Player Matchup

Freya
Freya
Diamond III
 
Freya
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Masters
 
Sol
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond V
KjacMyers
Sobek
Diamond V
Level 140
God Stats
3W - 1L
1,531 SR
Queue Stats
122W - 98L
1,967 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
Kraatar
Sun Wukong
Diamond V
Level 125
God Stats
26W - 21L
1,624 SR
Queue Stats
174W - 162L
2,029 MMR
Solo
Ullr
Ullr
Masters
Naturritas
Ullr
Masters
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
2,342 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,531 SR
1,868 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,691 SR
2,098 MMR
Mercury
Mercury
Diamond IV
FoXbb2
Mercury
Diamond IV
Level 159
God Stats
2W - 3L
1,642 SR
Queue Stats
343W - 347L
2,017 MMR
Solo
Ishtar
Ishtar
Diamond V
Redlabel63
Ishtar
Diamond V
Level 128
God Stats
8W - 3L
1,804 SR
Queue Stats
47W - 24L
2,229 MMR
Solo
Raijin
Raijin
Diamond IV
Waycrez
Raijin
Diamond IV
Level 204
God Stats
1W - 1L
1,816 SR
Queue Stats
163W - 152L
2,147 MMR
Solo
Ao Kuang
Ao Kuang
Diamond IV
WombBearer
Ao Kuang
Diamond IV
Level 66
God Stats
8W - 6L
1,653 SR
Queue Stats
114W - 85L
2,149 MMR
Solo
Yemoja
Yemoja
Platinum II
itamarhamazrim
Yemoja
Platinum II
Level 151
God Stats
4W - 5L
1,539 SR
Queue Stats
519W - 531L
1,947 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
6 / 0 / 6
7,541
686
9,637
11,708
4,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
 
Sol
12
1 / 0 / 4
7,084
644
4,217
4,957
1,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
KjacMyers
Sobek
9
1 / 1 / 6
6,501
591
3,142
8,865
7,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Kraatar
Sun Wukong
12
2 / 1 / 1
7,644
695
8,316
8,989
5,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 2
7,512
683
6,291
7,104
2,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Maman BrigitteAnhurAthena

VS

Bans
ArachneThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FoXbb2
Mercury
11
0 / 3 / 1
6,146
559
5,130
12,317
5,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ishtar
Redlabel63
Ishtar
10
1 / 1 / 0
5,752
523
4,029
6,526
2,741
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
Waycrez
Raijin
11
1 / 3 / 0
6,250
568
3,175
6,199
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
WombBearer
Ao Kuang
9
1 / 5 / 1
5,697
518
5,934
11,597
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 1
5,257
478
2,249
7,859
5,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
14
Kills
3
3
Deaths
15
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
6
0
6
9
W
Sol
 
Sol
1
0
4
3
L
Mercury
FoXbb2
Mercury
0
3
1
0.17
W
Sobek
KjacMyers
Sobek
1
1
6
4
W
Sun Wukong
Kraatar
Sun Wukong
2
1
1
2.5
W
4
1
2
5
L
Ishtar
Redlabel63
Ishtar
1
1
0
1
L
Raijin
Waycrez
Raijin
1
3
0
0.33
L
Ao Kuang
WombBearer
Ao Kuang
1
5
1
0.3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,603
Damage
20,517
41,623
Taken
44,498
22,289
Mitigated
20,914
19,860
Healing
11,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
9,637
3,710
0
7,350
11,708
4,597
0
3,060
8,648
50,330
5,099
W
Sol
 
Sol
4,217
2,211
0
3,437
4,957
1,596
936
1,474
3,483
59,855
3,360
L
Mercury
FoXbb2
Mercury
5,130
2,943
0
3,715
12,317
5,511
0
1,079
11,238
0
43,813
W
Sobek
KjacMyers
Sobek
3,142
252
0
3,859
8,865
7,208
0
3,173
5,692
14,719
0
W
Sun Wukong
Kraatar
Sun Wukong
8,316
2,203
0
3,229
8,989
5,922
341
448
8,541
0
59,989
W
6,291
3,193
0
1,985
7,104
2,966
0
3,363
3,741
0
58,444
L
Ishtar
Redlabel63
Ishtar
4,029
2,658
0
2,303
6,526
2,741
0
3,541
2,985
0
42,680
L
Raijin
Waycrez
Raijin
3,175
289
0
1,053
6,199
2,369
0
1,464
4,735
52,315
0
L
Ao Kuang
WombBearer
Ao Kuang
5,934
1,015
0
1,647
11,597
4,351
0
5,513
6,084
38,995
667
L
2,249
732
1,061
1,413
7,859
5,942
0
5,379
2,480
14,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,282
Gold Earned
29,102
404
Minions Killed
356
0
Camps Cleared
0
1,194,673
Distance Traveled
1,141,604
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,541
686
72
7
0
244,605
6
W
Sol
7,084
644
116
11
0
229,043
3
L
Mercury
6,146
559
84
8
0
268,233
2
W
Sobek
6,501
591
14
1
0
247,119
4
W
Sun Wukong
7,644
695
102
9
0
234,461
3
W
Ullr
7,512
683
100
9
0
239,445
3
L
Ishtar
5,752
523
82
7
0
212,261
0
L
Raijin
6,250
568
107
10
0
203,708
2
L
Ao Kuang
5,697
518
61
6
0
257,572
0
L
Yemoja
5,257
478
22
2
0
199,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role