Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
IGremorYI
Scylla
Level 158
God Stats
1W - 0L
1,670 SR
Queue Stats
31W - 26L
1,562 Elo+
Party 2
Ishtar
Ishtar
ikordi
Ishtar
Level 153
God Stats
4W - 0L
1,861 SR
Queue Stats
239W - 96L
1,613 Elo+
Party 2
Neith
Neith
joaozinhojpg
Neith
Level 156
God Stats
16W - 14L
1,530 SR
Queue Stats
809W - 897L
1,324 Elo+
Solo
Hel
Hel
paixao002
Hel
Level 136
God Stats
1W - 0L
1,539 SR
Queue Stats
22W - 28L
1,438 Elo+
Solo
Team Averages
Level 153
1,620 SR
1,487 Elo+

VS

Team Averages
Level 98
1,402 SR
1,497 Elo+
Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BhLZiN
Hou Yi
Level 48
God Stats
0W - 1L
1,488 SR
Queue Stats
39W - 37L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
CrookedNeck
Sun Wukong
Level 131
God Stats
0W - 2L
1,546 SR
Queue Stats
77W - 76L
1,516 Elo+
Party 1
Hel
Hel
Flaviorj2
Hel
Level 143
God Stats
0W - 3L
1,181 SR
Queue Stats
189W - 182L
1,532 Elo+
Solo
Rama
Rama
M0NKEYDESTR0YER
Rama
Level 23
God Stats
0W - 2L
1,294 SR
Queue Stats
23W - 38L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
4 / 2 / 8
8,646
961
9,326
13,274
15,581
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
IGremorYI
Scylla
15
2 / 2 / 10
8,268
919
11,115
8,728
3,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
ikordi
Ishtar
14
4 / 2 / 6
7,907
879
13,292
10,185
5,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 1 / 10
7,397
822
6,763
6,094
3,114
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 3 / 8
7,595
844
4,375
9,796
4,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
3 / 2 / 5
7,730
859
12,850
13,264
18,058
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
BhLZiN
Hou Yi
14
2 / 3 / 5
7,520
836
10,810
11,474
6,051
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
CrookedNeck
Sun Wukong
10
0 / 3 / 3
6,044
672
6,619
9,612
10,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 4
7,770
863
8,789
8,646
4,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 3 / 5
6,154
684
4,287
6,632
3,209
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
31
12
Kills
9
10
Deaths
12
42
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
8
4
L
Osiris
 
Osiris
3
2
5
2.75
L
Hou Yi
BhLZiN
Hou Yi
2
3
5
1.5
L
Sun Wukong
CrookedNeck
Sun Wukong
0
3
3
0.5
L
4
1
4
6
W
Scylla
IGremorYI
Scylla
2
2
10
3.5
L
0
3
5
0.83
W
Ishtar
ikordi
Ishtar
4
2
6
3.5
W
0
1
10
5
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,871
Damage
43,355
48,077
Taken
49,628
32,747
Mitigated
43,009
23,188
Healing
26,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,326
508
2,388
2,506
13,274
15,581
0
1,448
11,705
16,368
0
L
Osiris
 
Osiris
12,850
1,620
754
3,084
13,264
18,058
0
5,987
7,277
0
15,493
L
Hou Yi
BhLZiN
Hou Yi
10,810
4,721
1,079
1,862
11,474
6,051
0
6,659
4,815
0
26,543
L
Sun Wukong
CrookedNeck
Sun Wukong
6,619
599
944
2,164
9,612
10,737
0
4,864
4,748
0
11,989
L
8,789
292
10,332
4,833
8,646
4,954
0
3,996
4,650
13,929
0
W
Scylla
IGremorYI
Scylla
11,115
714
558
1,830
8,728
3,879
1,157
1,706
6,640
29,144
0
L
4,287
3,494
528
785
6,632
3,209
0
3,310
3,322
0
10,921
W
Ishtar
ikordi
Ishtar
13,292
10,150
635
740
10,185
5,379
1,895
2,223
7,676
0
20,280
W
6,763
2,377
655
1,583
6,094
3,114
1,086
1,340
4,668
0
13,084
W
4,375
82
8,269
4,024
9,796
4,794
805
2,072
7,364
6,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,813
Gold Earned
35,218
96
Minions Killed
82
0
Camps Cleared
0
833,719
Distance Traveled
800,638
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,646
961
9
1
0
179,150
0
L
Osiris
7,730
859
1
0
0
177,338
0
L
Hou Yi
7,520
836
50
6
0
174,757
0
L
Sun Wukong
6,044
672
6
1
0
135,825
0
L
Hel
7,770
863
12
1
0
187,744
0
W
Scylla
8,268
919
53
6
0
162,879
0
L
Rama
6,154
684
13
1
0
124,974
0
W
Ishtar
7,907
879
25
3
0
156,389
0
W
Neith
7,397
822
5
1
0
159,053
2
W
Hel
7,595
844
4
0
0
176,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role