Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
HappyKillMore90
Bacchus
Level 147
God Stats
3W - 1L
1,910 SR
Queue Stats
231W - 244L
1,497 Elo+
Party 1
Discordia
Discordia
HappySkillmore60
Discordia
Level 151
God Stats
10W - 6L
1,675 SR
Queue Stats
438W - 456L
1,504 Elo+
Party 1
Mercury
Mercury
PurpPandaPaladin
Mercury
Level 109
God Stats
0W - 3L
1,097 SR
Queue Stats
111W - 119L
1,480 Elo+
Party 2
Apollo
Apollo
Random-Guy-30-XD
Apollo
Level 89
God Stats
3W - 1L
1,905 SR
Queue Stats
179W - 166L
1,475 Elo+
Party 2
Team Averages
Level 108
1,618 SR
1,491 Elo+

VS

Team Averages
Level 123
1,530 SR
1,492 Elo+
Maui
Maui
 
Maui
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Beardog9876
Shiva
Level 111
God Stats
4W - 3L
1,582 SR
Queue Stats
336W - 310L
1,476 Elo+
Solo
Hades
Hades
Chocobo
Hades
Level 149
God Stats
1W - 2L
1,672 SR
Queue Stats
116W - 106L
1,534 Elo+
Solo
Thoth
Thoth
Lucky0wl3
Thoth
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,506 Elo+
Solo
Rama
Rama
ShaggyGaming587
Rama
Level 55
God Stats
3W - 3L
1,394 SR
Queue Stats
175W - 191L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
0 / 1 / 2
6,703
670
6,817
7,091
5,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 2 / 2
7,494
749
5,302
10,924
12,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
14
3 / 2 / 2
7,676
768
9,254
4,873
2,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 3 / 1
6,767
677
2,971
7,297
3,356
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 3 / 2
6,747
675
2,523
7,606
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
1 / 1 / 6
7,449
745
3,314
4,137
2,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
4 / 2 / 6
8,475
848
7,014
10,737
10,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hades
Chocobo
Hades
14
4 / 1 / 6
8,037
804
9,516
9,876
6,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thoth
Lucky0wl3
Thoth
14
1 / 0 / 7
7,885
789
10,031
3,308
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
1 / 1 / 8
8,021
802
3,849
7,180
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
5
Kills
11
11
Deaths
5
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
2
1
W
Maui
 
Maui
1
1
6
4
W
4
2
6
3.5
W
Hades
Chocobo
Hades
4
1
6
7
L
1
2
2
1
L
Discordia
3
2
2
2
W
Thoth
Lucky0wl3
Thoth
1
0
7
4.5
L
1
3
1
0.5
L
0
3
2
0.33
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,867
Damage
33,724
37,791
Taken
35,238
27,418
Mitigated
23,599
11,356
Healing
16,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,817
383
1,277
1,607
7,091
5,772
0
3,346
3,574
0
17,286
W
Maui
 
Maui
3,314
234
1,085
965
4,137
2,144
0
1,988
2,149
8,353
0
W
7,014
399
2,830
3,535
10,737
10,145
34
2,824
7,913
0
13,016
W
Hades
Chocobo
Hades
9,516
818
1,087
4,325
9,876
6,279
581
4,377
5,499
17,840
0
L
5,302
478
438
3,503
10,924
12,075
0
6,690
4,058
10,951
0
L
Discordia
9,254
96
733
990
4,873
2,291
0
3,062
1,672
21,738
0
W
Thoth
Lucky0wl3
Thoth
10,031
771
0
315
3,308
1,520
638
1,243
2,065
21,897
0
L
2,971
1,070
371
1,236
7,297
3,356
0
4,887
2,275
0
7,368
L
2,523
1,304
549
652
7,606
3,924
0
4,876
2,603
0
11,522
W
3,849
3,014
576
1,830
7,180
3,511
516
4,124
3,056
0
18,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,387
Gold Earned
39,867
97
Minions Killed
120
0
Camps Cleared
0
957,542
Distance Traveled
889,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,703
670
28
3
0
202,169
0
W
Maui
7,449
745
9
1
0
170,063
0
W
Shiva
8,475
848
19
2
0
217,013
0
W
Hades
8,037
804
20
2
0
186,332
0
L
Bacchus
7,494
749
11
1
0
183,805
0
L
Discordia
7,676
768
34
3
0
197,402
0
W
Thoth
7,885
789
41
4
0
159,769
0
L
Mercury
6,767
677
2
0
0
217,822
0
L
Apollo
6,747
675
22
2
0
156,344
0
W
Rama
8,021
802
31
3
0
156,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role