Player Matchup

Arachne
Arachne
Arch-Bishop_11
Arachne
Level 153
God Stats
15W - 9L
1,565 SR
Queue Stats
59W - 57L
1,547 Elo+
Party 3
Sol
Sol
BenDrowned911
Sol
Level 157
God Stats
5W - 3L
1,622 SR
Queue Stats
147W - 145L
1,527 Elo+
Party 3
Tiamat
Tiamat
Koda249
Tiamat
Level 127
God Stats
23W - 19L
1,595 SR
Queue Stats
268W - 221L
1,563 Elo+
Party 1
Bellona
Bellona
MayStrider12
Bellona
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
260W - 223L
1,579 Elo+
Solo
Fafnir
Fafnir
Valorant_Emerald
Fafnir
Level 144
God Stats
4W - 4L
1,529 SR
Queue Stats
474W - 403L
1,570 Elo+
Party 1
Team Averages
Level 131
1,562 SR
1,557 Elo+

VS

Team Averages
Level 131
1,607 SR
1,516 Elo+
Chaac
Chaac
 
Chaac
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
AlchenoAlpoche
Cerberus
Level 45
God Stats
1W - 3L
1,578 SR
Queue Stats
39W - 37L
1,512 Elo+
Solo
Izanami
Izanami
ChronosDiff
Izanami
Level 119
God Stats
1W - 1L
1,794 SR
Queue Stats
144W - 177L
1,519 Elo+
Solo
Tsukuyomi
Tsukuyomi
Purewel
Tsukuyomi
Level 171
God Stats
4W - 6L
1,587 SR
Queue Stats
369W - 348L
1,527 Elo+
Party 2
Ra
Ra
supakippus
Ra
Level 148
God Stats
6W - 6L
1,577 SR
Queue Stats
177W - 139L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,077
815
590
3,997
1,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
3 / 0 / 0
4,313
863
3,703
3,571
803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Tiamat
Koda249
Tiamat
7
0 / 0 / 1
4,010
802
1,155
2,442
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bellona
MayStrider12
Bellona
7
0 / 0 / 0
4,192
838
2,133
4,817
3,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

6
0 / 0 / 3
4,509
902
1,382
4,003
2,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 0 / 0
3,898
780
3,082
4,221
3,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
2
0 / 1 / 0
2,886
577
297
2,345
1,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
ChronosDiff
Izanami
6
0 / 2 / 0
3,414
683
2,466
3,943
1,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Purewel
Tsukuyomi
7
0 / 0 / 1
3,993
799
1,267
3,821
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 0
4,630
926
1,619
2,693
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
1
1
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
L
Cerberus
0
1
0
0
W
1
1
0
1
W
3
0
0
3
L
Izanami
ChronosDiff
Izanami
0
2
0
0
W
Tiamat
Koda249
Tiamat
0
0
1
0.5
W
Bellona
MayStrider12
Bellona
0
0
0
0
L
Tsukuyomi
Purewel
Tsukuyomi
0
0
1
0.5
W
0
0
3
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,963
Damage
8,731
18,830
Taken
17,023
8,855
Mitigated
8,066
9,066
Healing
8,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,082
345
0
2,849
4,221
3,207
0
0
4,221
0
21,337
L
Cerberus
297
105
0
973
2,345
1,296
0
1,563
782
2,679
0
W
590
362
0
1,339
3,997
1,232
0
840
3,157
0
16,974
W
3,703
2,491
0
2,591
3,571
803
1,157
115
3,456
27,097
1,278
L
Izanami
ChronosDiff
Izanami
2,466
1,568
0
915
3,943
1,320
0
2,775
1,168
0
19,752
W
Tiamat
Koda249
Tiamat
1,155
70
0
1,074
2,442
868
0
735
1,663
21,758
0
W
Bellona
MayStrider12
Bellona
2,133
869
0
2,370
4,817
3,263
0
0
4,230
0
23,061
L
Tsukuyomi
Purewel
Tsukuyomi
1,267
388
0
2,464
3,821
1,222
0
1,067
2,692
0
20,692
W
1,382
302
0
1,692
4,003
2,689
39
182
3,821
6,504
0
L
1,619
133
372
1,041
2,693
1,021
0
681
1,920
39,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,101
Gold Earned
18,821
182
Minions Killed
201
0
Camps Cleared
0
597,837
Distance Traveled
551,922
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,898
780
40
8
0
132,787
0
L
Cerberus
2,886
577
5
1
0
43,988
0
W
Arachne
4,077
815
35
7
0
136,931
0
W
Sol
4,313
863
45
9
0
109,559
0
L
Izanami
3,414
683
31
6
0
112,592
0
W
Tiamat
4,010
802
51
10
0
102,696
0
W
Bellona
4,192
838
45
9
0
122,236
0
L
Tsukuyomi
3,993
799
54
11
0
138,566
0
W
Fafnir
4,509
902
6
1
0
126,415
1
L
Ra
4,630
926
71
14
0
123,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role