Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
CloudyFather
Hera
Level 84
God Stats
5W - 2L
1,554 SR
Queue Stats
155W - 168L
1,433 Elo+
Party 1
Surtr
Surtr
FroggieCats
Surtr
Level 89
God Stats
10W - 4L
1,654 SR
Queue Stats
216W - 237L
1,442 Elo+
Party 1
Serqet
Serqet
Sixfromtokyo
Serqet
Level 83
God Stats
7W - 1L
1,709 SR
Queue Stats
157W - 150L
1,442 Elo+
Party 1
Neith
Neith
long-d_MCyea_
Neith
Level 79
God Stats
1W - 4L
1,409 SR
Queue Stats
137W - 145L
1,450 Elo+
Party 1
Team Averages
Level 80
1,565 SR
1,453 Elo+

VS

Team Averages
Level 82
1,472 SR
1,472 Elo+
Artemis
Artemis
ArlenBoxing-1197
Artemis
Level 109
God Stats
2W - 4L
1,527 SR
Queue Stats
87W - 73L
1,550 Elo+
Party 2
Ao Kuang
Ao Kuang
BunMaster79
Ao Kuang
Level 62
God Stats
1W - 7L
1,364 SR
Queue Stats
25W - 34L
1,401 Elo+
Party 2
Artio
Artio
jugglebutt97
Artio
Level 52
God Stats
1W - 2L
1,734 SR
Queue Stats
43W - 35L
1,507 Elo+
Party 2
Kukulkan
Kukulkan
mcaison
Kukulkan
Level 127
God Stats
11W - 16L
1,476 SR
Queue Stats
394W - 395L
1,466 Elo+
Solo
Chaac
Chaac
splatsypoo69
Chaac
Level 58
God Stats
0W - 2L
1,258 SR
Queue Stats
20W - 23L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 5
7,481
534
8,278
12,462
10,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 4 / 2
7,314
522
4,178
11,121
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 1
7,611
544
11,046
16,608
10,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
14
9 / 1 / 3
8,986
642
8,072
9,935
4,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 2 / 4
6,286
449
7,424
10,000
3,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,617
473
10,615
11,096
4,521
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
BunMaster79
Ao Kuang
14
7 / 3 / 1
8,617
616
10,147
13,327
6,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 2 / 1
7,099
507
3,341
13,273
12,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
mcaison
Kukulkan
14
1 / 1 / 3
8,221
587
6,547
5,175
2,064
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 3 / 2
7,240
517
11,681
15,124
10,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
13
Kills
10
10
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
5
4.5
L
0
4
2
0.25
L
Ao Kuang
BunMaster79
Ao Kuang
7
3
1
2.5
W
0
4
2
0.25
W
2
2
1
1.25
W
Serqet
9
1
3
10.5
L
2
2
1
1.25
W
0
2
4
1
L
Kukulkan
mcaison
Kukulkan
1
1
3
2.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,998
Damage
42,331
60,126
Taken
57,995
32,892
Mitigated
35,944
17,465
Healing
17,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,278
975
1,785
3,960
12,462
10,130
191
3,110
9,352
28,223
0
L
10,615
5,356
0
4,426
11,096
4,521
428
3,903
6,893
0
62,178
L
Ao Kuang
BunMaster79
Ao Kuang
10,147
2,735
0
3,979
13,327
6,369
0
1,485
11,641
47,334
9,952
W
4,178
1,240
0
3,775
11,121
4,288
749
7,899
3,222
53,571
0
W
11,046
3,645
0
5,633
16,608
10,676
0
2,483
14,125
683
53,978
W
Serqet
8,072
2,461
0
490
9,935
4,321
557
2,882
7,053
0
49,857
L
3,341
640
764
3,458
13,273
12,168
27
3,639
9,202
16,858
0
W
7,424
1,967
0
1,822
10,000
3,477
604
3,210
6,790
0
43,822
L
Kukulkan
mcaison
Kukulkan
6,547
489
0
500
5,175
2,064
0
2,110
3,065
70,084
0
L
11,681
1,523
0
4,495
15,124
10,822
0
1,757
13,175
0
60,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,678
Gold Earned
37,794
356
Minions Killed
416
0
Camps Cleared
0
1,391,201
Distance Traveled
1,351,372
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,481
534
42
3
0
278,089
0
L
Artemis
6,617
473
90
6
0
231,141
0
L
Ao Kuang
8,617
616
66
5
0
307,767
0
W
Hera
7,314
522
98
7
0
262,751
0
W
Surtr
7,611
544
78
6
0
287,255
0
W
Serqet
8,986
642
79
6
0
305,384
0
L
Artio
7,099
507
29
2
0
286,992
0
W
Neith
6,286
449
59
4
0
257,722
0
L
Kukulkan
8,221
587
125
9
0
276,384
2
L
Chaac
7,240
517
106
8
0
249,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role