Player Matchup

Yemoja
Yemoja
ABetrayedJedi
Yemoja
Level 13
God Stats
2W - 0L
1,591 SR
Queue Stats
11W - 5L
1,592 Elo+
Party 2
Achilles
Achilles
DanDeNinja
Achilles
Level 68
God Stats
1W - 0L
1,397 SR
Queue Stats
17W - 11L
1,544 Elo+
Party 2
Mulan
Mulan
ForsakenOverlord
Mulan
Level 124
God Stats
2W - 0L
1,457 SR
Queue Stats
12W - 8L
1,543 Elo+
Party 2
Zeus
Zeus
HallowedKing346
Zeus
Level 128
God Stats
1W - 3L
1,178 SR
Queue Stats
27W - 30L
1,473 Elo+
Solo
Loki
Loki
TheOnlyArmydog
Loki
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,517 Elo+
Party 2
Team Averages
Level 92
1,425 SR
1,534 Elo+

VS

Team Averages
Level 68
1,653 SR
1,447 Elo+
Raijin
Raijin
AlexNerfeaEsto
Raijin
Level 128
God Stats
0W - 1L
1,484 SR
Queue Stats
9W - 19L
1,361 Elo+
Solo
Ullr
Ullr
TheGuyOfWin
Ullr
Level 48
God Stats
3W - 2L
1,903 SR
Queue Stats
24W - 19L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
comenser
Cthulhu
Level 16
God Stats
3W - 2L
1,572 SR
Queue Stats
6W - 6L
1,425 Elo+
Party 1
Thor
Thor
idratherplaysolo
Thor
Level 56
God Stats
2W - 2L
1,669 SR
Queue Stats
25W - 37L
1,387 Elo+
Solo
King Arthur
King Arthur
santisknight
King Arthur
Level 90
God Stats
6W - 4L
1,636 SR
Queue Stats
24W - 19L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 9
7,588
1,084
2,742
4,659
2,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
DanDeNinja
Achilles
13
5 / 2 / 10
8,807
1,258
9,797
8,307
4,204
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 5 / 11
7,758
1,108
8,918
12,558
10,137
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 0 / 13
8,501
1,214
12,538
5,230
2,059
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
10 / 0 / 8
9,803
1,400
10,541
6,897
2,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

330

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 5
7,469
1,067
7,298
5,004
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 6 / 2
8,051
1,150
7,862
11,339
4,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
comenser
Cthulhu
13
0 / 5 / 5
7,178
1,025
6,846
12,059
11,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 4
7,043
1,006
3,320
7,903
2,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
santisknight
King Arthur
12
3 / 4 / 2
7,740
1,106
8,878
11,238
8,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
25
20
Kills
7
7
Deaths
20
51
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
L
0
1
5
2.5
W
Achilles
DanDeNinja
Achilles
5
2
10
5
W
2
5
11
1.5
W
3
0
13
9.5
L
4
6
2
0.83
W
10
0
8
14
L
Cthulhu
comenser
Cthulhu
0
5
5
0.5
L
0
4
4
0.5
L
King Arthur
santisknight
King Arthur
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,536
Damage
34,204
37,651
Taken
47,543
22,107
Mitigated
29,781
7,194
Healing
1,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,742
1,067
3,627
897
4,659
2,912
0
1,804
2,747
13,558
0
L
7,298
1,028
0
200
5,004
1,916
0
1,313
3,691
21,394
0
W
Achilles
DanDeNinja
Achilles
9,797
3,644
0
421
8,307
4,204
0
4,204
3,845
0
14,254
W
8,918
1,275
0
1,363
12,558
10,137
0
3,012
9,418
231
18,970
W
12,538
1,895
0
456
5,230
2,059
0
1,713
3,481
23,604
0
L
7,862
4,790
0
301
11,339
4,505
0
3,504
7,835
0
19,431
W
10,541
2,017
0
430
6,897
2,795
0
2,574
4,163
0
20,281
L
Cthulhu
comenser
Cthulhu
6,846
977
0
590
12,059
11,995
0
3,816
8,243
16,939
147
L
3,320
839
0
190
7,903
2,860
0
2,447
5,456
0
10,436
L
King Arthur
santisknight
King Arthur
8,878
1,382
0
72
11,238
8,505
0
4,389
6,849
0
19,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,457
Gold Earned
37,481
113
Minions Killed
124
4
Camps Cleared
7
627,219
Distance Traveled
613,703
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,588
1,084
21
3
1
99,148
0
L
Raijin
7,469
1,067
29
4
1
130,241
0
W
Achilles
8,807
1,258
14
2
0
130,438
0
W
Mulan
7,758
1,108
27
4
0
114,170
0
W
Zeus
8,501
1,214
20
3
1
130,457
0
L
Ullr
8,051
1,150
32
5
3
122,122
0
W
Loki
9,803
1,400
31
4
2
153,006
0
L
Cthulhu
7,178
1,025
30
4
1
134,257
0
L
Thor
7,043
1,006
8
1
2
90,040
0
L
King Arthur
7,740
1,106
25
4
0
137,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role