Player Matchup

Osiris
Osiris
Platinum III
 
Osiris
Platinum III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum II
DemS-93-Family
Awilix
Platinum II
Level 226
God Stats
0W - 1L
1,252 SR
Queue Stats
101W - 91L
1,846 MMR
Solo
Hera
Hera
Platinum IV
JudsonMamut
Hera
Platinum IV
Level 207
God Stats
3W - 4L
1,728 SR
Queue Stats
151W - 145L
1,859 MMR
Party 1
Apollo
Apollo
Gold II
Sr_Loki__
Apollo
Gold II
Level 109
God Stats
5W - 3L
1,629 SR
Queue Stats
189W - 196L
1,788 MMR
Party 1
Cerberus
Cerberus
Platinum II
crumbsdacat
Cerberus
Platinum II
Level 169
God Stats
0W - 1L
1,851 SR
Queue Stats
249W - 232L
1,834 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,592 SR
1,766 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 164
1,558 SR
1,773 MMR
Ares
Ares
Platinum III
 
Ares
Platinum III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum III
CornyYacht
Janus
Platinum III
Level 199
God Stats
14W - 12L
1,575 SR
Queue Stats
268W - 253L
1,891 MMR
Solo
Loki
Loki
Platinum I
FeelmyKarmA
Loki
Platinum I
Level 116
God Stats
28W - 17L
1,640 SR
Queue Stats
140W - 126L
1,816 MMR
Solo
Hou Yi
Hou Yi
Platinum II
IcyOscar23
Hou Yi
Platinum II
Level 152
God Stats
3W - 4L
1,644 SR
Queue Stats
128W - 122L
1,873 MMR
Solo
Achilles
Achilles
Platinum V
sergialal
Achilles
Platinum V
Level 228
God Stats
4W - 9L
1,432 SR
Queue Stats
712W - 715L
1,788 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 5 / 1
6,469
588
6,500
13,636
14,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 5 / 0
5,979
544
6,129
9,899
3,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 2 / 0
6,405
582
3,682
4,394
1,554
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Sr_Loki__
Apollo
10
0 / 2 / 2
5,791
526
2,042
6,267
2,211
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
crumbsdacat
Cerberus
7
0 / 5 / 2
5,240
476
3,888
12,011
8,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaMercuryAphroditeHachiman

VS

Bans
SusanoAo KuangMaman BrigitteThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 0 / 9
6,786
617
5,262
10,090
8,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
12
7 / 0 / 3
8,012
728
4,635
4,180
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
3 / 2 / 5
7,133
648
7,511
10,187
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
IcyOscar23
Hou Yi
11
3 / 2 / 1
6,769
615
4,460
6,681
2,356
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
sergialal
Achilles
12
6 / 1 / 2
7,341
667
9,817
12,625
12,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
5
Kills
19
19
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
5
1
0.3
W
Ares
 
Ares
0
0
9
4.5
W
Janus
7
0
3
8.5
L
3
5
0
0.6
W
3
2
5
2.75
W
Hou Yi
IcyOscar23
Hou Yi
3
2
1
1.75
L
1
2
0
0.5
L
Apollo
Sr_Loki__
Apollo
0
2
2
0.5
L
Cerberus
crumbsdacat
Cerberus
0
5
2
0.2
W
Achilles
sergialal
Achilles
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,241
Damage
31,685
46,207
Taken
43,763
29,817
Mitigated
28,184
10,561
Healing
15,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,500
2,077
0
3,698
13,636
14,246
15
259
12,316
0
43,013
W
Ares
 
Ares
5,262
611
0
2,732
10,090
8,544
0
3,861
6,229
21,161
0
W
Janus
4,635
549
0
1,032
4,180
1,494
0
1,575
2,605
61,633
0
L
6,129
2,192
0
459
9,899
3,363
0
981
8,735
0
37,633
W
7,511
1,857
0
3,848
10,187
3,764
0
1,101
9,050
0
51,797
W
Hou Yi
IcyOscar23
Hou Yi
4,460
1,726
0
2,770
6,681
2,356
0
1,047
5,634
0
53,367
L
3,682
919
0
1,039
4,394
1,554
0
1,836
2,508
54,899
0
L
Apollo
Sr_Loki__
Apollo
2,042
1,369
0
2,725
6,267
2,211
0
1,774
4,469
0
39,540
L
Cerberus
crumbsdacat
Cerberus
3,888
444
0
2,640
12,011
8,443
0
4,797
7,004
15,637
0
W
Achilles
sergialal
Achilles
9,817
1,851
0
4,910
12,625
12,026
0
498
11,116
0
38,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,884
Gold Earned
36,041
365
Minions Killed
351
0
Camps Cleared
0
1,082,059
Distance Traveled
1,227,259
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,469
588
66
6
0
209,126
0
W
Ares
6,786
617
15
1
0
254,041
3
W
Janus
8,012
728
100
9
0
262,479
2
L
Awilix
5,979
544
59
5
0
243,412
0
W
Loki
7,133
648
82
7
0
264,237
2
W
Hou Yi
6,769
615
98
9
0
219,423
2
L
Hera
6,405
582
113
10
0
204,973
2
L
Apollo
5,791
526
94
9
0
195,161
2
L
Cerberus
5,240
476
33
3
0
229,387
3
W
Achilles
7,341
667
56
5
0
227,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role