Player Matchup

Hun Batz
Hun Batz
Blaxxter89
Hun Batz
Level 82
God Stats
2W - 0L
1,611 SR
Queue Stats
22W - 15L
1,504 Elo+
Solo
Scylla
Scylla
Dino_NotDino
Scylla
Level 142
God Stats
3W - 1L
1,432 SR
Queue Stats
149W - 113L
1,626 Elo+
Party 1
Ishtar
Ishtar
GSA_Ronin
Ishtar
Level 144
God Stats
5W - 3L
1,745 SR
Queue Stats
72W - 51L
1,605 Elo+
Party 1
Horus
Horus
TurbsTheKatLove
Horus
Level 171
God Stats
9W - 18L
1,353 SR
Queue Stats
932W - 882L
1,491 Elo+
Solo
Khepri
Khepri
yxngboybooth
Khepri
Level 64
God Stats
4W - 3L
1,451 SR
Queue Stats
95W - 110L
1,380 Elo+
Solo
Team Averages
Level 121
1,518 SR
1,521 Elo+

VS

Team Averages
Level 122
1,451 SR
1,506 Elo+
Hercules
Hercules
GN7-_Joker
Hercules
Level 77
God Stats
7W - 17L
1,320 SR
Queue Stats
261W - 243L
1,471 Elo+
Solo
Serqet
Serqet
Heycare13
Serqet
Level 149
God Stats
11W - 8L
1,568 SR
Queue Stats
155W - 144L
1,517 Elo+
Solo
Cerberus
Cerberus
Isodemonz
Cerberus
Level 141
God Stats
8W - 6L
1,561 SR
Queue Stats
209W - 218L
1,480 Elo+
Solo
Hachiman
Hachiman
TICKL3me3LMO187
Hachiman
Level 158
God Stats
8W - 7L
1,640 SR
Queue Stats
175W - 160L
1,557 Elo+
Solo
Thoth
Thoth
cCosmos43
Thoth
Level 83
God Stats
0W - 5L
1,164 SR
Queue Stats
221W - 188L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Blaxxter89
Hun Batz
20
12 / 1 / 3
13,736
654
16,563
19,875
9,561
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
18
5 / 4 / 8
12,235
583
14,804
12,950
4,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
GSA_Ronin
Ishtar
19
2 / 2 / 5
12,001
571
10,844
13,346
6,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 4 / 9
11,767
560
20,370
21,045
21,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Khepri
15
0 / 0 / 11
10,636
506
5,673
10,060
11,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GN7-_Joker
Hercules
18
3 / 4 / 1
11,456
546
11,136
24,789
17,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
Heycare13
Serqet
14
1 / 4 / 5
9,084
433
5,473
20,591
8,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Isodemonz
Cerberus
15
2 / 1 / 5
9,907
472
9,272
19,787
19,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
16
2 / 5 / 0
10,103
481
7,418
15,313
5,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Thoth
cCosmos43
Thoth
15
2 / 7 / 5
9,992
476
10,478
14,438
5,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
21
Kills
10
11
Deaths
21
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Blaxxter89
Hun Batz
12
1
3
13.5
W
Scylla
5
4
8
2.25
L
Hercules
GN7-_Joker
Hercules
3
4
1
0.88
W
Ishtar
GSA_Ronin
Ishtar
2
2
5
2.25
L
Serqet
Heycare13
Serqet
1
4
5
0.88
L
Cerberus
Isodemonz
Cerberus
2
1
5
4.5
L
Hachiman
2
5
0
0.4
W
2
4
9
1.63
L
Thoth
cCosmos43
Thoth
2
7
5
0.64
W
Khepri
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,254
Damage
43,777
77,276
Taken
94,918
53,803
Mitigated
56,606
17,823
Healing
27,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Blaxxter89
Hun Batz
16,563
4,983
0
514
19,875
9,561
3,373
4,029
15,540
0
135,890
W
Scylla
14,804
1,346
0
2,608
12,950
4,259
1,340
6,513
6,333
84,955
0
L
Hercules
GN7-_Joker
Hercules
11,136
3,052
0
8,011
24,789
17,695
0
679
22,947
0
99,932
W
Ishtar
GSA_Ronin
Ishtar
10,844
7,385
0
6,364
13,346
6,294
4,054
3,275
10,071
0
122,630
L
Serqet
Heycare13
Serqet
5,473
1,818
0
7,801
20,591
8,524
0
4,012
16,401
0
59,327
L
Cerberus
Isodemonz
Cerberus
9,272
272
0
6,372
19,787
19,281
0
6,417
13,156
37,725
0
L
Hachiman
7,418
3,636
0
4,669
15,313
5,821
809
2,925
12,388
0
82,272
W
20,370
7,659
455
5,575
21,045
21,749
90
2,647
18,398
0
93,471
L
Thoth
cCosmos43
Thoth
10,478
372
0
636
14,438
5,285
0
6,444
7,842
69,535
0
W
Khepri
5,673
896
0
2,307
10,060
11,940
449
4,103
5,957
26,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,375
Gold Earned
50,542
637
Minions Killed
554
0
Camps Cleared
0
2,137,739
Distance Traveled
1,992,119
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,736
654
155
7
0
505,077
2
W
Scylla
12,235
583
155
7
0
424,634
6
L
Hercules
11,456
546
172
8
0
344,254
6
W
Ishtar
12,001
571
173
8
0
402,462
0
L
Serqet
9,084
433
86
4
0
419,308
4
L
Cerberus
9,907
472
57
3
0
457,663
0
L
Hachiman
10,103
481
129
6
0
360,533
5
W
Horus
11,767
560
122
6
0
385,453
0
L
Thoth
9,992
476
110
5
0
410,361
0
W
Khepri
10,636
506
32
2
0
420,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role