Player Matchup

Sun Wukong
Sun Wukong
AveLJ
Sun Wukong
Level 154
God Stats
5W - 1L
1,795 SR
Queue Stats
255W - 269L
1,466 Elo+
Solo
Cerberus
Cerberus
Dead Eye 10Shot
Cerberus
Level 126
God Stats
5W - 2L
1,555 SR
Queue Stats
314W - 171L
1,636 Elo+
Party 2
Anubis
Anubis
Narwhal-Pirate
Anubis
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,552 Elo+
Solo
Poseidon
Poseidon
Soul Jackle
Poseidon
Level 140
God Stats
3W - 2L
1,553 SR
Queue Stats
304W - 155L
1,665 Elo+
Party 2
Horus
Horus
sheephair2000
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 191L
1,457 Elo+
Party 2
Team Averages
Level 136
1,581 SR
1,555 Elo+

VS

Team Averages
Level 128
1,508 SR
1,507 Elo+
Kali
Kali
 
Kali
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DaaNg1T
Sylvanus
Level 228
God Stats
7W - 13L
1,420 SR
Queue Stats
1,222W - 1,193L
1,536 Elo+
Party 1
Ne Zha
Ne Zha
JouunaC13
Ne Zha
Level 130
God Stats
5W - 4L
1,620 SR
Queue Stats
170W - 185L
1,536 Elo+
Solo
Charybdis
Charybdis
OddPineApple
Charybdis
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 153L
1,504 Elo+
Solo
King Arthur
King Arthur
XDauryKillerX
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AveLJ
Sun Wukong
17
10 / 3 / 12
10,349
1,035
15,582
14,425
17,830
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
13
0 / 2 / 17
7,947
795
5,589
13,578
17,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
7 / 2 / 10
9,389
939
16,187
7,579
4,584
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Poseidon
Soul Jackle
Poseidon
18
4 / 1 / 18
9,937
994
14,215
8,023
3,425
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 3 / 18
8,915
892
5,972
12,923
17,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
3 / 7 / 3
7,875
788
6,505
13,067
9,078
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
DaaNg1T
Sylvanus
14
0 / 2 / 7
7,276
728
7,407
11,770
13,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ne Zha
JouunaC13
Ne Zha
15
2 / 3 / 7
7,683
768
11,825
11,112
5,383
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charybdis
OddPineApple
Charybdis
14
2 / 5 / 6
8,634
863
11,003
10,563
4,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
XDauryKillerX
King Arthur
14
2 / 6 / 6
7,461
746
6,658
15,401
13,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
38
23
Kills
9
11
Deaths
23
75
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
7
3
0.64
W
Sun Wukong
AveLJ
Sun Wukong
10
3
12
5.33
L
Sylvanus
DaaNg1T
Sylvanus
0
2
7
1.75
W
Cerberus
0
2
17
4.25
L
Ne Zha
JouunaC13
Ne Zha
2
3
7
1.83
W
7
2
10
6
L
Charybdis
OddPineApple
Charybdis
2
5
6
1
W
Poseidon
Soul Jackle
Poseidon
4
1
18
13
L
King Arthur
XDauryKillerX
King Arthur
2
6
6
0.83
W
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,545
Damage
43,398
56,528
Taken
61,913
60,841
Mitigated
46,106
22,024
Healing
18,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
6,505
1,918
764
428
13,067
9,078
0
7,837
5,230
0
13,828
W
Sun Wukong
AveLJ
Sun Wukong
15,582
2,436
631
2,093
14,425
17,830
475
2,692
11,733
1,217
23,157
L
Sylvanus
DaaNg1T
Sylvanus
7,407
1,853
4,105
4,613
11,770
13,140
0
7,055
4,715
14,591
0
W
Cerberus
5,589
613
338
4,270
13,578
17,751
795
1,874
11,704
7,908
677
L
Ne Zha
JouunaC13
Ne Zha
11,825
920
977
3,731
11,112
5,383
0
5,859
5,253
0
25,735
W
16,187
692
797
2,616
7,579
4,584
2,369
950
6,629
35,141
0
L
Charybdis
OddPineApple
Charybdis
11,003
4,262
265
1,164
10,563
4,574
0
6,702
3,861
0
21,857
W
Poseidon
Soul Jackle
Poseidon
14,215
2,363
291
1,806
8,023
3,425
525
764
7,259
34,573
0
L
King Arthur
XDauryKillerX
King Arthur
6,658
684
777
1,868
15,401
13,931
0
10,146
5,255
0
11,232
W
5,972
1,773
4,636
4,546
12,923
17,251
378
1,127
11,796
2,412
5,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,537
Gold Earned
38,929
135
Minions Killed
92
0
Camps Cleared
0
863,093
Distance Traveled
854,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,875
788
11
1
0
150,381
0
W
Sun Wukong
10,349
1,035
27
3
0
188,335
0
L
Sylvanus
7,276
728
19
2
0
154,917
0
W
Cerberus
7,947
795
15
2
0
163,189
0
L
Ne Zha
7,683
768
15
2
0
195,035
0
W
Anubis
9,389
939
35
4
0
144,354
0
L
Charybdis
8,634
863
40
4
0
149,835
0
W
Poseidon
9,937
994
55
6
0
190,327
0
L
King Arthur
7,461
746
7
1
0
204,288
0
W
Horus
8,915
892
3
0
0
176,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role