Player Matchup

Thanatos
Thanatos
Badape97
Thanatos
Level 49
God Stats
0W - 1L
1,498 SR
Queue Stats
5W - 5L
1,512 Elo+
Party 2
The Morrigan
The Morrigan
IAintNoPro
The Morrigan
Level 29
God Stats
0W - 2L
1,467 SR
Queue Stats
7W - 5L
1,614 Elo+
Party 2
Merlin
Merlin
Liming2
Merlin
Level 28
God Stats
0W - 5L
1,183 SR
Queue Stats
0W - 5L
1,177 Elo+
Solo
Cthulhu
Cthulhu
Pibisstralen
Cthulhu
Level 89
God Stats
2W - 1L
1,884 SR
Queue Stats
7W - 10L
1,439 Elo+
Solo
Hades
Hades
matt-MFC85
Hades
Level 123
God Stats
3W - 1L
1,580 SR
Queue Stats
4W - 2L
1,664 Elo+
Solo
Team Averages
Level 64
1,522 SR
1,481 Elo+

VS

Team Averages
Level 111
1,702 SR
1,579 Elo+
Achilles
Achilles
Griffwin
Achilles
Level 196
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 92L
1,667 Elo+
Party 1
Thoth
Thoth
Guggulumolongu3
Thoth
Level 23
God Stats
2W - 0L
1,832 SR
Queue Stats
13W - 7L
1,559 Elo+
Party 1
Arachne
Arachne
SpookyWhale420
Arachne
Level 136
God Stats
3W - 2L
1,566 SR
Queue Stats
38W - 46L
1,407 Elo+
Solo
Atlas
Atlas
TheEnvenom
Atlas
Level 178
God Stats
5W - 0L
1,924 SR
Queue Stats
156W - 107L
1,701 Elo+
Party 1
Sol
Sol
ssof
Sol
Level 22
God Stats
4W - 2L
1,691 SR
Queue Stats
13W - 8L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Badape97
Thanatos
14
1 / 5 / 4
7,980
725
3,472
9,301
4,130
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
IAintNoPro
The Morrigan
16
0 / 3 / 4
8,957
814
5,493
7,382
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
Liming2
Merlin
15
2 / 4 / 2
8,480
771
7,600
9,731
4,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Pibisstralen
Cthulhu
15
3 / 2 / 1
8,927
812
7,144
14,685
12,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
15
1 / 6 / 3
8,160
742
6,223
13,327
6,723
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Griffwin
Achilles
17
12 / 1 / 6
10,772
979
12,622
13,777
19,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
6 / 0 / 7
10,546
959
16,253
3,536
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 2 / 11
8,547
777
3,309
7,673
3,511
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
16
2 / 3 / 14
9,123
829
11,350
17,620
17,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
ssof
Sol
16
0 / 1 / 10
9,185
835
4,532
5,297
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
68
7
Kills
20
20
Deaths
7
14
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Badape97
Thanatos
1
5
4
0.6
W
Achilles
Griffwin
Achilles
12
1
6
15
W
6
0
7
9.5
L
The Morrigan
IAintNoPro
The Morrigan
0
3
4
0.67
L
Merlin
Liming2
Merlin
2
4
2
0.75
L
Cthulhu
Pibisstralen
Cthulhu
3
2
1
1.75
W
0
2
11
2.75
W
Atlas
2
3
14
3
L
Hades
1
6
3
0.42
W
Sol
ssof
Sol
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,932
Damage
48,066
54,426
Taken
47,903
29,600
Mitigated
43,771
9,358
Healing
9,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Badape97
Thanatos
3,472
358
0
2,075
9,301
4,130
0
4,820
4,108
0
6,964
W
Achilles
Griffwin
Achilles
12,622
1,957
14
3,002
13,777
19,038
0
5,877
7,515
0
23,214
W
16,253
369
0
322
3,536
1,780
0
2,374
1,005
52,909
0
L
The Morrigan
IAintNoPro
The Morrigan
5,493
208
0
750
7,382
2,650
0
4,070
3,152
45,299
2,241
L
Merlin
Liming2
Merlin
7,600
112
0
0
9,731
4,051
0
3,658
5,653
28,286
0
L
Cthulhu
Pibisstralen
Cthulhu
7,144
364
263
3,451
14,685
12,046
0
8,376
5,534
23,040
0
W
3,309
2,825
0
1,021
7,673
3,511
1,454
2,769
4,904
0
15,984
W
Atlas
11,350
3,878
0
3,286
17,620
17,052
0
9,670
7,608
24,684
601
L
Hades
6,223
353
278
2,541
13,327
6,723
150
9,380
3,320
18,465
196
W
Sol
ssof
Sol
4,532
1,225
0
2,296
5,297
2,390
2,087
2,725
2,473
35,353
1,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,504
Gold Earned
48,173
219
Minions Killed
262
0
Camps Cleared
0
1,061,114
Distance Traveled
1,176,031
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,980
725
5
0
0
228,291
4
W
Achilles
10,772
979
28
3
0
280,746
0
W
Thoth
10,546
959
105
10
0
215,182
0
L
The Morrigan
8,957
814
106
10
0
202,364
2
L
Merlin
8,480
771
47
4
0
194,574
0
L
Cthulhu
8,927
812
33
3
0
239,368
0
W
Arachne
8,547
777
24
2
0
225,944
0
W
Atlas
9,123
829
26
2
0
232,276
0
L
Hades
8,160
742
28
3
0
196,517
0
W
Sol
9,185
835
79
7
0
221,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role