Player Matchup

Rama
Rama
Silver II
Genkiisama
Rama
Silver II
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 63L
1,020 MMR
Party 1
Achilles
Achilles
Silver II
HAZ 00 NEAL
Achilles
Silver II
Level 149
God Stats
5W - 5L
1,432 SR
Queue Stats
62W - 78L
1,008 MMR
Party 3
Atlas
Atlas
Gold V
Miller warfare
Atlas
Gold V
Level 94
God Stats
10W - 2L
1,706 SR
Queue Stats
251W - 254L
1,317 MMR
Party 1
Arachne
Arachne
Silver II
TheReturn1
Arachne
Silver II
Level 57
God Stats
4W - 0L
1,786 SR
Queue Stats
48W - 62L
1,000 MMR
Solo
Yu Huang
Yu Huang
Silver II
breezi400
Yu Huang
Silver II
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
28W - 40L
1,102 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,585 SR
1,089 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,476 SR
1,095 MMR
Ymir
Ymir
Silver II
Decuiron
Ymir
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 72L
938 MMR
Party 2
Kukulkan
Kukulkan
Silver III
ObeyMystic-
Kukulkan
Silver III
Level 129
God Stats
5W - 6L
1,525 SR
Queue Stats
129W - 148L
999 MMR
Solo
King Arthur
King Arthur
Bronze II
anthonycr88
King Arthur
Bronze II
Level 68
God Stats
4W - 4L
1,743 SR
Queue Stats
24W - 38L
1,072 MMR
Solo
Susano
Susano
Silver II
querella_piola9
Susano
Silver II
Level 88
God Stats
2W - 8L
1,184 SR
Queue Stats
154W - 176L
1,073 MMR
Solo
Charybdis
Charybdis
Gold IV
rax_57
Charybdis
Gold IV
Level 109
God Stats
0W - 2L
1,426 SR
Queue Stats
102W - 106L
1,393 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,214
456
7,345
12,814
4,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
HAZ 00 NEAL
Achilles
15
2 / 3 / 1
9,023
501
9,780
23,069
25,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
0 / 1 / 2
7,276
404
6,451
15,159
12,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
TheReturn1
Arachne
17
6 / 0 / 2
9,981
555
11,114
18,932
9,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
breezi400
Yu Huang
14
1 / 3 / 2
8,189
455
9,038
10,162
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AgniMaman BrigitteJormungandr

VS

Bans
Ao KuangNe ZhaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 2 / 2
8,577
477
5,219
12,271
11,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
ObeyMystic-
Kukulkan
15
2 / 2 / 2
9,417
523
15,042
8,720
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
anthonycr88
King Arthur
15
3 / 2 / 2
9,765
543
15,000
20,015
20,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 3 / 1
8,456
470
6,411
13,631
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
rax_57
Charybdis
18
3 / 0 / 0
10,566
587
13,437
12,829
5,295
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
9
Kills
10
10
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
2
2
1
W
0
3
1
0.17
W
Achilles
HAZ 00 NEAL
Achilles
2
3
1
0.83
W
0
1
2
1
L
Kukulkan
ObeyMystic-
Kukulkan
2
2
2
1.5
W
Arachne
TheReturn1
Arachne
6
0
2
7
L
King Arthur
anthonycr88
King Arthur
3
2
2
2
W
Yu Huang
breezi400
Yu Huang
1
3
2
0.67
L
1
3
1
0.5
L
Charybdis
rax_57
Charybdis
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,728
Damage
55,109
80,136
Taken
67,466
56,939
Mitigated
47,631
26,058
Healing
19,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,219
1,199
228
2,632
12,271
11,623
366
4,651
7,520
20,933
0
W
7,345
4,754
0
3,512
12,814
4,716
247
2,484
10,330
0
64,679
W
Achilles
HAZ 00 NEAL
Achilles
9,780
2,415
0
7,472
23,069
25,251
0
6,007
17,062
326
56,028
W
6,451
2,615
0
3,797
15,159
12,644
0
2,869
12,290
33,845
0
L
Kukulkan
ObeyMystic-
Kukulkan
15,042
1,841
0
942
8,720
4,218
509
3,129
5,542
82,797
0
W
Arachne
TheReturn1
Arachne
11,114
7,610
0
9,115
18,932
9,987
0
3,554
15,378
0
98,764
L
King Arthur
anthonycr88
King Arthur
15,000
1,581
0
2,819
20,015
20,956
0
3,731
15,146
0
73,774
W
Yu Huang
breezi400
Yu Huang
9,038
855
0
2,162
10,162
4,341
168
5,347
4,815
63,943
0
L
6,411
1,596
0
6,038
13,631
5,539
0
1,776
11,759
0
65,485
L
Charybdis
rax_57
Charybdis
13,437
7,680
0
7,223
12,829
5,295
1,871
2,600
10,229
0
116,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,683
Gold Earned
46,781
495
Minions Killed
563
0
Camps Cleared
0
1,774,122
Distance Traveled
1,702,453
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,577
477
23
1
0
344,574
5
W
Rama
8,214
456
121
7
0
324,995
2
W
Achilles
9,023
501
104
6
0
344,431
5
W
Atlas
7,276
404
23
1
0
353,553
10
L
Kukulkan
9,417
523
154
9
0
338,100
4
W
Arachne
9,981
555
122
7
0
431,756
4
L
King Arthur
9,765
543
111
6
0
352,261
0
W
Yu Huang
8,189
455
125
7
0
319,387
5
L
Susano
8,456
470
86
5
0
360,861
0
L
Charybdis
10,566
587
189
11
0
306,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role