Player Matchup

Shiva
Shiva
Iron Lucifer668
Shiva
Level 140
God Stats
9W - 11L
1,421 SR
Queue Stats
232W - 233L
1,475 Elo+
Party 1
Hachiman
Hachiman
Iron Wolf1183
Hachiman
Level 122
God Stats
3W - 1L
1,801 SR
Queue Stats
145W - 137L
1,499 Elo+
Party 1
Ra
Ra
Klop1886
Ra
Level 142
God Stats
2W - 0L
1,479 SR
Queue Stats
52W - 55L
1,490 Elo+
Solo
Team Averages
Level 135
1,567 SR
1,488 Elo+

VS

Team Averages
Level 120
1,689 SR
1,469 Elo+
Scylla
Scylla
LMS69
Scylla
Level 128
God Stats
2W - 2L
1,693 SR
Queue Stats
30W - 28L
1,474 Elo+
Solo
Hun Batz
Hun Batz
Ruffian
Hun Batz
Level 109
God Stats
1W - 1L
1,719 SR
Queue Stats
71W - 63L
1,462 Elo+
Solo
Charon
Charon
Woofywoofy71
Charon
Level 124
God Stats
2W - 3L
1,656 SR
Queue Stats
354W - 348L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
7,441
744
8,702
8,839
5,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Iron Wolf1183
Hachiman
11
1 / 0 / 3
7,547
755
7,424
7,814
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 2 / 1
9,056
906
8,083
6,544
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LMS69
Scylla
10
1 / 5 / 1
7,278
728
4,607
7,289
2,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Ruffian
Hun Batz
10
0 / 1 / 3
7,182
718
6,929
10,252
7,733
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
10
2 / 1 / 0
7,189
719
6,913
12,227
9,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
7
Kills
3
3
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
Hachiman
Iron Wolf1183
Hachiman
1
0
3
2.5
W
6
2
1
3.25
L
Scylla
LMS69
Scylla
1
5
1
0.3
L
Hun Batz
Ruffian
Hun Batz
0
1
3
1.5
L
Charon
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,209
Damage
18,449
23,197
Taken
29,768
11,128
Mitigated
20,578
3,747
Healing
5,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,702
643
0
456
8,839
5,655
0
2,942
5,657
0
24,197
W
Hachiman
Iron Wolf1183
Hachiman
7,424
5,636
0
1,207
7,814
2,609
927
4,486
2,902
0
21,826
W
8,083
102
585
1,499
6,544
2,864
27
3,383
2,890
39,350
0
L
Scylla
LMS69
Scylla
4,607
129
0
425
7,289
2,866
0
2,116
5,173
19,924
0
L
Hun Batz
Ruffian
Hun Batz
6,929
2,413
0
750
10,252
7,733
0
3,175
6,935
0
25,357
L
Charon
6,913
748
0
4,011
12,227
9,979
0
2,525
9,440
25,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,044
Gold Earned
21,649
114
Minions Killed
85
0
Camps Cleared
0
576,437
Distance Traveled
569,737
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,441
744
23
2
0
192,939
0
W
Hachiman
7,547
755
23
2
0
181,774
0
W
Ra
9,056
906
68
7
0
201,724
0
L
Scylla
7,278
728
25
3
0
174,903
2
L
Hun Batz
7,182
718
41
4
0
208,931
3
L
Charon
7,189
719
19
2
0
185,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role