Player Matchup

Cerberus
Cerberus
Breslauer3
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 42L
1,446 Elo+
Party 1
Bacchus
Bacchus
Jeppaz
Bacchus
Level 104
God Stats
5W - 4L
1,482 SR
Queue Stats
28W - 19L
1,480 Elo+
Party 2
Baron Samedi
Baron Samedi
Zimny_Patolog
Baron Samedi
Level 152
God Stats
3W - 3L
1,322 SR
Queue Stats
143W - 147L
1,468 Elo+
Party 1
Hun Batz
Hun Batz
mohgol_
Hun Batz
Level 59
God Stats
3W - 3L
1,462 SR
Queue Stats
55W - 66L
1,411 Elo+
Solo
Artemis
Artemis
proZyck
Artemis
Level 144
God Stats
1W - 0L
1,451 SR
Queue Stats
15W - 10L
1,463 Elo+
Party 2
Team Averages
Level 98
1,443 SR
1,454 Elo+

VS

Team Averages
Level 122
1,542 SR
1,468 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
FO5SA
Chang'e
Level 125
God Stats
12W - 9L
1,605 SR
Queue Stats
158W - 145L
1,446 Elo+
Party 3
Cthulhu
Cthulhu
YWL-15
Cthulhu
Level 139
God Stats
1W - 3L
1,431 SR
Queue Stats
145W - 129L
1,489 Elo+
Solo
Nemesis
Nemesis
c6e is sad
Nemesis
Level 95
God Stats
5W - 3L
1,622 SR
Queue Stats
152W - 134L
1,463 Elo+
Party 3
Sol
Sol
tyx dgx
Sol
Level 106
God Stats
11W - 7L
1,551 SR
Queue Stats
200W - 186L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Breslauer3
Cerberus
14
4 / 2 / 3
8,173
545
9,470
15,995
14,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Jeppaz
Bacchus
10
1 / 2 / 9
6,820
455
5,594
15,550
15,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Zimny_Patolog
Baron Samedi
13
2 / 3 / 6
7,621
508
6,690
8,363
4,109
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
mohgol_
Hun Batz
15
6 / 0 / 4
8,341
556
9,412
13,686
6,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
proZyck
Artemis
13
3 / 4 / 3
7,852
523
11,555
11,762
4,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 5 / 1
7,898
527
12,704
14,636
5,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
FO5SA
Chang'e
12
2 / 3 / 0
7,848
523
4,186
8,976
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
YWL-15
Cthulhu
12
2 / 2 / 3
7,927
528
9,319
13,795
12,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
c6e is sad
Nemesis
13
2 / 5 / 1
7,646
510
8,136
13,622
6,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
14
1 / 1 / 3
9,238
616
9,051
10,085
3,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
16
Kills
10
11
Deaths
16
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
5
1
0.7
W
Cerberus
Breslauer3
Cerberus
4
2
3
2.75
L
Chang'e
FO5SA
Chang'e
2
3
0
0.67
W
Bacchus
Jeppaz
Bacchus
1
2
9
2.75
L
Cthulhu
YWL-15
Cthulhu
2
2
3
1.75
W
Baron Samedi
Zimny_Patolog
Baron Samedi
2
3
6
1.67
L
Nemesis
c6e is sad
Nemesis
2
5
1
0.5
W
Hun Batz
mohgol_
Hun Batz
6
0
4
8
W
Artemis
proZyck
Artemis
3
4
3
1.13
L
Sol
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,721
Damage
43,396
65,356
Taken
61,114
44,480
Mitigated
31,319
17,340
Healing
13,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,704
5,517
0
1,419
14,636
5,923
32
2,535
12,011
0
64,238
W
Cerberus
Breslauer3
Cerberus
9,470
333
0
6,053
15,995
14,148
0
8,202
7,793
54,229
0
L
Chang'e
FO5SA
Chang'e
4,186
236
714
2,337
8,976
3,425
240
3,010
5,966
51,017
0
W
Bacchus
Jeppaz
Bacchus
5,594
882
0
3,685
15,550
15,648
0
5,848
9,702
14,631
0
L
Cthulhu
YWL-15
Cthulhu
9,319
979
69
1,660
13,795
12,329
0
5,776
7,847
28,126
0
W
Baron Samedi
Zimny_Patolog
Baron Samedi
6,690
567
712
2,688
8,363
4,109
0
4,375
3,988
56,305
0
L
Nemesis
c6e is sad
Nemesis
8,136
2,996
0
855
13,622
6,160
0
4,800
8,642
0
60,032
W
Hun Batz
mohgol_
Hun Batz
9,412
2,035
0
1,402
13,686
6,179
0
2,715
10,971
0
75,415
W
Artemis
proZyck
Artemis
11,555
5,157
0
2,800
11,762
4,396
830
1,749
10,013
0
51,291
L
Sol
9,051
4,658
0
6,662
10,085
3,482
1,574
4,739
4,894
77,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,807
Gold Earned
40,557
410
Minions Killed
408
0
Camps Cleared
0
1,491,916
Distance Traveled
1,446,228
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,898
527
90
6
0
288,922
0
W
Cerberus
8,173
545
126
8
0
281,613
1
L
Chang'e
7,848
523
89
6
0
224,301
0
W
Bacchus
6,820
455
13
1
0
323,686
2
L
Cthulhu
7,927
528
35
2
0
332,615
7
W
Baron Samedi
7,621
508
101
7
0
269,189
0
L
Nemesis
7,646
510
77
5
0
313,888
0
W
Hun Batz
8,341
556
94
6
0
349,816
0
W
Artemis
7,852
523
76
5
0
267,612
4
L
Sol
9,238
616
117
8
0
286,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role