Player Matchup

Cthulhu
Cthulhu
Ashue
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,614 Elo+
Party 3
Anubis
Anubis
RFN smith
Anubis
Level 198
God Stats
19W - 18L
1,638 SR
Queue Stats
406W - 371L
1,548 Elo+
Party 2
Rama
Rama
ZHeka666
Rama
Level 156
God Stats
2W - 7L
1,483 SR
Queue Stats
208W - 201L
1,482 Elo+
Solo
Set
Set
fenzinho
Set
Level 89
God Stats
2W - 2L
1,646 SR
Queue Stats
92W - 75L
1,589 Elo+
Party 3
Raijin
Raijin
αlfie
Raijin
Level 158
God Stats
9W - 8L
1,621 SR
Queue Stats
199W - 190L
1,574 Elo+
Party 2
Team Averages
Level 126
1,578 SR
1,562 Elo+

VS

Team Averages
Level 138
1,550 SR
1,546 Elo+
Thoth
Thoth
IcyveinsTobi
Thoth
Level 155
God Stats
4W - 5L
1,415 SR
Queue Stats
1,204W - 1,160L
1,522 Elo+
Party 1
Rama
Rama
KBSmash
Rama
Level 160
God Stats
7W - 4L
1,555 SR
Queue Stats
141W - 102L
1,684 Elo+
Solo
Sun Wukong
Sun Wukong
PoBoo
Sun Wukong
Level 46
God Stats
1W - 1L
1,373 SR
Queue Stats
30W - 48L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
luks_99_
Kuzenbo
Level 180
God Stats
1W - 0L
1,817 SR
Queue Stats
83W - 70L
1,565 Elo+
Solo
Thanatos
Thanatos
xXxDiinoxXx
Thanatos
Level 147
God Stats
36W - 27L
1,591 SR
Queue Stats
687W - 696L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ashue
Cthulhu
12
0 / 2 / 1
8,161
480
5,080
16,138
13,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
RFN smith
Anubis
16
4 / 2 / 5
10,940
644
12,601
11,858
6,086
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
4
0 / 2 / 0
5,515
324
1,757
2,814
780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 3 / 6
9,078
534
8,982
17,476
8,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
αlfie
Raijin
17
5 / 1 / 1
10,665
627
10,362
8,378
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 1
9,229
543
7,423
7,035
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rama
KBSmash
Rama
17
5 / 2 / 3
11,149
656
13,035
11,534
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
PoBoo
Sun Wukong
16
1 / 5 / 0
9,237
543
7,004
18,899
12,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
luks_99_
Kuzenbo
13
0 / 1 / 8
8,850
521
6,999
14,189
17,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
xXxDiinoxXx
Thanatos
15
4 / 1 / 0
9,043
532
4,695
10,868
4,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
11
Kills
10
10
Deaths
11
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ashue
Cthulhu
0
2
1
0.25
W
0
2
1
0.25
W
Rama
KBSmash
Rama
5
2
3
3.25
W
Sun Wukong
PoBoo
Sun Wukong
1
5
0
0.2
L
Anubis
RFN smith
Anubis
4
2
5
3.25
L
Rama
0
2
0
0
L
2
3
6
1.67
W
Kuzenbo
luks_99_
Kuzenbo
0
1
8
4
W
Thanatos
xXxDiinoxXx
Thanatos
4
1
0
4
L
Raijin
αlfie
Raijin
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,782
Damage
39,156
56,664
Taken
62,525
31,234
Mitigated
41,707
16,625
Healing
24,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ashue
Cthulhu
5,080
671
1,105
3,402
16,138
13,031
0
3,782
12,356
42,611
0
W
7,423
154
0
2,096
7,035
2,093
0
4,242
2,793
89,407
1,100
W
Rama
KBSmash
Rama
13,035
10,565
0
5,657
11,534
4,402
325
5,755
5,779
0
116,281
W
Sun Wukong
PoBoo
Sun Wukong
7,004
1,354
0
2,042
18,899
12,896
660
7,711
11,188
0
72,652
L
Anubis
RFN smith
Anubis
12,601
1,476
71
6,552
11,858
6,086
0
2,292
9,566
89,570
0
L
Rama
1,757
1,657
0
562
2,814
780
0
1,036
1,778
0
13,013
L
8,982
4,203
0
3,833
17,476
8,081
91
3,296
14,180
0
80,960
W
Kuzenbo
luks_99_
Kuzenbo
6,999
2,463
0
2,770
14,189
17,697
14
7,416
6,773
23,070
0
W
Thanatos
xXxDiinoxXx
Thanatos
4,695
1,394
0
12,119
10,868
4,619
0
3,271
7,597
0
71,440
L
Raijin
αlfie
Raijin
10,362
709
0
1,100
8,378
3,256
0
3,633
4,745
103,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,359
Gold Earned
47,508
540
Minions Killed
564
0
Camps Cleared
0
1,475,169
Distance Traveled
1,792,959
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,161
480
75
4
0
397,013
0
W
Thoth
9,229
543
162
10
0
339,956
2
W
Rama
11,149
656
171
10
0
311,803
0
W
Sun Wukong
9,237
543
108
6
0
332,244
0
L
Anubis
10,940
644
159
9
0
306,524
8
L
Rama
5,515
324
26
2
0
62,591
0
L
Set
9,078
534
102
6
0
356,591
0
W
Kuzenbo
8,850
521
19
1
0
383,265
5
W
Thanatos
9,043
532
104
6
0
425,691
0
L
Raijin
10,665
627
178
10
0
352,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role