Player Matchup

Hercules
Hercules
FabNetXx
Hercules
Level 17
God Stats
8W - 6L
1,585 SR
Queue Stats
33W - 27L
1,418 Elo+
Party 1
Ravana
Ravana
FinalLightTWD
Ravana
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 27L
1,433 Elo+
Party 1
Ra
Ra
matrixshoter
Ra
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,451 Elo+
Party 1
Team Averages
Level 59
1,528 SR
1,434 Elo+

VS

Team Averages
Level 53
1,574 SR
1,369 Elo+
Janus
Janus
Derezus
Janus
Level 67
God Stats
0W - 1L
1,486 SR
Queue Stats
1W - 4L
1,409 Elo+
Party 2
Danzaburou
Danzaburou
Ginterr
Danzaburou
Level 80
God Stats
1W - 1L
1,735 SR
Queue Stats
12W - 12L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
Jipsuli
Sun Wukong
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FabNetXx
Hercules
10
3 / 1 / 4
7,830
783
7,707
9,944
9,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 0 / 4
7,745
775
5,086
6,452
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 4
7,782
778
4,291
3,322
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Derezus
Janus
10
0 / 2 / 1
6,930
693
5,574
4,884
1,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Ginterr
Danzaburou
7
0 / 4 / 0
6,302
630
2,331
5,922
2,056
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sun Wukong
Jipsuli
Sun Wukong
9
1 / 1 / 0
6,772
677
5,383
8,886
5,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
7
Kills
1
1
Deaths
7
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
Derezus
Janus
0
2
1
0.25
W
Hercules
FabNetXx
Hercules
3
1
4
5
W
2
0
4
4
L
Danzaburou
Ginterr
Danzaburou
0
4
0
0
L
Sun Wukong
Jipsuli
Sun Wukong
1
1
0
1
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,084
Damage
13,288
19,718
Taken
19,692
14,056
Mitigated
9,165
7,185
Healing
1,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Derezus
Janus
5,574
96
0
0
4,884
1,369
0
697
4,056
31,481
0
W
Hercules
FabNetXx
Hercules
7,707
2,418
0
3,006
9,944
9,807
66
2,526
7,418
0
17,181
W
5,086
1,488
0
2,137
6,452
2,962
0
2,004
4,448
0
27,139
L
Danzaburou
Ginterr
Danzaburou
2,331
624
0
349
5,922
2,056
0
1,488
4,155
0
9,369
L
Sun Wukong
Jipsuli
Sun Wukong
5,383
1,224
0
661
8,886
5,740
0
2,173
6,403
0
11,434
W
4,291
812
1,403
639
3,322
1,287
220
1,270
2,052
37,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,357
Gold Earned
20,004
115
Minions Killed
39
0
Camps Cleared
0
603,874
Distance Traveled
530,862
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,930
693
26
3
0
194,083
0
W
Hercules
7,830
783
27
3
0
200,746
1
W
Ravana
7,745
775
40
4
0
216,629
0
L
Danzaburou
6,302
630
4
0
0
134,240
2
L
Sun Wukong
6,772
677
9
1
0
202,539
0
W
Ra
7,782
778
48
5
0
186,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role