Player Matchup

Charybdis
Charybdis
AxionFB
Charybdis
Level 77
God Stats
6W - 6L
1,519 SR
Queue Stats
48W - 48L
1,465 Elo+
Solo
Ao Kuang
Ao Kuang
LordShaxx131
Ao Kuang
Level 123
God Stats
3W - 4L
1,562 SR
Queue Stats
476W - 412L
1,504 Elo+
Solo
King Arthur
King Arthur
PurpleFlurp-VIII
King Arthur
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,431 Elo+
Solo
Kuzenbo
Kuzenbo
Yussenno
Kuzenbo
Level 124
God Stats
17W - 14L
1,613 SR
Queue Stats
89W - 102L
1,434 Elo+
Solo
Ra
Ra
snipetwinegetvag
Ra
Level 105
God Stats
21W - 24L
1,540 SR
Queue Stats
648W - 628L
1,454 Elo+
Solo
Team Averages
Level 92
1,547 SR
1,457 Elo+

VS

Team Averages
Level 125
1,483 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FLUK3Y
Hel
Level 89
God Stats
20W - 18L
1,550 SR
Queue Stats
32W - 42L
1,436 Elo+
Solo
Hun Batz
Hun Batz
Skormin
Hun Batz
Level 115
God Stats
3W - 6L
1,268 SR
Queue Stats
198W - 191L
1,535 Elo+
Solo
Zeus
Zeus
TrainerJerry920
Zeus
Level 135
God Stats
8W - 4L
1,596 SR
Queue Stats
496W - 492L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AxionFB
Charybdis
7
0 / 0 / 1
3,662
610
1,701
3,884
1,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
LordShaxx131
Ao Kuang
8
1 / 0 / 0
4,580
763
1,760
4,377
1,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
PurpleFlurp-VIII
King Arthur
4
0 / 4 / 0
3,171
529
975
5,084
2,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Yussenno
Kuzenbo
7
1 / 0 / 0
4,090
682
1,464
4,650
3,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 2 / 0
3,865
644
785
3,490
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
4 / 1 / 0
5,896
983
3,564
4,455
1,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
 
Chiron
7
0 / 0 / 0
4,047
675
4,009
2,081
670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hel
FLUK3Y
Hel
7
0 / 1 / 0
4,016
669
791
3,152
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Skormin
Hun Batz
9
1 / 0 / 1
4,731
789
1,393
5,087
1,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
1 / 0 / 1
5,074
846
2,143
2,397
637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
6
6
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
0
4
W
Chiron
 
Chiron
0
0
0
0
L
Charybdis
AxionFB
Charybdis
0
0
1
0.5
W
Hel
FLUK3Y
Hel
0
1
0
0
L
Ao Kuang
LordShaxx131
Ao Kuang
1
0
0
1
L
King Arthur
PurpleFlurp-VIII
King Arthur
0
4
0
0
W
Hun Batz
Skormin
Hun Batz
1
0
1
1.5
W
1
0
1
1.5
L
Kuzenbo
Yussenno
Kuzenbo
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,685
Damage
11,900
21,485
Taken
17,172
9,571
Mitigated
5,955
9,345
Healing
7,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,564
2,180
0
1,852
4,455
1,484
3,257
839
3,616
33,081
4,469
W
Chiron
 
Chiron
4,009
1,088
505
678
2,081
670
0
421
1,660
0
20,812
L
Charybdis
AxionFB
Charybdis
1,701
412
0
2,616
3,884
1,034
0
357
3,527
0
22,807
W
Hel
FLUK3Y
Hel
791
61
270
1,078
3,152
1,444
0
861
2,291
14,082
2,248
L
Ao Kuang
LordShaxx131
Ao Kuang
1,760
614
0
2,994
4,377
1,375
0
544
3,833
23,137
0
L
King Arthur
PurpleFlurp-VIII
King Arthur
975
337
0
250
5,084
2,304
0
2,858
2,226
0
8,505
W
Hun Batz
Skormin
Hun Batz
1,393
377
0
3,145
5,087
1,720
0
1,291
3,796
0
25,149
W
2,143
677
0
470
2,397
637
714
597
1,800
27,690
0
L
Kuzenbo
Yussenno
Kuzenbo
1,464
700
0
2,198
4,650
3,748
0
426
4,224
12,602
0
L
785
91
168
1,119
3,490
1,110
0
2,036
1,454
20,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,368
Gold Earned
23,764
157
Minions Killed
212
0
Camps Cleared
0
617,175
Distance Traveled
626,617
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,896
983
61
10
0
119,434
0
W
Chiron
4,047
675
37
6
0
121,609
0
L
Charybdis
3,662
610
34
6
0
132,107
0
W
Hel
4,016
669
24
4
0
121,462
0
L
Ao Kuang
4,580
763
46
8
0
149,406
0
L
King Arthur
3,171
529
9
2
0
84,248
0
W
Hun Batz
4,731
789
47
8
0
133,351
1
W
Zeus
5,074
846
43
7
0
130,761
0
L
Kuzenbo
4,090
682
23
4
0
141,108
0
L
Ra
3,865
644
45
8
0
110,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role