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
0
12
7
W
8
0
9
12.5
L
Jing Wei
RainDHyuga
Jing Wei
0
6
0
0
L
0
4
0
0
W
Sol
8
0
8
12
L
Tiamat
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,766
Damage
38,461
45,237
Taken
26,903
34,427
Mitigated
19,455
5,018
Healing
9,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,050
855
0
250
11,759
12,963
395
4,658
7,101
28,033
0
W
12,429
5,367
0
3,574
6,473
2,864
279
3,034
3,439
0
34,578
L
Jing Wei
RainDHyuga
Jing Wei
5,838
4,317
0
2,969
15,919
6,864
0
9,124
6,795
0
30,155
L
4,196
694
0
1,064
16,787
20,403
0
10,659
6,128
17,378
636
W
Sol
18,982
8,860
0
5,371
8,671
3,628
2,582
4,731
3,940
53,967
6,506
L
Tiamat
8,732
720
0
985
12,531
7,160
0
6,491
6,040
26,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,005
Gold Earned
33,388
86
Minions Killed
136
0
Camps Cleared
0
668,779
Distance Traveled
657,103
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,053
718
27
2
0
221,073
0
W
Neith
11,393
814
40
3
0
224,996
2
L
Jing Wei
8,370
598
42
3
0
220,964
0
L
Fafnir
8,410
601
13
1
0
214,991
0
W
Sol
11,942
853
69
5
0
211,034
0
L
Tiamat
8,225
588
31
2
0
232,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role