Player Matchup

Arachne
Arachne
MiGGG
Arachne
Level 93
God Stats
0W - 2L
1,179 SR
Queue Stats
8W - 23L
1,248 Elo+
Party 1
Zhong Kui
Zhong Kui
SunWolf333
Zhong Kui
Level 59
God Stats
0W - 2L
1,243 SR
Queue Stats
16W - 29L
1,230 Elo+
Solo
Odin
Odin
Virak302
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,248 Elo+
Party 1
Team Averages
Level 53
1,307 SR
1,242 Elo+

VS

Team Averages
Level 49
1,539 SR
1,325 Elo+
Izanami
Izanami
Gavin the winna
Izanami
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,309 Elo+
Party 2
Discordia
Discordia
Haelley
Discordia
Level 37
God Stats
66W - 71L
1,497 SR
Queue Stats
108W - 125L
1,332 Elo+
Party 2
Sun Wukong
Sun Wukong
byob pls
Sun Wukong
Level 30
God Stats
3W - 3L
1,619 SR
Queue Stats
91W - 108L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MiGGG
Arachne
10
1 / 5 / 0
6,657
666
3,100
11,476
7,489
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
SunWolf333
Zhong Kui
10
0 / 4 / 1
6,561
656
7,114
10,704
8,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
8
0 / 6 / 1
6,336
634
3,686
11,451
8,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 11
8,960
896
6,638
7,048
2,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Discordia
Haelley
Discordia
11
3 / 0 / 10
8,336
834
10,238
5,225
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
byob pls
Sun Wukong
11
8 / 0 / 7
8,929
893
9,998
9,257
7,143
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
15
15
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
W
Discordia
Haelley
Discordia
3
0
10
8
L
Arachne
MiGGG
Arachne
1
5
0
0.2
L
Zhong Kui
SunWolf333
Zhong Kui
0
4
1
0.13
L
Odin
0
6
1
0.08
W
Sun Wukong
byob pls
Sun Wukong
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,900
Damage
26,874
33,631
Taken
21,530
23,900
Mitigated
11,607
2,777
Healing
6,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,638
4,794
0
2,113
7,048
2,579
2,382
3,033
4,015
0
41,308
W
Discordia
Haelley
Discordia
10,238
457
0
936
5,225
1,885
443
2,178
3,047
30,065
0
L
Arachne
MiGGG
Arachne
3,100
2,176
0
524
11,476
7,489
0
2,660
8,633
0
10,674
L
Zhong Kui
SunWolf333
Zhong Kui
7,114
520
0
2,253
10,704
8,329
288
3,664
6,622
35,009
3,271
L
Odin
3,686
1,027
0
0
11,451
8,082
0
3,372
7,745
0
10,474
W
Sun Wukong
byob pls
Sun Wukong
9,998
1,902
0
3,065
9,257
7,143
245
2,136
6,851
0
20,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,554
Gold Earned
26,225
57
Minions Killed
122
0
Camps Cleared
0
498,744
Distance Traveled
565,780
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,960
896
68
7
0
169,861
0
W
Discordia
8,336
834
37
4
0
190,794
0
L
Arachne
6,657
666
12
1
0
167,170
0
L
Zhong Kui
6,561
656
40
4
0
153,796
1
L
Odin
6,336
634
5
1
0
177,778
0
W
Sun Wukong
8,929
893
17
2
0
205,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role