Player Matchup

Thor
Thor
GucciMinh
Thor
Level 75
God Stats
0W - 2L
1,257 SR
Queue Stats
71W - 72L
1,493 Elo+
Solo
Neith
Neith
H3-CMS
Neith
Level 129
God Stats
7W - 11L
1,462 SR
Queue Stats
720W - 715L
1,486 Elo+
Solo
Mulan
Mulan
Hussienazad1
Mulan
Level 48
God Stats
0W - 4L
1,412 SR
Queue Stats
32W - 66L
1,343 Elo+
Solo
Zeus
Zeus
ImNotJayDubb
Zeus
Level 63
God Stats
1W - 1L
1,548 SR
Queue Stats
51W - 74L
1,458 Elo+
Solo
Ganesha
Ganesha
chickenjoe74
Ganesha
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,376 Elo+
Solo
Team Averages
Level 91
1,436 SR
1,431 Elo+

VS

Team Averages
Level 119
1,460 SR
1,444 Elo+
Skadi
Skadi
Barnivore
Skadi
Level 116
God Stats
2W - 0L
1,717 SR
Queue Stats
47W - 61L
1,377 Elo+
Solo
Hachiman
Hachiman
FittedHalfling
Hachiman
Level 147
God Stats
1W - 2L
1,200 SR
Queue Stats
106W - 115L
1,461 Elo+
Solo
Merlin
Merlin
Lilogjj
Merlin
Level 64
God Stats
1W - 1L
1,299 SR
Queue Stats
45W - 42L
1,462 Elo+
Party 1
Surtr
Surtr
ManimalPrime737
Surtr
Level 109
God Stats
9W - 3L
1,506 SR
Queue Stats
779W - 783L
1,497 Elo+
Solo
Nox
Nox
iAlphaMan
Nox
Level 157
God Stats
1W - 0L
1,578 SR
Queue Stats
41W - 42L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
2 / 4 / 1
5,784
1,157
3,863
5,918
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
H3-CMS
Neith
1
0 / 0 / 0
1,400
280
0
0
0
11
2 / 4 / 2
5,723
1,145
4,543
8,633
8,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 2
5,509
1,102
5,525
5,617
1,801
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
chickenjoe74
Ganesha
10
0 / 2 / 4
5,316
1,063
1,999
4,965
2,804
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Barnivore
Skadi
12
4 / 1 / 8
6,871
1,374
6,932
5,319
2,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hachiman
12
3 / 1 / 9
6,885
1,377
4,404
4,908
1,709
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Lilogjj
Merlin
11
1 / 1 / 8
6,448
1,290
4,404
3,784
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 1 / 8
6,559
1,312
4,045
6,057
4,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 2 / 6
6,529
1,306
3,403
3,989
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
4
Kills
13
13
Deaths
6
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Skadi
Barnivore
Skadi
4
1
8
8
W
Hachiman
3
1
9
7.5
L
Thor
2
4
1
0.63
L
Neith
H3-CMS
Neith
0
0
0
0
L
2
4
2
0.75
L
0
3
2
0.33
W
Merlin
Lilogjj
Merlin
1
1
8
5
W
3
1
8
7
L
Ganesha
chickenjoe74
Ganesha
0
2
4
1
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,930
Damage
23,188
25,133
Taken
24,057
15,337
Mitigated
11,405
3,779
Healing
8,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Barnivore
Skadi
6,932
2,845
1,661
1,305
5,319
2,099
1,170
1,419
3,770
0
11,779
W
Hachiman
4,404
1,632
875
522
4,908
1,709
1,170
1,332
3,493
0
11,488
L
Thor
3,863
300
0
0
5,918
2,333
0
1,788
3,940
0
6,603
L
Neith
H3-CMS
Neith
0
0
0
0
0
0
0
0
0
0
0
L
4,543
359
294
1,017
8,633
8,399
0
2,348
6,004
0
8,855
L
5,525
42
299
1,414
5,617
1,801
0
2,043
3,220
16,463
0
W
Merlin
Lilogjj
Merlin
4,404
304
184
701
3,784
1,414
708
2,548
1,198
10,499
0
W
4,045
707
1,231
904
6,057
4,303
522
1,615
4,400
65
5,846
L
Ganesha
chickenjoe74
Ganesha
1,999
0
0
755
4,965
2,804
0
728
4,097
4,404
0
W
3,403
274
633
910
3,989
1,880
1,107
610
3,297
8,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,732
Gold Earned
33,292
46
Minions Killed
71
0
Camps Cleared
0
354,230
Distance Traveled
585,873
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,871
1,374
15
3
0
122,894
0
W
Hachiman
6,885
1,377
16
3
0
131,553
0
L
Thor
5,784
1,157
5
1
0
94,561
0
L
Neith
1,400
280
0
0
0
0
0
L
Mulan
5,723
1,145
9
2
0
97,230
0
L
Zeus
5,509
1,102
32
6
0
101,136
0
W
Merlin
6,448
1,290
19
4
0
113,160
0
W
Surtr
6,559
1,312
2
0
0
112,696
0
L
Ganesha
5,316
1,063
0
0
0
61,303
0
W
Nox
6,529
1,306
19
4
0
105,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role