Player Matchup

Sol
Sol
Bizzareta
Sol
Level 94
God Stats
11W - 5L
1,537 SR
Queue Stats
235W - 236L
1,431 Elo+
Party 1
Hercules
Hercules
LilleKjell
Hercules
Level 116
God Stats
15W - 15L
1,486 SR
Queue Stats
146W - 132L
1,568 Elo+
Party 1
Bastet
Bastet
diddlcecilie
Bastet
Level 44
God Stats
33W - 36L
1,453 SR
Queue Stats
107W - 107L
1,391 Elo+
Party 1
Team Averages
Level 85
1,492 SR
1,463 Elo+

VS

Team Averages
Level 101
1,346 SR
1,453 Elo+
Izanami
Izanami
LanternCores
Izanami
Level 98
God Stats
0W - 1L
1,283 SR
Queue Stats
28W - 25L
1,445 Elo+
Solo
Mulan
Mulan
Mr_Spritzer_
Mulan
Level 81
God Stats
1W - 1L
1,269 SR
Queue Stats
62W - 50L
1,496 Elo+
Solo
Zeus
Zeus
Woofywoofy71
Zeus
Level 124
God Stats
27W - 19L
1,487 SR
Queue Stats
354W - 348L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 5
8,795
880
9,148
9,261
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
LilleKjell
Hercules
13
6 / 0 / 6
9,699
970
10,402
15,753
16,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
11
2 / 5 / 7
8,141
814
3,489
9,285
3,299
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LanternCores
Izanami
10
1 / 5 / 6
7,709
771
5,646
7,088
2,470
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 5 / 3
8,408
841
10,647
15,480
12,818
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 2 / 6
8,538
854
12,825
5,118
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
12
Kills
8
8
Deaths
12
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
L
Izanami
LanternCores
Izanami
1
5
6
0.8
W
Hercules
LilleKjell
Hercules
6
0
6
9
L
5
5
3
1.3
L
2
2
6
2.5
W
Bastet
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,039
Damage
29,118
34,299
Taken
27,686
23,910
Mitigated
17,203
9,234
Healing
3,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,148
2,336
0
3,489
9,261
3,897
0
2,804
6,457
40,047
2,446
L
Izanami
LanternCores
Izanami
5,646
3,497
0
500
7,088
2,470
375
1,739
5,152
0
28,081
W
Hercules
LilleKjell
Hercules
10,402
2,846
0
5,126
15,753
16,714
0
6,158
9,595
0
25,907
L
10,647
743
0
2,336
15,480
12,818
77
5,341
9,610
0
18,459
L
12,825
957
0
1,000
5,118
1,915
133
2,051
2,897
46,361
0
W
Bastet
3,489
1,350
0
619
9,285
3,299
42
4,255
5,030
0
12,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,635
Gold Earned
24,655
106
Minions Killed
139
0
Camps Cleared
0
621,254
Distance Traveled
534,404
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,795
880
58
6
0
194,995
5
L
Izanami
7,709
771
51
5
0
158,180
0
W
Hercules
9,699
970
33
3
0
218,372
0
L
Mulan
8,408
841
12
1
0
186,590
0
L
Zeus
8,538
854
76
8
0
189,634
4
W
Bastet
8,141
814
15
2
0
207,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role