Player Matchup

Nu Wa
Nu Wa
Bloodking420
Nu Wa
Level 21
God Stats
0W - 2L
1,248 SR
Queue Stats
0W - 3L
1,241 Elo+
Party 1
Ymir
Ymir
MemeLord0420769
Ymir
Level 89
God Stats
8W - 25L
1,254 SR
Queue Stats
553W - 586L
1,321 Elo+
Solo
Olorun
Olorun
bloodghost6996
Olorun
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,121 Elo+
Party 1
Team Averages
Level 57
1,334 SR
1,228 Elo+

VS

Team Averages
Level 98
1,575 SR
1,294 Elo+
Yemoja
Yemoja
AshesOfAzarath
Yemoja
Level 102
God Stats
11W - 9L
1,435 SR
Queue Stats
112W - 120L
1,322 Elo+
Solo
Da Ji
Da Ji
BlindingChip15
Da Ji
Level 65
God Stats
3W - 0L
1,811 SR
Queue Stats
5W - 8L
1,192 Elo+
Solo
Neith
Neith
lordzwar
Neith
Level 126
God Stats
185W - 154L
1,480 SR
Queue Stats
273W - 276L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
7,877
656
6,262
8,683
3,150
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 2
8,719
727
6,013
12,903
15,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 8 / 1
8,486
707
5,873
12,715
5,114
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
9,581
798
5,337
7,168
5,706
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
7 / 2 / 5
10,205
850
11,501
9,130
4,791
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
lordzwar
Neith
13
2 / 1 / 6
9,121
760
11,179
9,330
4,138
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
14
14
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
W
7
2
5
4.75
L
0
3
2
0.33
L
1
3
2
0.67
L
2
8
1
0.31
W
Neith
lordzwar
Neith
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,148
Damage
28,017
34,301
Taken
25,628
23,517
Mitigated
14,635
3,387
Healing
6,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,337
1,061
1,456
1,510
7,168
5,706
50
5,487
1,681
21,999
0
W
11,501
3,688
124
481
9,130
4,791
0
5,186
3,944
0
37,809
L
6,262
3,452
0
35
8,683
3,150
0
1,665
7,018
19,869
0
L
6,013
1,140
0
165
12,903
15,253
35
2,467
10,436
25,680
0
L
5,873
2,916
780
2,407
12,715
5,114
456
1,621
11,094
22,342
0
W
Neith
lordzwar
Neith
11,179
6,420
93
3,320
9,330
4,138
447
7,987
1,343
0
53,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,082
Gold Earned
28,907
89
Minions Killed
154
0
Camps Cleared
0
557,724
Distance Traveled
594,855
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,581
798
32
3
0
192,966
0
W
Da Ji
10,205
850
44
4
0
223,169
0
L
Nu Wa
7,877
656
32
3
0
183,910
0
L
Ymir
8,719
727
28
2
0
219,067
2
L
Olorun
8,486
707
29
2
0
154,747
0
W
Neith
9,121
760
78
7
0
178,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role